Crippledcarny wrote...
Anyway, does BGT do a better job at keeping to how the game should be played? I don't really care if they changed someone's stats here or there but some what safe roads would be nice!
I have extremely limited experience with BGT (literally just 15-20 minutes), but I created a few new games with various starting difficulties (Easy/Normal/Core respectively) to see how the spawns worked, and it looked like it was utilizing the vanilla spawn settings. I'm not 100% sure, but to me it seems to work like this:
You enter an area. In the area there are two spawn points. Each spawn point has a chance to spawn anywhere from 0 - 6 monsters (not the case for all monsters, but Gibberlings and Xvarts, this seems to be the case). The chance of 0 monsters is x%, 1 is y%, 2 is z%, and so on. It seems like the lower spawn rates have higher percentages than higher spawn rates, so normally one of these spawn points will spawn 0 - 3 monsters, with 4 - 6 being more rare.
With Tutu on Core rules, these two spawn points will always give you 6 monsters from each spawn point, for a total of 12 enemies. Normal difficulty in Tutu will give 4 monsters from each spawn point, for a total of 8 enemies. Easy difficulty on Tutu will give 2 from each spawn point, for a total of 4 enemies. You can install a mod that alters the chance of a spawn point activating in Tutu, but it won't create a dynamic in spawn sizes. It will either spawn 0, or whatever Tutu has assigned to your difficulty.
Vanilla spawn rates are overall more dynamic and fair. Of these two theoretical spawn points, you can end up with only one activating and likely be facing 1 - 3 monsters, and if both activate, 2 - 6 monsters. You could also have one activate and give you 6 monsters (seems to be very rare), both activating and getting 12 (which would be
very rare), or neither spawn point activating and continuing on your way. Unlike Tutu, Vanilla BGs spawn rates do not seem to be affected by difficulty - you can save before entering a new area, enter the area, get one spawn size, reload and do it again, and get a different sized spawn. Obviously this will not apply to scripted encounters.
I'm not saying my understanding of it is 100% correct, but I'd wager that it is
mostly correct. More importanly, I hope that all made sense to you.
I also have to ask: Why do you want to use a major mod on your first playthrough?
Modifié par cipher86, 17 juillet 2010 - 07:06 .