When do you use traps?
#1
Posté 17 juillet 2010 - 04:35
When/how do people use them? How does it help? What's the advantage over casting a blizzard on a non aggro'd mob or something like that?
#2
Guest_follis2_*
Posté 17 juillet 2010 - 06:55
Guest_follis2_*
#3
Posté 17 juillet 2010 - 11:40
follis2 wrote...
Sometimes traps can be a lot more effective than say a spell like blizzard. I can give you two examples from my own experience.I took out the entire group of bounty hunters outside Orzammar without lifting a finger by using shrapnel traps. Within a small area just after the entrance I planted about 8-10 shrapnel traps. I kept my party on hold and then let my PC walk up to the hunters to trigger the fight, then run as fast as I could back again to the area with the traps. And voila, they were wiped out instantly! I also knew exactly where the mage would be positioned when she followed you and had planted 2-3 traps there as well and that took her out. The only one left was the guy with the crossbow but he was easy when he was alone. I used the same strategy for fighting Loghain's men at the front doors. I let Sten draw aggro at the start of the fight and he led the melee enemies towards the traps. Instant wipe-out! The healer was of course easy to take out after that.
Cool, thanks. I'll have to play around with traps next time I play.
#4
Posté 19 juillet 2010 - 12:34
#5
Posté 19 juillet 2010 - 06:14
#6
Guest_dream_operator23_*
Posté 19 juillet 2010 - 10:44
Guest_dream_operator23_*
#7
Posté 19 juillet 2010 - 04:06
#8
Posté 19 juillet 2010 - 04:29
#9
Posté 19 juillet 2010 - 04:33
#10
Posté 19 juillet 2010 - 05:06
#11
Posté 19 juillet 2010 - 06:00
To answer those who have questions as to what traps to use, I would answer that you make a nice variety of all sorts of traps throughout the game. You should put a moderate use to every single type of trap in the game. MY personal favorites are all the elemental traps: fire, shock, freeze; though I am a HUGE fan of overpowering lures and acidic grease traps. They do a wonderful job devouring the health of all those who step. They are very useful against powerful enemies because they make your Warden endure an easier time ridding the scum. Traps have a wide variety of effects, just like poisons, but are just merely harder to manage since you cannot throw them
#12
Posté 21 juillet 2010 - 07:05
2. Traps work the best on doorways ... Circle Tower, Jarvia quest, werewolf lair, redcliffe castle, and are very useful for low level fights (you can do 240 damage with one claw trap and two bombs) for low level rogue who may only do 8-12 damage per hit
3. You can either use a mod or a trap run to have lots of traps .... a trap run is pick up metal shards from all the merchants before they restock (Ostagar, Denerims merchants, Varathorn) ... you can make infinite grease, sleep and choking traps
4. My most common tactic is to place a small clawtrap and small shrapnel at a doorway ... have Alistair open the door and as soon as someone hit the clawtrap, have the rogues throw a pair of bombs ... really helpful at lower levels post-lothering
#13
Guest_follis2_*
Posté 21 juillet 2010 - 08:07
Guest_follis2_*
#14
Posté 21 juillet 2010 - 08:27
Thats a great way to use them, thanks for the tips.follis2 wrote...
Sometimes traps can be a lot more effective than say a spell like blizzard. I can give you two examples from my own experience.I took out the entire group of bounty hunters outside Orzammar without lifting a finger by using shrapnel traps. Within a small area just after the entrance I planted about 8-10 shrapnel traps. I kept my party on hold and then let my PC walk up to the hunters to trigger the fight, then run as fast as I could back again to the area with the traps. And voila, they were wiped out instantly! I also knew exactly where the mage would be positioned when she followed you and had planted 2-3 traps there as well and that took her out. The only one left was the guy with the crossbow but he was easy when he was alone. I used the same strategy for fighting Loghain's men at the front doors. I let Sten draw aggro at the start of the fight and he led the melee enemies towards the traps. Instant wipe-out! The healer was of course easy to take out after that.
#15
Posté 21 juillet 2010 - 01:43
#16
Posté 21 juillet 2010 - 03:17
Modifié par Fricke, 21 juillet 2010 - 03:18 .
#17
Posté 22 juillet 2010 - 01:37
beancounter501 wrote...
Those were some good tips. I have never used traps before but my next character is going to try it out.
Just remember that they aren't ideal to use while in combat. They make a great preemptive strike
#18
Guest_werwulf222_*
Posté 27 juillet 2010 - 01:05
Guest_werwulf222_*
When I first started playing the game sometimes traps and bombs were the only way I could win a particular fight, but I had no idea of the levels that were involved back then so I got into the habit of always carrying plenty of supplies and using traps anytime there was an opportunity to do so, and bombs whenever it was necessary to do so.
Even back then I was mostly playing DiD games, only reloading the really tough fights to see if it was possible to win at a particular level using some different strategies or tactics, but restarting the game from the beginning otherwise.
Modifié par werwulf222, 27 juillet 2010 - 02:08 .
#19
Posté 27 juillet 2010 - 03:35
Small claws were nearly useless, didn't use enough apparently, but the shrapnel and caltrop all triggered, slowing and damaging the enemy enough to make the fight much less frantic. (note: all were tier one traps, Warden was level 6.)
you can disarm your own traps and they end up back in your inventory, so failed traps are not wasted.
#20
Posté 28 juillet 2010 - 03:06
#21
Posté 28 juillet 2010 - 04:53
#22
Posté 07 août 2010 - 02:31
balmung03 wrote...
Rogue + high level stealth + many traps = hilarious. Also makes several boss fights go by quickly. For example, lay down about 80 traps where the sacred ashes high dragon will land, then trigger the fight. Congratulations, you now start the battle with the dragon around 1/4 HP. Also, lots of traps make the first Ser Cauthrien fight fairly simple too.
80+ traps? I think this is why people aren't using traps so much? I get Lilliana to plant them now and then, just for variety, but mostly, I find them useless unless used in rediculous numbers.
ALSO...CALTROPS. SURELY, they could be thrown? Instead, they go off as soon as they are plants, revealing my stealthed characters and making it all a bit pointless.
Caltrop fix of some kind would be great.
#23
Posté 08 août 2010 - 06:38
Jonofwrath wrote...
balmung03 wrote...
Rogue + high level stealth + many traps = hilarious. Also makes several boss fights go by quickly. For example, lay down about 80 traps where the sacred ashes high dragon will land, then trigger the fight. Congratulations, you now start the battle with the dragon around 1/4 HP. Also, lots of traps make the first Ser Cauthrien fight fairly simple too.
80+ traps? I think this is why people aren't using traps so much? I get Lilliana to plant them now and then, just for variety, but mostly, I find them useless unless used in rediculous numbers.
ALSO...CALTROPS. SURELY, they could be thrown? Instead, they go off as soon as they are plants, revealing my stealthed characters and making it all a bit pointless.
Caltrop fix of some kind would be great.
You truly under estimate the late game traps, with their nasty AOE field and damage dealt, think of how many you could hit if you use one of the elemental traps!
Of course I imagine that Bioware wasn't thinking enough about most of them, since some of the weaker traps could be thrown. But then again, would YOU throw an acid grease trap?





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