Aller au contenu

Photo

COMBAT ANIMATIONS


  • Veuillez vous connecter pour répondre
38 réponses à ce sujet

#1
DR4GNballz

DR4GNballz
  • Members
  • 32 messages
Anybody else like how the combat animations were for the 2H warrior??

#2
Khayness

Khayness
  • Members
  • 6 892 messages
Absolutely, they were pretty realistic. I never understood the "boohoo, too slow!" people.

I destroy old forniture with sledgehammers now and then, and swinging them ain't that easy, you really need to put your weight in the hit if you mean business

#3
SelphieSK

SelphieSK
  • Members
  • 769 messages

Khayness wrote...

Absolutely, they were pretty realistic. I never understood the "boohoo, too slow!" people.
I destroy old forniture with sledgehammers now and then, and swinging them ain't that easy, you really need to put your weight in the hit if you mean business


Except it's a game, and while the 2H sword animations were... realistic enough, they weren't very... sexy.

#4
winter troll

winter troll
  • Members
  • 101 messages

DR4GNballz wrote...

Anybody else like how the combat animations were for the 2H warrior??


avera , very very average

#5
yogolol

yogolol
  • Members
  • 472 messages
I loved the finishing moves

#6
Paromlin

Paromlin
  • Members
  • 260 messages
I hope they *don't* speed the combat animations up. Actually, if anything, I'd like them to be slower.

#7
Dansayshi

Dansayshi
  • Members
  • 705 messages
I just hope the 2h animations are adjusted to be more, gamelike, especially if we have a quanari companion who is, in theory, stronger.

#8
Khayness

Khayness
  • Members
  • 6 892 messages

Dansayshi wrote...

I just hope the 2h animations are adjusted to be more, gamelike, especially if we have a quanari companion who is, in theory, stronger.


Monkey Grip, here I come!

(I actually have a funchar in NWN2 who does that with two claymores and a pimp hat)

#9
Loc'n'lol

Loc'n'lol
  • Members
  • 3 594 messages
Way too slow for the 2 handed sword, too slow for the great axe, maybe ok for the maul.

#10
Rubbish Hero

Rubbish Hero
  • Members
  • 2 830 messages
Game probably not use object motion blur, makes animations look a hell of alot more fluid  imo.
With Crysis, looks almost real.

www.youtube.com/watch
www.youtube.com/watch

Modifié par Rubbish Hero, 17 juillet 2010 - 02:00 .


#11
DA Trap Star

DA Trap Star
  • Members
  • 498 messages
I didn't, I thought the 1H looked a lot more realistic. They made the 2H animations look like the character was swinging a weapon too heavy to handle. They looked like they were about to fall on every swing,

#12
Dansayshi

Dansayshi
  • Members
  • 705 messages

DA Trap Star wrote...

I didn't, I thought the 1H looked a lot more realistic. They made the 2H animations look like the character was swinging a weapon too heavy to handle. They looked like they were about to fall on every swing,


Wielding a 6ft blade, thats generally what happens lol.

#13
BroBear Berbil

BroBear Berbil
  • Members
  • 1 516 messages
Loved 2h and the animations. They might have been just a tad slow but not by much - really everything else was too fast and did more damage.

#14
Shining Ghost

Shining Ghost
  • Members
  • 46 messages
After seeing how the 2H warrior fight, I immediately moved to 2W warrior.

#15
Biserthebomb

Biserthebomb
  • Members
  • 304 messages
I think the two handed sword moved a little slow - after all, swords are meant for battle, and they aren't weighted like sledgehammers. The maul, on the other hand, didn't portray the weight that such a massive blunt object would carry with it (then again, I always had haste and blood thirst active). This discrepancy came about by having the same animations for all two handed weapons. The giant axe might have gotten it right.

#16
Kinthalis ThornBlade

Kinthalis ThornBlade
  • Members
  • 563 messages
In what way where they "Realistic"?

Certainly not in any way like actual longswords were used. They swang them like awkward, pondering, super heavy baseball bats in the game. That's not how you use a sword.

Modifié par Kinthalis ThornBlade, 17 juillet 2010 - 02:37 .


#17
winter troll

winter troll
  • Members
  • 101 messages

Khayness wrote...

Dansayshi wrote...

I just hope the 2h animations are adjusted to be more, gamelike, especially if we have a quanari companion who is, in theory, stronger.


Monkey Grip, here I come!

(I actually have a funchar in NWN2 who does that with two claymores and a pimp hat)


claymores are for girls , duel weilding two sledgehammers is for men

#18
DR4GNballz

DR4GNballz
  • Members
  • 32 messages

SelphieSK wrote...

Khayness wrote...

Absolutely, they were pretty realistic. I never understood the "boohoo, too slow!" people.
I destroy old forniture with sledgehammers now and then, and swinging them ain't that easy, you really need to put your weight in the hit if you mean business


Except it's a game, and while the 2H sword animations were... realistic enough, they weren't very... sexy.




Exactly what i thought, it was POWERFUL, but it wasnt cool, i was loking for some samurai kinda swingin...but i liked how u said SEXY....hehe

#19
DR4GNballz

DR4GNballz
  • Members
  • 32 messages
The 2H animations looked like the guy couldnt control his sword...i know hes powerful, but he should at least looked like hes a skilled swordsman, not sum drunken fool!!



I mean who would win in a dual, a guy that can barely hold his sword and relies on the weight of the weapon for an attck, or the skilled master who has the strength to carry such a BUSTER sword




#20
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
I liked the way you could do an uppercut with the maul as a finishing blow and send them flying a bit, except, as I recall it, the move made a *slllch* sound like a sword swing, so that kind of ruined it. It should have made more of a satisfying *CRACK!* sound. Or at least whatever the normal maul-thunking sound is.

#21
1varangian

1varangian
  • Members
  • 301 messages
The animations were ok for a maul but too slow for swords.



From a gameplay perspective it would also be more interesting to have really slow weapons with massive armor piercing and good damage, then some faster 2h weapons with individual swings being less powerful. All two handers felt the same in DAO. In fact all weapons felt the same since even massive armor did not deflect lighter weapons. Daggers should only penetrate armor on critical hits etc.

#22
V-time

V-time
  • Members
  • 18 messages
I also hope that they have unique finishing moves for the weapons (including Archery pretty please ?) instead of basing all of them on swords because i´m fairly certain impaling someone with a Maul is far harder then it seems.



And although it´s unrealistc i wish they would go away from HP to some sort of stamina system (which works the same way) and instead of people actually hitting you you would dodge and parry in an akward position in order to make it different opposed to real dodges and parry e.g. your defense rating higher than their attack and just choreograph the fights like they partially did back in Kotor. I know its an awful lot of work but it would be a nice next step well better than tanking some 6 ft blade to the face and surviving because he apparently doesn´t hit you , bounces of your armor or because you are just that tough.

#23
balchagi

balchagi
  • Members
  • 40 messages
I remember reading an article somewhere on the net, where they looked at the weights of two-handed swords currently stored in museums. Most combat versions were around 5 pounds or lighter (with ceremonial versions being heavier at 8-10 pounds) and evidence suggests they could be handled quite deftly.



Of course from a gameplay perspective, if 2H swords were both fast and high damage, it would make the other styles useless, so I understand the slower animations.



I would however like to see some changes. It does look like the wielder can barely handle the weight of the sword. I would like to see new animations of wide, quick sweeping arcs that utilize spins to keep the momentum of the sword continuous. I also think the 2H sword should hit multiple enemies as a default effect. Seeing wide horizontal swings that somehow only manage to hit one enemy was a bit silly.



I also think S&S warriors should utilize their shields more as a default combat action and new animation. Their basic attack animation should be smash with shield, stab with sword, quick and effective.

#24
Aulis Vaara

Aulis Vaara
  • Members
  • 1 331 messages

balchagi wrote...

I also think S&S warriors should utilize their shields more as a default combat action and new animation. Their basic attack animation should be smash with shield, stab with sword, quick and effective.


Not to mention stupid. Your shield is for defense, using it in your opening move is probably suicide. You know the shield won't kill you, so all you have to do is go for your opponent's head or legs, even if he still manages to block, he'll most likely be in an awkward position, and you'll still have the upper hand.

V-time wrote...

And although it´s unrealistc i wish they would go away from HP to some sort of stamina system (which works the same way) and instead of people actually hitting you you would dodge and parry in an akward position in order to make it different opposed to real dodges and parry e.g. your defense rating higher than their attack and just choreograph the fights like they partially did back in Kotor. I know its an awful lot of work but it would be a nice next step well better than tanking some 6 ft blade to the face and surviving because he apparently doesn´t hit you , bounces of your armor or because you are just that tough.


An interesting thought, but what do you do when a person is facing more than one character? I think that is the biggest problem holding game designers back from implementing it your way.

#25
Arttis

Arttis
  • Members
  • 4 098 messages
I like it reminds me of berserk.
In a fantasy setting where you swing something that looks to weigh about 80-200 pounds.It is only realistic your gonna have a tough time.
At least it is not like some games where a female who looks to weigh only 100 pounds swings a 300 pound Cannon with a 14 inch blade at the end with ease.Or something.

Modifié par Arttis, 17 juillet 2010 - 02:19 .