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Is this game biased towards good characters?


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14 réponses à ce sujet

#1
Jankum

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I've played all of the BG and ID games (except dark alliance) as a 'good' character. Decided to try something different with DA:O. It seems that chosing the 'evil' way to do things brings less rewards than the 'good' way. Specifically, choices that would make Morrigan happy, seem to screw you in the end.

I planned on being a blood mage (so having Morrigan around is probably a bad idea anyway, but I like a challenge), and wanted to RP atleast a little bit. I'm only at Redcliffe and I was wondering if some people who played this through as a good and evil character (or both) could comment. I've felt like previous bioware games were biased towards the good characters in terms of rewards...

EDIT: Also, is it me or is this forum's search function really hard to use?

Modifié par Jankum, 10 novembre 2009 - 10:09 .


#2
th3warr1or

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The search is hard to use.

#3
RosaAquafire

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As a very selfless character, I found that I didn't get reward very often. My girl would do good deeds, but then not ask for anything in return, and nobody would say "No, take my gold!" I enjoyed that, I found it realistic and it made a penalty for being too good.



I'm sure the most "profitable" way to play this game would be as a 'Chaotic Good' sort of character, where you save the day, but then rub your fingers together asking for money for doing it and don't back down.



But I wouldn't say "biased" ... it's just like real life, that way. The too-good and too-evil get either taken in or mistrusted. It's those who know how to play the game who get rich.

#4
Boeresmurf

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playing selfish turns out the best as always .... as long as ppl around u still like u. same as RL :P



i do good deeds with my warrior, but only because i know i get more aprroval from some chars i value high and i can ask for a reward after.... and if i dont get a reward i threaten for it or kill.. so atleast i get some kill exp aftet completing the quest.




#5
Discursion

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I'd say it's pretty much a tennet of RPG's that playing Evil is always way harder than playing Good, simply because people will be unwilling to help you, and you won't get any of the good stuff for being nice.



DA:O falls into the same trap ME did imo, which is you can't be actually evil anyway, since you're still following the same save-the-world good storyline. It seems BioWare's idea of evil is being a bit of a dick to people along the way.



I was disappointed that you have to get approval with your party members to unlock dialogue and specialisations, purely because it means however much of an evil murderer I am outside of camp, I still have to sit there around a fire and say soppy nice things to my party to get them onside.



Anyway, I don't mind Evil being harder, but playing through DA as it just feels like I'm a whiny punk, rather than an evil overlord orchestrating my Ferelden domination plans.

#6
Jankum

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Yea, that's probably the way I'm gonna end up doing it, more or less.



I really wish there were more evil characters. Oh well, guess they went with quality...

#7
Jankum

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Discursion wrote...

I'd say it's pretty much a tennet of RPG's that playing Evil is always way harder than playing Good, simply because people will be unwilling to help you, and you won't get any of the good stuff for being nice.

DA:O falls into the same trap ME did imo, which is you can't be actually evil anyway, since you're still following the same save-the-world good storyline. It seems BioWare's idea of evil is being a bit of a dick to people along the way.

I was disappointed that you have to get approval with your party members to unlock dialogue and specialisations, purely because it means however much of an evil murderer I am outside of camp, I still have to sit there around a fire and say soppy nice things to my party to get them onside.

Anyway, I don't mind Evil being harder, but playing through DA as it just feels like I'm a whiny punk, rather than an evil overlord orchestrating my Ferelden domination plans.


Yea, that's exactly how I feel. Oh wellz.

#8
FlintlockJazz

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I agree with Rosa Aquafire and think that it is perfect how they have balanced. My stern, forthright noble I think misses out on alot of rewards, often because it would involve demanding money from people for doing his duty and as a result I often don't even realise there is a reward. I plan on playing a City Elf merc though who will demand payment before she even considers doing anything so we'll see.

As to the storyline, well Bioware games tend to be storyline-based so it's kind of needed, and being Evil™ does not necessarily preclude saving the world, after all how can you rule it with an iron fist if it's blown up?  Besides, I think the game is meant to be more 'morally ambiguous' than clear-cut good/evil, and Smart Evil guys know that the best way to be Evil is to make people think you are the good guy!

Modifié par FlintlockJazz, 10 novembre 2009 - 10:57 .


#9
Poubo

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Discursion wrote...

I'd say it's pretty much a tennet of RPG's that playing Evil is always way harder than playing Good, simply because people will be unwilling to help you, and you won't get any of the good stuff for being nice.

DA:O falls into the same trap ME did imo, which is you can't be actually evil anyway, since you're still following the same save-the-world good storyline. It seems BioWare's idea of evil is being a bit of a dick to people along the way.

I was disappointed that you have to get approval with your party members to unlock dialogue and specialisations, purely because it means however much of an evil murderer I am outside of camp, I still have to sit there around a fire and say soppy nice things to my party to get them onside.

Anyway, I don't mind Evil being harder, but playing through DA as it just feels like I'm a whiny punk, rather than an evil overlord orchestrating my Ferelden domination plans.


i believe all specialisations are unlockable through books, at least i remember coming across most of them.

#10
Discursion

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Doesn't change the fact that if I go into negative approval they'll leave, and if I don't get their approval up they're not as effective in battle because they get none of the extra skills.

#11
Brother Pain

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Discursion wrote...

Doesn't change the fact that if I go into negative approval they'll leave, and if I don't get their approval up they're not as effective in battle because they get none of the extra skills.


Isn't the solution to that, to use the "evil" characters who actually like you more for dickish behavior? I distinctly remember Morrigan being quite happy about me threatening a priest, and generally being an opportunistic bastard.

#12
vyvexthorne

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I wonder how evil to your party members you would have to be to actually get them to all leave. I also wonder if the game would allow them all to leave. I guess evil isn't the word.. disagreeable is more like it. It's hard for me to role play a disagreeable character though.. so I probably won't be the one to find that out.

#13
CyberFive

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Discursion wrote...
It seems BioWare's idea of evil is being a bit of a dick to people along the way.

Anyway, I don't mind Evil being harder, but playing through DA as it just feels like I'm a whiny punk, rather than an evil overlord orchestrating my Ferelden domination plans.


I felt the same. It's a pitty that most RPG makers don't really know how to add an Evil storyline to games.

As for DA: I would have loved to team up with a certain personage and go for world domination, but all I can do is being a random, brainless arse that can't do anything but insult people or kill someone for no reason at all.

Hopefully the modding community will fix this :)

#14
rahj83

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I think the biggest reason BioWare doesn't let you go "evil" is because you are playing a character in a "save the world" story. Now, for example, in user created content, you could go truly evil. You just have to put yourself into an evil scene. Like, maybe your goal is not to save the world, but to take it over. You go into the towns and camps, not to buy and sell or rest, but to loot, plunder and kill.



With the toolset you can do this. In fact, I would encourage it. If you want the game to be evil friendly, make it that way.



Perhaps in future official content, BioWare may even do this very thing, add in an evil campaign as DLC. I'd buy that.

#15
Krenmu

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Well...Its a story where the ends justify the means...you have a goal and its up to you how far you will go to get there. In this constraint there is Good and Evil..sure its all towards a goal, but even Evil people have cause to save the world.