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COMBAT ANIMATIONS


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#26
Jimbe2693

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Khayness wrote...

Absolutely, they were pretty realistic. I never understood the "boohoo, too slow!" people.
I destroy old forniture with sledgehammers now and then, and swinging them ain't that easy, you really need to put your weight in the hit if you mean business


Though 2 handed swords aren't as top heavy as sledgehammers.

#27
V-time

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Aulis Vaara wrote...

V-time wrote...

And although it´s unrealistc i wish they would go away from HP to some sort of stamina system (which works the same way) and instead of people actually hitting you you would dodge and parry in an akward position in order to make it different opposed to real dodges and parry e.g. your defense rating higher than their attack and just choreograph the fights like they partially did back in Kotor. I know its an awful lot of work but it would be a nice next step well better than tanking some 6 ft blade to the face and surviving because he apparently doesn´t hit you , bounces of your armor or because you are just that tough.


An interesting thought, but what do you do when a person is facing more than one character? I think that is the biggest problem holding game designers back from implementing it your way.


True didn´t think about it that way :pinched:. Too many possibilities to implement it it seems. And too ridiculous hard if you die on the first real hit if flanked plus of course the clearly supernatural creatures. Parrying a dragons tail swipe is quite possible one of the stupidest moves you can attempt . Actually trying to parry anything coming from a dragon :P. Well maybe in the future or in more grouded works without giant lizards unless they kill you immediately making it unnecessary hard again.

#28
Guest_werwulf222_*

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Does anybody remember Aragorn's fight with the boss Orc at the end of Lotr just after the group left Lothlorien? That fight was fast. He used a 2H sword consistently throughout all 3 movies, but it seems to me that that was about the fastest fight he had.



I only mention it to remind people that just because you are swinging with both hands does not mean you have to be slow. If anything, I think Bioware should speed up the animations.




#29
Celticon

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Not all two handed swords are slow to wield. That is a factor of the blade's cross section, width, and length. It's therefore possible to create something that is larger than a longsword, but not as heavy as a zweihander.

For one, I'd like to see damage raised in compensation for slow attack speed, but also a greater range of attack speeds for weapons based on their design.

But I do miss playing Soul Calibur I on Dreamcast. That game had some pretty sick moves and my favorite characters were Siegfried and Nightmare.

Modifié par Celticon, 17 juillet 2010 - 06:41 .


#30
DR4GNballz

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werwulf222 wrote...

Does anybody remember Aragorn's fight with the boss Orc at the end of Lotr just after the group left Lothlorien? That fight was fast. He used a 2H sword consistently throughout all 3 movies, but it seems to me that that was about the fastest fight he had.

I only mention it to remind people that just because you are swinging with both hands does not mean you have to be slow. If anything, I think Bioware should speed up the animations.



EXACTLY!! thats what i been meaning....u can be skilled while using a 2h sowrd

#31
Ahzrei

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Khayness wrote...

Dansayshi wrote...

I just hope the 2h animations are adjusted to be more, gamelike, especially if we have a quanari companion who is, in theory, stronger.


Monkey Grip, here I come!

(I actually have a funchar in NWN2 who does that with two claymores and a pimp hat)


You, sir, just won the thread. Congrats.

#32
balchagi

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Aulis Vaara wrote...

balchagi wrote...

I also think S&S warriors should utilize their shields more as a default combat action and new animation. Their basic attack animation should be smash with shield, stab with sword, quick and effective.


Not to mention stupid. Your shield is for defense, using it in your opening move is probably suicide. You know the shield won't kill you, so all you have to do is go for your opponent's head or legs, even if he still manages to block, he'll most likely be in an awkward position, and you'll still have the upper hand.


I don't know if it's stupid. I'm not some kind of medieval weapons expert, most of my knowledge about this stuff comes from occassionally watching documentaries. From what I've watched, a shield was just as effective an offensive tool as a defensive one, especially against charging enemies. With larger shields soldiers were even able to smash an opponents toes then stab them in the neck as they scrunched down in pain or lift their shields to smash them against the enemies' chin then deliver the killing blow.

Even movies like 300 demonstrate how a shield could be used effectively offensively simply by smashing them against an opponent followed by a quick thrust or swipe while they're disoriented.

I'll give you that wildy swinging your shield at a poised and ready combatant wouldn't be the best decision, but a shield was more than just a defensive tool.

#33
Anacronian Stryx

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I would just like seeing the shield used for blocking..just once that would be cool..and kind of what shields are made for.

#34
Kinthalis ThornBlade

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Movies aren't exactly concerned with historical accuracy. So don't look for it there.



Unlike sources for unarmed combat, dagger, spear, pole arm, longsword, arming sword, langesmesser, buckler, and a host of other weapons, we don't have any direct information ont he use of the types of shields we see in Dragon Age.



The best we have currently are some re constructive efforts by a few scholars based on similar shields of the renaissance, and larger shields used in judicial combats of the middle ages.



I don't see anything inherently wrong with using the shield as a weapon to harass or force a particular line of attack from an opponent however.

#35
yummysoap

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I hated just about every combat animation in DA:O, though it may have just been the execution. Perhaps it'd have been alright if the enemy was hitting reacted according to my stabs, but it was just a generic "i'm being hit" animation, which ultimately ended up having my PCs arms flailing aimlessly in a repeated animation that had him and his adversary look like part of some coordinated dance.



Bioware did try and cover up the fact that our swords were either clipping through the enemy to no reaction or not hitting the enemy at all by adding those massive blood splatters, but that was ultimately a curse when you see your warden take five minutes to lunge his 2H sword at a darkspawn who got bored thirty seconds ago and decided to wonder off, and still have the blood splatter erupt from its flesh ten feet away!!



Needs massive revamp, imo

#36
Arttis

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Anacronian Stryx wrote...

I would just like seeing the shield used for blocking..just once that would be cool..and kind of what shields are made for.

They do have shield block animations with a shield it is just rare to see.Like you need to miss and some random chance your opponent misses because of your shield you get a shield block animation otherwise if you hit your attack animation always overrides the block animation.

#37
Pocketgb

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Aesthetically it was pretty cool, even if it was a bit slow. A bit of a speed up wouldn't be so bad for DA2.



Technically and mechanically it sucked. All that effort of swinging that big-ass heavy weapon for measly damage.

#38
langelog

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Finishing moves were SO badass, I hope to see more of them in DA2, preferably a wide variety for all classes and weapon types. Bows and mages got shafted, and blunt weapons could peirce Ogre flesh with ease.

#39
Biserthebomb

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langelog wrote...

Finishing moves were SO badass, I hope to see more of them in DA2, preferably a wide variety for all classes and weapon types. Bows and mages got shafted, and blunt weapons could peirce Ogre flesh with ease.


Well they may have gotten the shaft but there isn't any other way to shoot a bow than aim, pull back the string to desired tension, and release. The only finisher I could think of is perhaps shooting an arrow into the enemy's foot, and while they are stuck following up with a arrow shot with so much force that it goes straight through their head or their heart, and out the other end.

Modifié par Biserthebomb, 18 juillet 2010 - 04:03 .