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#51
Samurai_Wahoo

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- S -
I feel there is not an S-Rank of the group.  S-Rank means that they are the best squad option for any an all situations.  Not the case in ME2.

- A -
Miranda:  She does not get an S-rank from me because all of that utility she brings into combat does not mean squat if the vessel dies after 2 hits.  Plus, she stays on the sidelines for Geth/Robotic heavy missions.  She gets the A-Rank because she does provide great utility through majority of the game.

Kasumi:  She gets an A-Rank because she is hands down the best closer in the game.  Chew up enemies with gun fire and then let her clean up.  Flash bang is outstanding and the cool down that comes with one of the Shadow Strike evolutions is nasty.  She does no get S-Rank because no Ammo power and some of the times there are just better options than her, plus she is squishy.

Grunt:  I am pretty sure he is incapable of dying in the end game.  He is useful in any mission and throwing him in the mix does not cause me a bit of worry.  He also brings an ammo power.  He does not bring a lot of utility to the squad, but his durability and his ability to actually kill someone is of great value to me.  He is a better combat drone than Tali's and Legion's.  He would get an S-Rank if he had a bit more utility to go with his ability to survive and be my attack dog.

- B -
Garrus:  AP ammo power, overload, and Sniper.  He can fit into majority of the missions and excel

Zaeed:  Disruptor ammo, Inferno grenade and Sniper.  A lot like Garrus in a way.  I have a lot of love for Snipers, they actually kill things with gun fire.

Samara:  Reave is brutal, she wields some crowd control, and she can survive combat really well with the benefits of Reave.

Legion:  IMO, Snipers earn some points from me and I just find more use for them.  Along with his Sniper he brings his Shield boost that I love.  I do not have to worry about him dying all the time.  Drone, useful in a pinch and creates a great distraction

- C -
Thane:  Sniper along with Warp.  He excels at times, but for the most part he is on the side lines.  The difference between Thane and the Snipers of B-Team is he does not bring a good ammo power.

Jacob:  He is a good tank, brings a useful ammo power and can set up Warp combos.  All things I value a lot.

Mordin:  He is a bit of a one trick pony for me.  He ends up being on the sidelines more times than not.  No ammo power and squishy, but incinerate is brutal.  Seems to do well against majority of the defenses in the game, but there is more than likely a better option for majority of the missions.  He is a really good closer, but again, there are usually better options.

- D -
Tali:  Weapons are bad, EDrain is only useful half the time, Drone eats up cool down, and she is squishy.  She is not an F-Rank because she is still one of my Favorite picks for Geth/Robotic heavy missions.

Jack:  Really only brings WAmmo to the table.... that's about it.  I do enjoy her Shockwave because it seems that I can spam constantly.  That little bit of stagger is useful.  She is still too squishy and provides little to now weapon support.

- F -
Monrith:  I actually have no use for her.  She can not close half the enemies in the game, no defense stripping, and not ammo power.  She is always on the sidelines because there is 3+ better in any situation.

Modifié par Samurai_Wahoo, 17 juillet 2010 - 05:05 .


#52
I Tsunayoshi I

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Samurai_Wahoo wrote...

- S -
I feel there is not an S-Rank of the group.  S-Rank means that they are the best squad option for any an all situations.  Not the case in ME2.

- A -
Miranda:  She does not get an S-rank from me because all of that utility she brings into combat does not mean squat if the vessel dies after 2 hits.  Plus, she stays on the sidelines for Geth/Robotic heavy missions.  She gets the A-Rank because she does provide great utility through majority of the game.


One problem with those two statements. Miranda is not useless for synthetic heavy missions because she can use Overload to blow them away or blow away any protection they are using either with Warp for Armor and Overload for anything else to do with synthetics.

Miranda has no bad matchup and never, at least for me, has a mission she doesnt belong in. If she is dying then she either isnt being covered or someone isnt picking up the slack and needs to step up. I've never had a reason to not use Miranda between Slam for cheap hits at lv 1 and Overload/Warp for stripping any defense that gets used.

#53
Samurai_Wahoo

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Sora Kitano wrote...

Samurai_Wahoo wrote...

- S -
I feel there is not an S-Rank of the group.  S-Rank means that they are the best squad option for any an all situations.  Not the case in ME2.

- A -
Miranda:  She does not get an S-rank from me because all of that utility she brings into combat does not mean squat if the vessel dies after 2 hits.  Plus, she stays on the sidelines for Geth/Robotic heavy missions.  She gets the A-Rank because she does provide great utility through majority of the game.


One problem with those two statements. Miranda is not useless for synthetic heavy missions because she can use Overload to blow them away or blow away any protection they are using either with Warp for Armor and Overload for anything else to do with synthetics.

I will also add that Miranda is never in my squad on the Suicide Run or usually anything Collector related.  Thane, Samara and even Jack (depending on the Shep. class) is a better option.

Miranda has no bad matchup and never, at least for me, has a mission she doesnt belong in. If she is dying then she either isnt being covered or someone isnt picking up the slack and needs to step up. I've never had a reason to not use Miranda between Slam for cheap hits at lv 1 and Overload/Warp for stripping any defense that gets used.


 I agree with you, Miranda is good on Synthetic missions.  BUT,  I rather bring Zaeed, Tali, or Garrus.  Tali is brutal on Synthetic missions with EDrain, her survivalbility shoots up something crazy.  Zaeed brings Disruptor and Garrus has Overload, AP ammo, and Sniper.

Miranda's durability and AI concern me because I should not have to worry about her getting too trigger happy and wanting to move out of cover.  It is not about her being bad at dealing with Synthetics, it is just that there are more useful members for those missions.

Anything Blue Suns or Eclipse related, then Miranda is probably the best to run with. 

Blood Pack, I feel that Mordin, Samara, Grunt and Jacob (depending on the Shep. class) are better options.

Modifié par Samurai_Wahoo, 17 juillet 2010 - 05:44 .


#54
I Tsunayoshi I

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Samurai_Wahoo wrote...

Sora Kitano wrote...

Samurai_Wahoo wrote...

- S -
I feel there is not an S-Rank of the group.  S-Rank means that they are the best squad option for any an all situations.  Not the case in ME2.

- A -
Miranda:  She does not get an S-rank from me because all of that utility she brings into combat does not mean squat if the vessel dies after 2 hits.  Plus, she stays on the sidelines for Geth/Robotic heavy missions.  She gets the A-Rank because she does provide great utility through majority of the game.


One problem with those two statements. Miranda is not useless for synthetic heavy missions because she can use Overload to blow them away or blow away any protection they are using either with Warp for Armor and Overload for anything else to do with synthetics.

Miranda has no bad matchup and never, at least for me, has a mission she doesnt belong in. If she is dying then she either isnt being covered or someone isnt picking up the slack and needs to step up. I've never had a reason to not use Miranda between Slam for cheap hits at lv 1 and Overload/Warp for stripping any defense that gets used.


 I agree with you, Miranda is good on Synthetic missions.  BUT,  I rather bring Zaeed, Tali, or Garrus.  Tali is brutal on Synthetic missions with EDrain, her survivalbility shoots up something crazy.  Zaeed brings Disruptor and Garrus has Overload, AP ammo, and Sniper.

Miranda's durability and AI concern me because I should not have to worry about her getting too trigger happy and wanting to move out of cover.  It is not about her being bad at dealing with Synthetics, it is just that there are more useful members for those missions.


Tali is more trigger happy and she is just loaded god awful with Shotgun and Pistol. If I needed someone with a shotty, I would bring Grunt. Tali has a nasty habit of not using ED when she is going on a shotty spree. Mind controling on any enemy usually goes to waste since you now have a dummy that you are still going to kill regardless.

Zaeed doesnt contribute much to a team with Disruptor is all he has and most of the time, someone else will strip down shields before he starts going after them.

Garrus used to be my hardline main along side Miranda until Kasumi came out and blew him out of the water.

I never had to worry about Miranda trying to kill herself except in rare occasions and I dont waste time getting her back if she does that to herself. If you have played a Sentinel , then you know you are not very durable without Tech Armor and constant stripping and attacking.

#55
Samurai_Wahoo

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Sora Kitano wrote...

Samurai_Wahoo wrote...

Sora Kitano wrote...

Samurai_Wahoo wrote...

- S -
I feel there is not an S-Rank of the group.  S-Rank means that they are the best squad option for any an all situations.  Not the case in ME2.

- A -
Miranda:  She does not get an S-rank from me because all of that utility she brings into combat does not mean squat if the vessel dies after 2 hits.  Plus, she stays on the sidelines for Geth/Robotic heavy missions.  She gets the A-Rank because she does provide great utility through majority of the game.


One problem with those two statements. Miranda is not useless for synthetic heavy missions because she can use Overload to blow them away or blow away any protection they are using either with Warp for Armor and Overload for anything else to do with synthetics.

Miranda has no bad matchup and never, at least for me, has a mission she doesnt belong in. If she is dying then she either isnt being covered or someone isnt picking up the slack and needs to step up. I've never had a reason to not use Miranda between Slam for cheap hits at lv 1 and Overload/Warp for stripping any defense that gets used.


 I agree with you, Miranda is good on Synthetic missions.  BUT,  I rather bring Zaeed, Tali, or Garrus.  Tali is brutal on Synthetic missions with EDrain, her survivalbility shoots up something crazy.  Zaeed brings Disruptor and Garrus has Overload, AP ammo, and Sniper.

Miranda's durability and AI concern me because I should not have to worry about her getting too trigger happy and wanting to move out of cover.  It is not about her being bad at dealing with Synthetics, it is just that there are more useful members for those missions.


Tali is more trigger happy and she is just loaded god awful with Shotgun and Pistol. If I needed someone with a shotty, I would bring Grunt. Tali has a nasty habit of not using ED when she is going on a shotty spree. Mind controling on any enemy usually goes to waste since you now have a dummy that you are still going to kill regardless.

Zaeed doesnt contribute much to a team with Disruptor is all he has and most of the time, someone else will strip down shields before he starts going after them.

Garrus used to be my hardline main along side Miranda until Kasumi came out and blew him out of the water.

I never had to worry about Miranda trying to kill herself except in rare occasions and I dont waste time getting her back if she does that to herself. If you have played a Sentinel , then you know you are not very durable without Tech Armor and constant stripping and attacking.


Tali's ED is hotkeyed to my D-Pad and I use it constantly.  She generally stays in the back and yeah, I deal with her wanting to get a bit froggy, but I constantly use ED (unless it is not needed) and that helps keep her breathing.

I agree that Zaeed with only a self buff is not thrilling, but Squad Disruptor makes any synthetic run a joke.

#56
thepiebaker

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Sora Kitano wrote...
Kasumi is the second character that could be said to be a god tier type
character. Shadow Strike has to be the best Tech skill to come out since
the overpowered revamp on Overload. Effectively a free kill on Casual
to Veteran with the Deadly evolution and possibly the same results with
the Rapid evolution at the expense of giving up 100 dmg for the insane
cooldown. Add on top of the fact that Kasumi can recover while cloaked
and the moment she attacks drawing any and all threat away for the few
moments she is in the middle of the mob and you have an skill that any
Shep would kill for. Add the overpowered Overload and the usefull
uberstun in the form of Flashbang and you have a character that is
almost harder to kill than Grunt on a drunk bender.


yes kasumi is more durable than grunt... that's why in every mission she dies 5x more than grunt... and this is from using them in the same squad<_<

#57
I Tsunayoshi I

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Samurai_Wahoo wrote...

Sora Kitano wrote...

Samurai_Wahoo wrote...

Sora Kitano wrote...

Samurai_Wahoo wrote...

- S -
I feel there is not an S-Rank of the group.  S-Rank means that they are the best squad option for any an all situations.  Not the case in ME2.

- A -
Miranda:  She does not get an S-rank from me because all of that utility she brings into combat does not mean squat if the vessel dies after 2 hits.  Plus, she stays on the sidelines for Geth/Robotic heavy missions.  She gets the A-Rank because she does provide great utility through majority of the game.


One problem with those two statements. Miranda is not useless for synthetic heavy missions because she can use Overload to blow them away or blow away any protection they are using either with Warp for Armor and Overload for anything else to do with synthetics.

Miranda has no bad matchup and never, at least for me, has a mission she doesnt belong in. If she is dying then she either isnt being covered or someone isnt picking up the slack and needs to step up. I've never had a reason to not use Miranda between Slam for cheap hits at lv 1 and Overload/Warp for stripping any defense that gets used.


 I agree with you, Miranda is good on Synthetic missions.  BUT,  I rather bring Zaeed, Tali, or Garrus.  Tali is brutal on Synthetic missions with EDrain, her survivalbility shoots up something crazy.  Zaeed brings Disruptor and Garrus has Overload, AP ammo, and Sniper.

Miranda's durability and AI concern me because I should not have to worry about her getting too trigger happy and wanting to move out of cover.  It is not about her being bad at dealing with Synthetics, it is just that there are more useful members for those missions.


Tali is more trigger happy and she is just loaded god awful with Shotgun and Pistol. If I needed someone with a shotty, I would bring Grunt. Tali has a nasty habit of not using ED when she is going on a shotty spree. Mind controling on any enemy usually goes to waste since you now have a dummy that you are still going to kill regardless.

Zaeed doesnt contribute much to a team with Disruptor is all he has and most of the time, someone else will strip down shields before he starts going after them.

Garrus used to be my hardline main along side Miranda until Kasumi came out and blew him out of the water.

I never had to worry about Miranda trying to kill herself except in rare occasions and I dont waste time getting her back if she does that to herself. If you have played a Sentinel , then you know you are not very durable without Tech Armor and constant stripping and attacking.


Tali's ED is hotkeyed to my D-Pad and I use it constantly.  She generally stays in the back and yeah, I deal with her wanting to get a bit froggy, but I constantly use ED (unless it is not needed) and that helps keep her breathing.

I agree that Zaeed with only a self buff is not thrilling, but Squad Disruptor makes any synthetic run a joke.

I'm more prone to stick her with a pistol to keep her from getting froggy to start with and let her work as she pleases from there. Its almost like smacking her with a frying pan to make sure she does her part.

If Warp wasnt so overpowered as hell, I would agree that Zaeed would be a bit better with squad Disruptor and a pir of Overloaders to blow out anything that isnt in shooting range, or a Sentinel to either Warp or Thow the mess out of someone.

#58
I Tsunayoshi I

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thepiebaker wrote...

Sora Kitano wrote...
Kasumi is the second character that could be said to be a god tier type
character. Shadow Strike has to be the best Tech skill to come out since
the overpowered revamp on Overload. Effectively a free kill on Casual
to Veteran with the Deadly evolution and possibly the same results with
the Rapid evolution at the expense of giving up 100 dmg for the insane
cooldown. Add on top of the fact that Kasumi can recover while cloaked
and the moment she attacks drawing any and all threat away for the few
moments she is in the middle of the mob and you have an skill that any
Shep would kill for. Add the overpowered Overload and the usefull
uberstun in the form of Flashbang and you have a character that is
almost harder to kill than Grunt on a drunk bender.


yes kasumi is more durable than grunt... that's why in every mission she dies 5x more than grunt... and this is from using them in the same squad<_<

You are using her wrong. End of story.

#59
thepiebaker

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Sora Kitano wrote...

thepiebaker wrote...

Sora Kitano wrote...
Kasumi is the second character that could be said to be a god tier type
character. Shadow Strike has to be the best Tech skill to come out since
the overpowered revamp on Overload. Effectively a free kill on Casual
to Veteran with the Deadly evolution and possibly the same results with
the Rapid evolution at the expense of giving up 100 dmg for the insane
cooldown. Add on top of the fact that Kasumi can recover while cloaked
and the moment she attacks drawing any and all threat away for the few
moments she is in the middle of the mob and you have an skill that any
Shep would kill for. Add the overpowered Overload and the usefull
uberstun in the form of Flashbang and you have a character that is
almost harder to kill than Grunt on a drunk bender.


yes kasumi is more durable than grunt... that's why in every mission she dies 5x more than grunt... and this is from using them in the same squad<_<

You are using her wrong. End of story.


yes i am telling her to run out in the open, after telling her to go into cover and using shadow strike once... yes that's what i'm doing wrong

#60
I Tsunayoshi I

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thepiebaker wrote...

Sora Kitano wrote...

thepiebaker wrote...

Sora Kitano wrote...
Kasumi is the second character that could be said to be a god tier type
character. Shadow Strike has to be the best Tech skill to come out since
the overpowered revamp on Overload. Effectively a free kill on Casual
to Veteran with the Deadly evolution and possibly the same results with
the Rapid evolution at the expense of giving up 100 dmg for the insane
cooldown. Add on top of the fact that Kasumi can recover while cloaked
and the moment she attacks drawing any and all threat away for the few
moments she is in the middle of the mob and you have an skill that any
Shep would kill for. Add the overpowered Overload and the usefull
uberstun in the form of Flashbang and you have a character that is
almost harder to kill than Grunt on a drunk bender.


yes kasumi is more durable than grunt... that's why in every mission she dies 5x more than grunt... and this is from using them in the same squad<_<

You are using her wrong. End of story.


yes i am telling her to run out in the open, after telling her to go into cover and using shadow strike once... yes that's what i'm doing wrong

Nice try to troll. You are using her wrong.

Rapid SS and you should be kicking mobs left and right meaning she shouldnt being in the line of fire since she can hit ANYTHING Shep can see

#61
lazuli

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Sora Kitano wrote...

You are using her wrong. End of story.


Kasumi needs to be ordered back into cover after every Shadow Strike, making her the squadmate who needs the most micro-managing to be effective.

It's hard for me to justify putting Kasumi on the same level as Miranda because, at least in the xbox version, Shadow Strike is not terribly reliable.  It's slow and will occasionally result in Kasumi just standing out in the open until she gets shot to death.  Other times she will refuse to activate it and not listen to further commands until her original target dies.  Another bug is when she carries an enemy back (in ragdoll mode) with her through her Shadow Strike movement.

#62
I Tsunayoshi I

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lazuli wrote...

Sora Kitano wrote...

You are using her wrong. End of story.


Kasumi needs to be ordered back into cover after every Shadow Strike, making her the squadmate who needs the most micro-managing to be effective.

It's hard for me to justify putting Kasumi on the same level as Miranda because, at least in the xbox version, Shadow Strike is not terribly reliable.  It's slow and will occasionally result in Kasumi just standing out in the open until she gets shot to death.  Other times she will refuse to activate it and not listen to further commands until her original target dies.  Another bug is when she carries an enemy back (in ragdoll mode) with her through her Shadow Strike movement.

Never had a problem with that because I tend to make her Flashbang then start a Rapid SS loop to tear mobs apart with minimal backup from myself and that is with a Soldier or Sentinel.

Just the fact that good use of SS means she can regen during the round trips and that if you are not using any form of CC with her then you are seriously using Kasumi wrong. I will admit that made the same mistakes and corrected them in a hurry when I learned more about Flashbang which I passed over as useless at first glance.

#63
Samurai_Wahoo

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Sora Kitano wrote...

lazuli wrote...

Sora Kitano wrote...

You are using her wrong. End of story.


Kasumi needs to be ordered back into cover after every Shadow Strike, making her the squadmate who needs the most micro-managing to be effective.

It's hard for me to justify putting Kasumi on the same level as Miranda because, at least in the xbox version, Shadow Strike is not terribly reliable.  It's slow and will occasionally result in Kasumi just standing out in the open until she gets shot to death.  Other times she will refuse to activate it and not listen to further commands until her original target dies.  Another bug is when she carries an enemy back (in ragdoll mode) with her through her Shadow Strike movement.

Never had a problem with that because I tend to make her Flashbang then start a Rapid SS loop to tear mobs apart with minimal backup from myself and that is with a Soldier or Sentinel.

Just the fact that good use of SS means she can regen during the round trips and that if you are not using any form of CC with her then you are seriously using Kasumi wrong. I will admit that made the same mistakes and corrected them in a hurry when I learned more about Flashbang which I passed over as useless at first glance.


Admittedly, I never use her Flashbang at all.  She is my guided missle and she is there to be my closer.  I shoot/cast the defenses off an enemy, unleash Kasumi's Rapid Shadowstrike to finish them off, I move on to the next enemy and repeat.  I do not waste the cool down with Flashbang. 

#64
I Tsunayoshi I

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Samurai_Wahoo wrote...

Sora Kitano wrote...

lazuli wrote...

Sora Kitano wrote...

You are using her wrong. End of story.


Kasumi needs to be ordered back into cover after every Shadow Strike, making her the squadmate who needs the most micro-managing to be effective.

It's hard for me to justify putting Kasumi on the same level as Miranda because, at least in the xbox version, Shadow Strike is not terribly reliable.  It's slow and will occasionally result in Kasumi just standing out in the open until she gets shot to death.  Other times she will refuse to activate it and not listen to further commands until her original target dies.  Another bug is when she carries an enemy back (in ragdoll mode) with her through her Shadow Strike movement.

Never had a problem with that because I tend to make her Flashbang then start a Rapid SS loop to tear mobs apart with minimal backup from myself and that is with a Soldier or Sentinel.

Just the fact that good use of SS means she can regen during the round trips and that if you are not using any form of CC with her then you are seriously using Kasumi wrong. I will admit that made the same mistakes and corrected them in a hurry when I learned more about Flashbang which I passed over as useless at first glance.


Admittedly, I never use her Flashbang at all.  She is my guided missle and she is there to be my closer.  I shoot/cast the defenses off an enemy, unleash Kasumi's Rapid Shadowstrike to finish them off, I move on to the next enemy and repeat.  I do not waste the cool down with Flashbang. 


I tend to open with Flashbag, keep the stuns doing with Throws and start looping Rapid SS until everything is dead or punted. No real need to put her back in cover since Rapid will be ready again before you get the chance to make the order.

#65
thepiebaker

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Sora Kitano wrote...

thepiebaker wrote...

Sora Kitano wrote...

thepiebaker wrote...

Sora Kitano wrote...
Kasumi is the second character that could be said to be a god tier type
character. Shadow Strike has to be the best Tech skill to come out since
the overpowered revamp on Overload. Effectively a free kill on Casual
to Veteran with the Deadly evolution and possibly the same results with
the Rapid evolution at the expense of giving up 100 dmg for the insane
cooldown. Add on top of the fact that Kasumi can recover while cloaked
and the moment she attacks drawing any and all threat away for the few
moments she is in the middle of the mob and you have an skill that any
Shep would kill for. Add the overpowered Overload and the usefull
uberstun in the form of Flashbang and you have a character that is
almost harder to kill than Grunt on a drunk bender.


yes kasumi is more durable than grunt... that's why in every mission she dies 5x more than grunt... and this is from using them in the same squad<_<

You are using her wrong. End of story.


yes i am telling her to run out in the open, after telling her to go into cover and using shadow strike once... yes that's what i'm doing wrong

Nice try to troll. You are using her wrong.

Rapid SS and you should be kicking mobs left and right meaning she shouldnt being in the line of fire since she can hit ANYTHING Shep can see


sorry, i'm not trolling. and yes i do have rapid shadow strike. and like i said it's glitched. half the time when i have the guy in the open and in the center of my crosshairs she says "no can do shep" or something along those lines... then there are somtimes when she decloaks to strike she freezes and wont move until she dies. she often will decide to decloak in the weirdest of places like ontop of the boxes the enemy is using for cover. etc

you want proof? i've recorded all of my gameplay this playthrough and i can show you exactly what i'm talking about. will post a download link once i get it uploaded to rapidshare

#66
I Tsunayoshi I

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thepiebaker wrote...

Sora Kitano wrote...

thepiebaker wrote...

Sora Kitano wrote...

thepiebaker wrote...

Sora Kitano wrote...
Kasumi is the second character that could be said to be a god tier type
character. Shadow Strike has to be the best Tech skill to come out since
the overpowered revamp on Overload. Effectively a free kill on Casual
to Veteran with the Deadly evolution and possibly the same results with
the Rapid evolution at the expense of giving up 100 dmg for the insane
cooldown. Add on top of the fact that Kasumi can recover while cloaked
and the moment she attacks drawing any and all threat away for the few
moments she is in the middle of the mob and you have an skill that any
Shep would kill for. Add the overpowered Overload and the usefull
uberstun in the form of Flashbang and you have a character that is
almost harder to kill than Grunt on a drunk bender.


yes kasumi is more durable than grunt... that's why in every mission she dies 5x more than grunt... and this is from using them in the same squad<_<

You are using her wrong. End of story.


yes i am telling her to run out in the open, after telling her to go into cover and using shadow strike once... yes that's what i'm doing wrong

Nice try to troll. You are using her wrong.

Rapid SS and you should be kicking mobs left and right meaning she shouldnt being in the line of fire since she can hit ANYTHING Shep can see


sorry, i'm not trolling. and yes i do have rapid shadow strike. and like i said it's glitched. half the time when i have the guy in the open and in the center of my crosshairs she says "no can do shep" or something along those lines... then there are somtimes when she decloaks to strike she freezes and wont move until she dies. she often will decide to decloak in the weirdest of places like ontop of the boxes the enemy is using for cover. etc

you want proof? i've recorded all of my gameplay this playthrough and i can show you exactly what i'm talking about. will post a download link once i get it uploaded to rapidshare


Yeah...... I still dont buy it because you cant be glitched so badly that a good character doesnt work. Most of the time I had Kasumi not hit a target in the open is when I killed it myself.

#67
Pacifien

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Some squadmates I never have to direct into cover. Kasumi is one of those squadmates. But I also say Garrus is pretty much dead weight on a lengthy firefight (short ones are usually okay), but many people have no idea what I'm talking about. But my real issue has always been the shotgun users. I dislike having to be extremely vigilant when a shotgun squadmate is in play -- one wrong move, and they are dead far too easily.

Switching them to pistols does do wonders for their survivability, though. For some reason, I'm just not enamored with pistols in ME2. Maybe because they were ridiculously overpowered in ME1 and I miss that. Yes, it didn't make sense, but sometimes going balls out overpowered is fun.

#68
NICKjnp

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Morinth can be great for another biotic. Just give her two points in dominate... enough to draw the attention of the enemies and they end up killing the dominated enemy for you (it is like a organic combat drone). If you are and adept or sentinel this means you can evolve her pull into pull field and set up warp detonations. If you are a vanguard then you can evolve throw into throw field and throw entire groups off the map (lby the time you get her you should already have at least four biotic upgrades). Like Samara and Jack... she has a great weapons damage and cooldown for her passive.

#69
I Tsunayoshi I

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Pacifien wrote...

Some squadmates I never have to direct into cover. Kasumi is one of those squadmates. But I also say Garrus is pretty much dead weight on a lengthy firefight (short ones are usually okay), but many people have no idea what I'm talking about. But my real issue has always been the shotgun users. I dislike having to be extremely vigilant when a shotgun squadmate is in play -- one wrong move, and they are dead far too easily.
Switching them to pistols does do wonders for their survivability, though. For some reason, I'm just not enamored with pistols in ME2. Maybe because they were ridiculously overpowered in ME1 and I miss that. Yes, it didn't make sense, but sometimes going balls out overpowered is fun.


Then there are people that have either a bad experience or are just not skilled in proper use of a character then try to blame the game for their own failures.

Half the time I never use a Shotgun user just because unless they are Grunt, they are going to die from being stupid. Rest of the time a shotty user is considered, they get overruled because of a better and more versatile character.

#70
I Tsunayoshi I

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NICKjnp wrote...

Morinth can be great for another biotic. Just give her two points in dominate... enough to draw the attention of the enemies and they end up killing the dominated enemy for you (it is like a organic combat drone). If you are and adept or sentinel this means you can evolve her pull into pull field and set up warp detonations. If you are a vanguard then you can evolve throw into throw field and throw entire groups off the map (lby the time you get her you should already have at least four biotic upgrades). Like Samara and Jack... she has a great weapons damage and cooldown for her passive.


Except most forms of hacking are generally not worth wasting a cooldown on when you could just do the killing yourself and do it faster. I would leave a bad and mediocre loyalty skill hanging in favor of a skill that will be useful

Morinth has nothing going for her with Samara is outright superior in everyway from loyalty skill to weapons.

#71
NICKjnp

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So your play style is superior to mine then? Huh... maybe I won't post in this topic anymore.

#72
I Tsunayoshi I

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NICKjnp wrote...

So your play style is superior to mine then? Huh... maybe I won't post in this topic anymore.


I've used the hacking skills and found them to be a waste when I could have pulled someone for a warp bomb or punted them because they were already stripped and weakened to the point of being useless.

#73
Samurai_Wahoo

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Pacifien wrote...

Some squadmates I never have to direct into cover. Kasumi is one of those squadmates. But I also say Garrus is pretty much dead weight on a lengthy firefight (short ones are usually okay), but many people have no idea what I'm talking about. But my real issue has always been the shotgun users. I dislike having to be extremely vigilant when a shotgun squadmate is in play -- one wrong move, and they are dead far too easily.
Switching them to pistols does do wonders for their survivability, though. For some reason, I'm just not enamored with pistols in ME2. Maybe because they were ridiculously overpowered in ME1 and I miss that. Yes, it didn't make sense, but sometimes going balls out overpowered is fun.


I am one of those that does not understand Garrus as "dead weight."  I do agree with you about the Shotty squad members take too much babysitting, except for Grunt.  Overall, I think SGs are really bad.  The effective range is down right bad.


NICKjnp wrote...

Morinth can be great for another biotic. Just give her two points in dominate... enough to draw the attention of the enemies and they end up killing the dominated enemy for you (it is like a organic combat drone). If you are and adept or sentinel this means you can evolve her pull into pull field and set up warp detonations. If you are a vanguard then you can evolve throw into throw field and throw entire groups off the map (lby the time you get her you should already have at least four biotic upgrades). Like Samara and Jack... she has a great weapons damage and cooldown for her passive.


I like the CC Morinth brings, but how much CC does one need?  I can get things like Pull from other characters, but other characters usually bring a better flavor to the fight.  Jack has WAmmo, Jacob has Incendiary Ammo, Samara has Reave, Thane has Warp, and Miranda is just all around good.  She would be much more appealing if she brought an ammo power to replace either Throw or Pull.

Oh, if she performs well, then by all means use her.  I just find her at the bottom of the roster.

Modifié par Samurai_Wahoo, 17 juillet 2010 - 07:28 .


#74
I Tsunayoshi I

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Samurai_Wahoo wrote...
I like the CC Morinth brings, but how much CC does one need?  I can get things like Pull from other characters, but other characters usually bring a better flavor to the fight.  Jack has WAmmo, Jacob has Incendiary Ammo, Samara has Reave, Thane has Warp, and Miranda is just all around good.  She would be much more appealing if she brought an ammo power to replace either Throw or Pull.

Oh, if she performs well, then by all means use her.  I just find her at the bottom of the roster.


One of the reasons I give Samara much more stock as a good party member, is because she can get hands on and use her abilities to make space or to do damage for survivabiltiy via Reave.

Morinth doesnt quite have that same set up even though she has only one major skill difference and its a skill that is generally useless imo.

#75
Pacifien

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I used Dominate recently, and it is nice to see enemies turn on each other. Same with AI Hacking. However, it's simply not my preference to play that way. I'll go with the Combat Drone if that's an option. Think the other class with AI Hacking is the Infiltrator, and I will concentrate on every other power before I look to AI Hacking.

Anyway, I think Nick already uses Reave for his own character, so Samara isn't a must-have just for that ability. Plus, you're not going to get very far arguing with someone who belongs to Morinth's fanclub.

Modifié par Pacifien, 17 juillet 2010 - 07:51 .