Coming Soon - Nytir's BCK 2.1 Massive Compilation
#1
Posté 17 juillet 2010 - 08:07
Starting With -
Nytir's BCK 2.1 compiled with separate models and blueprints with Camb/Teupons Textures!
When It's Done.
#2
Posté 17 juillet 2010 - 01:21
I will need to do some research first though.
#3
Posté 17 juillet 2010 - 03:31
#4
Posté 17 juillet 2010 - 07:27
Arttis wrote...
I may just buy these games now.Seeing as there are still people doing things with it.
I will need to do some research first though.
The engine possibilities are endless as long as you have lots of time. I've spent years perfecting multiple workflows for even the most complex tasks. Trust me, NWN2 is worth it. The main campaign is....well, below standards. But the sequel to it, Mask of the Betrayer, is definately worth it.
#5
Posté 18 juillet 2010 - 02:09
Also, are you aware of Pains Combined BCK available on the vault?
Modifié par MokahTGS, 18 juillet 2010 - 02:14 .
#6
Posté 18 juillet 2010 - 02:15
Modifié par MokahTGS, 18 juillet 2010 - 02:15 .
#7
Posté 18 juillet 2010 - 02:36
That's never happened before. Hope it's not contagious I have no idea what it would sound like to not say anything?
#8
Posté 18 juillet 2010 - 06:41
http://nwvault.ign.c...ed.Detail&id=35
Whatever you do please make sure it's using the new non conflicting range in placeables.2da i set up for it, it was a lot of work to fix that.
#9
Posté 18 juillet 2010 - 08:53
Those textures look nice.BFBHLC wrote...
Just a quick heads up. For those who have known me - I've been around for about 8 years now. With the BioBoards closing, I thought I'd take this opportunity to make my grand entrance.
Starting With -
Nytir's BCK 2.1 compiled with separate models and blueprints with Camb/Teupons Textures!
When It's Done.
#10
Posté 19 juillet 2010 - 08:01
painofdungeoneternal wrote...
How is this different from
http://nwvault.ign.c...ed.Detail&id=35
Whatever you do please make sure it's using the new non conflicting range in placeables.2da i set up for it, it was a lot of work to fix that.
Hi Pain. From my understanding - Well, Teupon and Camb made two different (and beatiful) textures, however, if you replace the texture - you lose the original texture from Nytir - so I thought why not copy the models and retexture all of them - piece by piece - line by line - so that builders can use all of the variations of pieces (regular, Teopons, and Cambs) 'together' and not just one or the other.
EDIT: No worried about the placeables.2da, I'm using the most up-to-date one from SoZ with all of your fixes and the floor mesh fixes.
ç i p h é r wrote...
Those textures look nice.Got any
more examples or any that are up close?
Soon
I'll try to have a ton of screenshots by the weekend.
Modifié par BFBHLC, 19 juillet 2010 - 08:04 .
#11
Posté 19 juillet 2010 - 06:29
#12
Posté 20 juillet 2010 - 02:31
MokahTGS wrote...
Actually I would suggest using Pain's 2DA as a base, so that you maintain community compatibility.
Good suggestion. I'll look into it and compare them. Blueprints are a problem though as I had quite some fun trying to line up .utp ID's with the .2da references. Found a nice little utility though that handles that quite well. It's called "plcAppPad".
#13
Posté 20 juillet 2010 - 03:29
dunniteowl
#14
Posté 20 juillet 2010 - 03:49
#15
Posté 21 juillet 2010 - 09:19
#16
Posté 21 juillet 2010 - 04:10
dunniteowl
#17
Posté 21 juillet 2010 - 07:45
MokahTGS wrote...
While MotB is superior in story, SoZ does great things for the builder community. NWN2 offers excellent building and playing opportunities for years to come.
Also, are you aware of Pains Combined BCK available on the vault?
Just wanted to say I whole heartedly agree with Mokah.
@ BFBHLC
Those textures look great, can't wait to see them on vault.
Modifié par Shaun the Crazy One, 21 juillet 2010 - 07:45 .
#18
Posté 30 juillet 2010 - 02:12
EDIT - New screenshot here.
Modifié par BFBHLC, 30 juillet 2010 - 02:13 .
#19
Posté 30 juillet 2010 - 02:47
*EDIT* - Nevermind, I doubt there is an issue. It seems like only the BCK I placeables were moved around and not the BCK II content, which is what I was thinking of. As long as the BCK II stuff is still in the 9000+ range we are all good.
Modifié par JasonNH, 30 juillet 2010 - 03:07 .
#20
Posté 30 juillet 2010 - 03:21
If there is a conflict you have to respect the reserved ranges and move the ones who aren't in a reserved spot, but at the end of the day it does not matter since all you have to do is have your 2da's match up with your blueprint and placed instances.
#21
Posté 30 juillet 2010 - 03:46
I remember what happened now. There was some overlap between BCK and persistent worlds at the time and the advice of the day was not to worry about it because the conflct was with PWs, who would take up large chunks of 2DA ranges without any full confidence of ever going live. Right or wrong that seemed to be the approach back then and is the source of my confusion.
Modifié par JasonNH, 30 juillet 2010 - 03:57 .
#22
Posté 30 juillet 2010 - 07:58
#23
Posté 04 août 2010 - 02:01
#24
Posté 05 août 2010 - 07:08
#25
Posté 05 août 2010 - 07:10





Retour en haut






