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Legacy of White Plume Mountain: Final Testing


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#51
Damien Jnr

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Wyrin, don't remove the sheilds, they are perfectly doable, it just requires character control and zooming in on camera. Maybe create a bypass route that costs? Or give XP for succeeding plus a bypass.

As for design philosophy for sidequests, perfect. The other half gives you an hour of PC time, kill the monsters.

I am with Gilrad though on inventory, tone it down a little. And maybe reintroduce the 3 artefacts give up.

On another note, if I download the current version and play only part of the WPM itself will I be able to download a newer version and carry on? I really want to go further than the fane correctly rather than jump. Also have the the dark desserts been fixed?

Cheers

Damien Jnr.

#52
WyrinDnjargo

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Hold off a while - dark desserts are fixed but still some bits to tweak on later WPM sections and final battle



will think on the shields...

#53
Quixal

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Wyrin, I finally managed to get into the bottom level of the Zhent mines. You should know that negative energy burst never made the transition from NWN to NWN2. So far that and the ziggurat exit are the only issue I have encountered on my most recent run. I will be tackling the second half of the main quest next.

#54
WyrinDnjargo

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Ah, the script for Negative energy burst still existed so assumed it worked but wasn't visible. Have now changed this.
I've also corrected a spelling mistake in 'Moradin's amulet' blueprint - but can't for the life of me find out where that is placed in the game! Image IPB any pointers gratefully recieved!

Ziggurat exit should be fixed in latest version

I'm doing some major overhauls to the WPM-based quests  - I'll try and have an update up before the weekend if you plan on tackling those next.

Modifié par WyrinDnjargo, 19 août 2010 - 08:15 .


#55
Gilradthegreat

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If you're still wondering about compatibility with Kaedrin's pack, I can confirm that slapping Kaedrin's spells.2da in place of yours turned on custom spells and reserve feats (though it probably turns off any custom spell effects you have in your mod).



How much work is it going to be to get them to play nice? Will it involve going into the toolset and individually reassigning each custom spell effect to a different reference?

#56
WyrinDnjargo

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Thanks gilrad

I'm talking to kaedrin about this and should have it sorted for release

I've only got minor edits to spells.2da so shouldn't be major

#57
Quixal

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WyrinDnjargo wrote...

I've also corrected a spelling mistake in 'Moradin's amulet' blueprint - but can't for the life of me find out where that is placed in the game! Image IPB any pointers gratefully recieved!

Ziggurat exit should be fixed in latest version

I'm doing some major overhauls to the WPM-based quests  - I'll try and have an update up before the weekend if you plan on tackling those next.

My top guesses would be the Halls of Hammer or the other dwarven tomb up at the top of the map. Other than that, my only thoughts would be Bruennor Battlehammer loot or maybe something one of the joinable NPCs have. I will post if I come across it.

I was mid game for the latest changes so that may explain my ziggurat issue. I will test to make sure.

Don't hurry on my account. I will be out of town for most of this weekend and can't promise much progress.

Edit: Moradin's Amulet is loot in the false Bajak Thunderfist Tomb.

Modifié par Quixal, 19 août 2010 - 10:52 .


#58
WyrinDnjargo

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Thanks Quixal - great help as always!

#59
WyrinDnjargo

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OK. Here goes.

I've just uploaded what I'm hoping/intending will be the final test version of LoWPM before release at the end of the month. All files have had some tweaking so will need redownloading.

Files and Documentation

Brief walkthrough for sidequests including recommended party level can be downloaded here (Word doc) . Quests range from level 7 to level 16-18, so try any PC group you like and dive in.

A Readme can be found here - please bear in mind my design goals when giving feedback.

Hak file 1 (78Mb) - put in hak directory
Hak file 2 (176Mb) - put in hak directory
Campaign folder (21Mb) - put in Campaigns directory
Sidequest module folders (216Mb) - put in modules directory
Overland map module folder (70Mb) - put in modules directory
WPM conversion module folder (25Mb) - put in modules directory



Where I'm really looking for feedback in these final stages is the main quest, so anyone with time to test out all the White Plume Mountain based quests, I'd really appreciate it. Note that the later stages of the WPM-focussed quests will assume and require that at least some of the sidequests have been completed too.

ETA of campaign on the vault: 31st August. Image IPB

#60
Quixal

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My week is looking to be rather busy. I will try to get to a WPM run but can make no promises. I downloaded the updated files but haven't had a chance to touch the mod. Hopefully others are having better weeks and can do some testing. The 31st is all too close.

#61
The Fred

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Damien Jnr wrote...
Also have the the dark desserts been fixed?


Like, Black Cherry Pudding? Shadow Plane Ice Cream? Dark Elven T'Keela Cake?
Image IPB

#62
WyrinDnjargo

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Quixal wrote...

My week is looking to be rather busy. I will try to get to a WPM run but can make no promises. I downloaded the updated files but haven't had a chance to touch the mod. Hopefully others are having better weeks and can do some testing. The 31st is all too close.



No problem. I'm going through myself, and 31st was only and ETA (with an emphasis on the E)

That said, due to the size, I'm fully expecting to have to post bugfixes once its released anyway, so if i'm sure there's nothing obvious like transitions not firing, I should go ahead. It's the kiss of death to say, but in theory it should be pretty robust. Image IPB


The weekend will be spent with me polishing, and working on a debug-tool

#63
nicethugbert

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About bug fixes, it seems that they don't always get applied. Is a module transition required for them to work? Because if so, then an AFK area in it's own separate module could be useful.

#64
WyrinDnjargo

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Yeah, on the whole, a module transition (or restart) will be required, and that's something the debug tool will handle too. But the debug tool itself run off a campaign conversation/script should be easily updatable without the need for module transitions or restarting, so I can customise it at that level.



Biggest issue(on the big assumption all transtions work right) is likely to be script/journal updates on creature death, which can sometimes not fire *just because* - so I'll focus on giving the player options to change quest states at key bottlenecks in the tool at first

#65
nicethugbert

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NEAT!

#66
Damien Jnr

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Exactly The Fred. You need to get right to the bottom of problem and pass over to the Dark Side to enjoy these delights.



Anyway, downloading now. Express test trip to the volcano's heart on its way.

Cheers

Damien Jnr

#67
WyrinDnjargo

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OK so just finished my run through of the main quest path - all going swimmingly with not game breakers - until I finally met the bad guy and he jumped into the middle of the battle - only to just stand there and do nothing...! I'd forgotten to set his faction to hostile... doh!



Coupla dozen minor bugs/tweaks jotted down so am fixing those today and then will get ready to start packaging this up

#68
WyrinDnjargo

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FINAL final updates to the following files

Campaign folder (21Mb) - put in Campaigns directory
Overland map module folder (70Mb) - put in modules directory
WPM conversion module folder (25Mb) - put in modules directory

Am working on separate HAK to support Kaedrin's PrC pack, which from todays testing seems good to go and gets around problem of reserve feats and some spells not working correctly.

now for some much needed sleep  Image IPB

#69
Quixal

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Define final? Do you still want testing? If so, is it just the main questline? I am off to DragonCon this weekend but will try to find some time for testing during the week if possible.

#70
WyrinDnjargo

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Hi Quixal

Am hoping to release later today (waiting for vault ftp details as seem to have changed since I last used it) - so feel free to enjoy DragonCon then kick back and enjoy this ;)

Will likely be rolling in any bugs that are spotted a couple of weeks after release.

#71
E.C.Patterson

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WyrinDnjargo wrote...

Am hoping to release later today (waiting for vault ftp details as seem to have changed since I last used it) ...


Woohoo! Good luck!