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Eurogamer - Interview with BioWare's Dr. Greg Zeschuk


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#1
mornegroth

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Here, a nice interview with Greg Zeschuk regarding some of Bioware's ideas for future projects as well as Star Wars: The Old Republic and Dragon Age 2 (artistic changes and community feedback).
Check out the full interview here.

Modifié par mornegroth, 17 juillet 2010 - 12:54 .


#2
Arttis

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Saw before edit.

THanks for posting.

#3
mornegroth

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 Yeah, I wanted to post the Dragon Age part only, but it got all ****ed up and I just don't have the patience to fix it right now :lol:

#4
bjdbwea

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Very much PR, very little content. BioWare was different once.

#5
Tooneyman

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He talked about making games for the 3DS. I say JE BABY!

#6
Rubbish Hero

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That was a pretty good interview, great they sttaight up asked about it being Mass Effect than avoiding the question, like IGN, gamepot or gametrailers would do.

#7
GreenSoda

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Interesting. They switched art directors. The new guy is the same one that was in charge of Jade Empire.



Didn't know that.

#8
errant_knight

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Boy, do I ever wish they hadn't switched art directors!



These comments stuck out:

"Mass 1 to Mass 2 is a radical shift. We just felt it would make a better game. That's largely what we're thinking in terms of the Dragon Age 2 stuff. And then we'll see what people think of it and then do something different again probably."



Okay, so they know that they're shifting away from DA:O radically, and think that's just dandy. On the plus side, DA3 might be wildly different again. Perhaps it will be more to my taste. On the other hand, maybe not. They couldn't get away from the game I liked fast enough.



"From a PR perspective, just people talking about something is a good thing. They'll give it a look regardless. You'll see when we show all the elements, people will go, 'oh, okay'. They'll probably be less freaked out."



They think we'll buy it not matter what they do, and that all publicity is good publicity. Baaaaa!



"Eurogamer: Some people are saying you're turning Dragon Age into Mass Effect.



Dr. Greg Zeschuk: It's different. It's not quite going that way. You could make that case based on what we've shown. It's like looking at the game through a keyhole. You go, 'oh, well that's all there is'. Well, there's a lot more than that. But that's what we're showing right now."



I'm having Stargate Universe deja vu. 'It doesn't sound like Stargate anymore.' 'It totally is! Sure it has a totally different tone, look, characters, focus, and overall style but, look! A spinny thing!'






#9
Bryy_Miller

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Rubbish Hero wrote...

That was a pretty good interview, great they sttaight up asked about it being Mass Effect than avoiding the question, like IGN, gamepot or gametrailers would do.


No. He said it was more like ME2. A lot of the people here are latching on to the "Not Quite" like it is a smoking gun. 

#10
Jonp382

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I look forward to these smaller projects, hopefully on a platform I personally have. No iPhone for me.

#11
Guest_distinguetraces_*

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errant_knight wrote...
They think we'll buy it not matter what they do, and that all publicity is good publicity. Baaaaa!


Oh. So ... they know.

#12
Noir201

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People won't buy something cause of the name anymore, when you start getting bad PR, and much better games that do a better job i,e The Witcher 2 and others, i hate talking like this, but i fear bioware will get burned bad, i'm sort of intrested how awakening did sale wise, cause that got a huge amount of bad PR?

#13
Kalfear

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bjdbwea wrote...

Very much PR, very little content. BioWare was different once.


so true, so very very true

#14
Guest_distinguetraces_*

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Noir201 wrote...
i'm sort of intrested how awakening did sale wise, cause that got a huge amount of bad PR?


Did it? It seemed to me to get decent reviews. I was part of the annoyed playerbase regarding continuity from Origins, but what we were annoyed about wasn't even easily comprehensible to people who hadn't chosen certain endings, so I can't imagine our buzzing had much impact beyond the buy-it-anyway core fanbase.

Yeah, I'm checking Metacritic -- 80% average, decent for an expansion, no? And it's still thirty bucks on Steam, so it must still be selling all right.

#15
Guest_slimgrin_*

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"The concept of gaming is blown out. If we stay focused in this narrow slice you eventually become a dinosaur."

I could not disagree more with this statement. Sounds like jack of all trades, master of none. At best, it's nothing more than a sound business philosophy.

I have to wonder why Bioware has relegated some of the best talent in the business to making games on the iPhone and other menial platforms.

Modifié par slimgrin, 17 juillet 2010 - 06:19 .


#16
Noir201

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distinguetraces wrote...

Noir201 wrote...
i'm sort of intrested how awakening did sale wise, cause that got a huge amount of bad PR?


Did it? It seemed to me to get decent reviews. I was part of the annoyed playerbase regarding continuity from Origins, but what we were annoyed about wasn't even easily comprehensible to people who hadn't chosen certain endings, so I can't imagine our buzzing had much impact beyond the buy-it-anyway core fanbase.

Yeah, I'm checking Metacritic -- 80% average, decent for an expansion, no? And it's still thirty bucks on Steam, so it must still be selling all right.


Not talking about review site scores, talking about sales in genreal, steam isn't really a good sorce, i remember origins sold well, within a month, it was on sites and the forum how well it had done, unless i missed it, wasn't one for awakening,  plus it was mishandled PR wise and alot of statements wasn't true.

#17
Rubbish Hero

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Bryy_Miller wrote...

Rubbish Hero wrote...

That was a pretty good interview, great they sttaight up asked about it being Mass Effect than avoiding the question, like IGN, gamepot or gametrailers would do.


No. He said it was more like ME2. A lot of the people here are latching on to the "Not Quite" like it is a smoking gun. 


Please re-read what you just replied too, you are arguing to yourself about an action that didn't happen.
This is a classic sign of "schizophrenia".

Modifié par Rubbish Hero, 17 juillet 2010 - 06:10 .


#18
kyles3

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i get it now. show only a little bit, and make sure every aspect of that little bit is different from what we know and were expecting. the DA2 rollout has been designed for maximum freak-out factor. hell of a plan, you gotta give them that.

#19
Zanderat

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The whole article seemed like PR speak for "yes,we are dumbing it down".

#20
Rubbish Hero

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Sounds like a British politician.

#21
Bryy_Miller

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Rubbish Hero wrote...

Bryy_Miller wrote...

Rubbish Hero wrote...

That was a pretty good interview, great they sttaight up asked about it being Mass Effect than avoiding the question, like IGN, gamepot or gametrailers would do.


No. He said it was more like ME2. A lot of the people here are latching on to the "Not Quite" like it is a smoking gun. 


Please re-read what you just replied too, you are arguing to yourself about an action that didn't happen.
This is a classic sign of "schizophrenia".


Please don't insult:
a) my intelligence
B) my well-being

That's just uncalled for.

#22
Rubbish Hero

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I apologies if that offended you.

Please don't make arguments out of thin air though, I didn't dispute his actual response to the questions. Game is Mass Effect.

#23
MerinTB

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I can appreciate developers deciding "it's our company, our product, and we'll change what we want."

They are entitled to that. They are allowed to do that.
And they are absolutely allowed to experience the negative press from the backlash for doing so.

While DAO was a big hit, the advertising for it was a joke. It was successful despite the horrid choice of music and the badly misleading (though very cool to watch) Sacred Ashes trailer.

I did work in market research for some time. I think the best thing for them to do would be, inside an IP, stick with what made that IP a success. If they want to experiment, create a new IP. It's pretty much what they did jumping from KotOR to Jade Empire, from Jade Empire to Mass Effect - all the while letting DAO languish during BioWare's "develop our console fanbase" years.

I personally don't begrudge a company wanting to try different things. Go ahead, BioWare, and try an MMO. If it tickles some of your creators fancies, try a story-heavy RTS property.

I think no one is seriously arguing against them trying different things.

I think was SOME people are upset about is flip-flopping about in a series instead of tweaking a formula and making it better.

SSI was damn successful with a certain engine, the Gold Box one, for 6 years and over a dozen games. They then switch engines and game styles and the company did so poorly it was bought out.
Elsewhere I've mentioned the missteps of Bethesda making Battlespire and Redguard. Red Guard was initially intended to be the first of a series of games focusing on more defined MCs, the Elder Scrolls Adventures line. Like Mortal Kombat: Sub-Zero, it wasn't successful enough to continue the concept. Bethesda pulled Elder Scrolls back to the Morrowind and Oblivion, going back to the Daggerfall model that garnered them much attention and love from players.

The article reads like Greg is saying "the fans we care about are on our design team" and "while we won't please all our fans, enough will come around to loving our new direction anyway."

Modifié par MerinTB, 17 juillet 2010 - 09:28 .


#24
Bryy_Miller

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Rubbish Hero wrote...

I apologies if that offended you.
Please don't make arguments out of thin air though, I didn't dispute his actual response to the questions. Game is Mass Effect.


That's a pretty big assumption. "Not Quite" does not mean "Is".

#25
TheTrooper1138

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Zanderat wrote...

The whole article seemed like PR speak for "yes,we are dumbing it down".


This...