I am curious if people would be interested in testing their DnD knowledge and try to survive the original death trap - if so I will finish it - but I was not surprised to read about he campaign version that is being developed. There is certainly the potential for something like that. Mine would be a bare bones PC killer - lol - with the safety net of loading a save game anyway.
Tomb of Horrors - The Original Death Trap
#1
Posté 17 juillet 2010 - 06:46
I am curious if people would be interested in testing their DnD knowledge and try to survive the original death trap - if so I will finish it - but I was not surprised to read about he campaign version that is being developed. There is certainly the potential for something like that. Mine would be a bare bones PC killer - lol - with the safety net of loading a save game anyway.
#2
Posté 17 juillet 2010 - 11:58
In this version there is not much in the way of Custom Content - there are custom creatures and tonnes of scripting, but nothing that would require overly huge dls maybe a few megs worth or so.
Total game time not much over 5 hours average playtime.
Any class / start Lvl 9 finish Lvl 11-12
XP rewards for completing sections and beating traps
Hack/slash: not much really.
Please, feedback if your interest is anything at all
Modifié par Morbane, 17 juillet 2010 - 12:02 .
#3
Posté 17 juillet 2010 - 12:40
#4
Posté 17 juillet 2010 - 03:12
kamalpoe wrote...
It's already been done :-)
http://nwvault.ign.c...h.Detail&id=197
lol
i never thought to look for it
#5
Posté 17 juillet 2010 - 04:52
I would really like to see a version that has all the wall paintings and such.
#6
Posté 18 juillet 2010 - 03:21
Hellfire_RWS wrote...
No worries, everyones take will be a little different. There is nothing wrong with having multiple versions
I would really like to see a version that has all the wall paintings and such.
Thanks Hellfire -
BTW my version will have the frescoes in the two main halls - of course there were never pictures of the entire Halls but I have included as much as possible of the original artwork. Also I designed the NWN2 Module to be as close to the 3.5 version PnP Module - meaning maps, encounters, traps, tricks etc are all exactly (or as close as possible) like the original.
ANyway my version is almost done as it stands now - so maybe I will finish it -
Modifié par Morbane, 18 juillet 2010 - 03:32 .
#7
Guest_ocanthus_*
Posté 21 juillet 2010 - 02:20
Guest_ocanthus_*
I'm looking forward to your version. Our version is not an attempt to recreate the PnP module. We took that PnP module and added a bunch of stuff and changed a bunch of stuff. We were trying to recreate the "mood" of the PnP experience, not copy it.
By the way, we've added the SoZ party creator to a new version that should be posted on the vault within a week or two.
#8
Posté 24 juillet 2010 - 12:08
ocanthus wrote...
Morbane,
I'm looking forward to your version. Our version is not an attempt to recreate the PnP module. We took that PnP module and added a bunch of stuff and changed a bunch of stuff. We were trying to recreate the "mood" of the PnP experience, not copy it.
By the way, we've added the SoZ party creator to a new version that should be posted on the vault within a week or two.
Yep, mine is virtually a copy of the 3.5 PnP version, right out of the old school A4 bi-fold packet. I hope to finish it off relatively soon - I have been bashing away at my latest project "Ancient Memories", where the PC must deal with a Lycanthropy Curse they have been striken with.
All the best.
|Mor|
#9
Posté 24 juillet 2010 - 12:13
Morbane wrote...
Hellfire_RWS wrote...
No worries, everyones take will be a little different. There is nothing wrong with having multiple versions
I would really like to see a version that has all the wall paintings and such.
Thanks Hellfire -
BTW my version will have the frescoes in the two main halls - of course there were never pictures of the entire Halls but I have included as much as possible of the original artwork. Also I designed the NWN2 Module to be as close to the 3.5 version PnP Module - meaning maps, encounters, traps, tricks etc are all exactly (or as close as possible) like the original.
ANyway my version is almost done as it stands now - so maybe I will finish it -
OOOH< I realy love PnP cnversions, I cant wait to try it out.
#10
Posté 24 juillet 2010 - 12:14
Just wondering. Just Tomb of Horrors or Return to the Tomb of Horrors?
#11
Posté 24 juillet 2010 - 12:58
#12
Posté 26 juillet 2010 - 12:59
#13
Posté 26 juillet 2010 - 01:05
#14
Guest_ocanthus_*
Posté 30 juillet 2010 - 12:34
Guest_ocanthus_*





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