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Coming Soon - Nytir's BCK 2.1 Massive Compilation


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#1
BFBHLC

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Just a quick heads up. For those who have known me - I've been around for about 8 years now. With the BioBoards closing, I thought I'd take this opportunity to make my grand entrance.

Starting With -

Nytir's BCK 2.1 compiled with separate models and blueprints with Camb/Teupons Textures!

When It's Done. ™

#2
Arttis

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I may just buy these games now.Seeing as there are still people doing things with it.

I will need to do some research first though.

#3
Hellfire_RWS

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there are plenty of active community members making modules and custom content

#4
BFBHLC

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Arttis wrote...

I may just buy these games now.Seeing as there are still people doing things with it.
I will need to do some research first though.


The engine possibilities are endless as long as you have lots of time. I've spent years perfecting multiple workflows for even the most complex tasks. Trust me, NWN2 is worth it. The main campaign is....well, below standards. But the sequel to it, Mask of the Betrayer, is definately worth it.

#5
MokahTGS

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While MotB is superior in story, SoZ does great things for the builder community. NWN2 offers excellent building and playing opportunities for years to come.

Also, are you aware of Pains Combined BCK available on the vault?

Modifié par MokahTGS, 18 juillet 2010 - 02:14 .


#6
MokahTGS

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Modifié par MokahTGS, 18 juillet 2010 - 02:15 .


#7
dunniteowl

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Wow! Mokah is Speechless!



That's never happened before. Hope it's not contagious I have no idea what it would sound like to not say anything? :P

#8
painofdungeoneternal

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How is this different from

http://nwvault.ign.c...ed.Detail&id=35



Whatever you do please make sure it's using the new non conflicting range in placeables.2da i set up for it, it was a lot of work to fix that.

#9
c i p h e r

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BFBHLC wrote...

Just a quick heads up. For those who have known me - I've been around for about 8 years now. With the BioBoards closing, I thought I'd take this opportunity to make my grand entrance.

Starting With -

Nytir's BCK 2.1 compiled with separate models and blueprints with Camb/Teupons Textures!

When It's Done. ™

Those textures look nice. :) Got any more examples or any that are up close?

#10
BFBHLC

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painofdungeoneternal wrote...

How is this different from
http://nwvault.ign.c...ed.Detail&id=35

Whatever you do please make sure it's using the new non conflicting range in placeables.2da i set up for it, it was a lot of work to fix that.


Hi Pain. From my understanding - Well, Teupon and Camb made two different (and beatiful) textures, however, if you replace the texture - you lose the original texture from Nytir - so I thought why not copy the models and retexture all of them - piece by piece - line by line - so that builders can use all of the variations of pieces (regular, Teopons, and Cambs) 'together' and not just one or the other. :)

EDIT: No worried about the placeables.2da, I'm using the most up-to-date one from SoZ with all of your fixes and the floor mesh fixes. :)

ç i p h é r wrote...

Those textures look nice. :) Got any
more examples or any that are up close?


Soon ™

I'll try to have a ton of screenshots by the weekend.

Modifié par BFBHLC, 19 juillet 2010 - 08:04 .


#11
MokahTGS

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Actually I would suggest using Pain's 2DA as a base, so that you maintain community compatibility.

#12
BFBHLC

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MokahTGS wrote...

Actually I would suggest using Pain's 2DA as a base, so that you maintain community compatibility.


Good suggestion. I'll look into it and compare them. Blueprints are a problem though as I had quite some fun trying to line up .utp ID's with the .2da references. Found a nice little utility though that handles that quite well. It's called "plcAppPad". :)

#13
dunniteowl

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trust me, if you're having trouble getting all your BCKII ducks in a row, get on IRC and talk with brianmeyer_design (pain) and I'm sure he'd be happy to assist. He's got skilz.



dunniteowl

#14
kamalpoe

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Pain's got skillz, mad skillz. (Seriously, he does)

#15
BFBHLC

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Don't worry, I will. :) I'm pretty sure having been around since NwN1 I'd know what I'm doing by now. lol. Plus the original .2da I'm planning to use is going to be an early version of a placeables.2da for my own campaign. There's a lot of other things in the mill right now. The high-rez. placeables being side-by-side and not one-or-the-other is just my primary focus, for now. Thank you everyone for feedback. I'll try to be in IRC sometime this week.

#16
dunniteowl

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For the record, we don't doubt your mad skilz, either. Just brians been coordinating a LOT of the .2da files so CC doesn't conflict, so if there's anyone in the Community right now who has the most up to date files for that sort of thing, it's going to be him. Might as well start with the best slate possible, right?



dunniteowl

#17
Shaun the Crazy One

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MokahTGS wrote...

While MotB is superior in story, SoZ does great things for the builder community. NWN2 offers excellent building and playing opportunities for years to come.

Also, are you aware of Pains Combined BCK available on the vault?


Just wanted to say I whole heartedly agree with Mokah.

@ BFBHLC

Those textures look great, can't wait to see them on vault.

Modifié par Shaun the Crazy One, 21 juillet 2010 - 07:45 .


#18
BFBHLC

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I just updated my project with a screen shot. I have also finished editing and fixing a few things with Pain's Combined BCK package. When I am done, all you should have to do is add two haks (BCKMC & BCKMC_2da) and import a single ERF (BCKMC.ERF) and you'll have access to not only Pain's combined BCK package, but additional models that sport all of the retextured variations as well. Now that I have finalized a decent workflow, we should be seeing the first (and hopefully only) release by the end of August. :)

EDIT - New screenshot here.

Modifié par BFBHLC, 30 juillet 2010 - 02:13 .


#19
JasonNH

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So do I understand correctly that you have moved the 2DA references from Nytir's original reserved lines to new ones? This is a bit disappointing to hear as it makes it incompatible with legacy content already made with it.

*EDIT* - Nevermind, I doubt there is an issue. It seems like only the BCK I placeables were moved around and not the BCK II content, which is what I was thinking of. As long as the BCK II stuff is still in the 9000+ range we are all good.

Modifié par JasonNH, 30 juillet 2010 - 03:07 .


#20
painofdungeoneternal

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The ranges Nytir used were chosen prior to the reserved ranges and the ranges he uses conflict with other projects who have reserved ranges. I basically did some busy work he never got to but already had mostly planned, and since it's on the reserved ranges page it's basically official positions now which play nice with other content.

If there is a conflict you have to respect the reserved ranges and move the ones who aren't in a reserved spot, but at the end of the day it does not matter since all you have to do is have your 2da's match up with your blueprint and placed instances.

#21
JasonNH

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*Another edit *

I remember what happened now. There was some overlap between BCK and persistent worlds at the time and the advice of the day was not to worry about it because the conflct was with PWs, who would take up large chunks of 2DA ranges without any full confidence of ever going live. Right or wrong that seemed to be the approach back then and is the source of my confusion.

Modifié par JasonNH, 30 juillet 2010 - 03:57 .


#22
Banshe

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Are you doing the texture thing for the Oriental set as well?

#23
MokahTGS

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Also, does this collection have the wood texture?

#24
c i p h e r

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Are the new textures you're using named the same as the old textures? If so, would you mind making the new textures downloadable separately so builders who are already using BCK don't have to download everything to use your reskins? Or did you create new models entirely?

#25
MokahTGS

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I think the goal is that all textures would be available in one pack. That would require the pack to contain new models, right?