Eurogamer - Interview with BioWare's Dr. Greg Zeschuk
#26
Posté 17 juillet 2010 - 10:47
#27
Posté 17 juillet 2010 - 11:00
MerinTB wrote...
I did work in market research for some time. I think the best thing for them to do would be, inside an IP, stick with what made that IP a success. If they want to experiment, create a new IP. It's pretty much what they did jumping from KotOR to Jade Empire, from Jade Empire to Mass Effect - all the while letting DAO languish during BioWare's "develop our console fanbase" years.
This. You don't change a brand without reason. I'm not sure if it's only semantics, but I'd prefer "Hawkes game" would be featured as a spin-off, not a sequel. I'm quite sure it will be enjoyable, but at this time I doubt it is a true sequel in spirit.
#28
Posté 17 juillet 2010 - 11:14
#29
Posté 17 juillet 2010 - 11:20
Bryy_Miller wrote...
Rubbish Hero wrote...
I apologies if that offended you.
Please don't make arguments out of thin air though, I didn't dispute his actual response to the questions. Game is Mass Effect.
That's a pretty big assumption. "Not Quite" does not mean "Is".
Aside from making arguments out of thin air, you are not pointing out the obvious. I take everything I said back and hope you take massive, massive offense.
Please be offended.
Modifié par Rubbish Hero, 17 juillet 2010 - 11:20 .
#30
Posté 17 juillet 2010 - 11:27
Merci357 wrote...
MerinTB wrote...
I did work in market research for some time. I think the best thing for them to do would be, inside an IP, stick with what made that IP a success. If they want to experiment, create a new IP. It's pretty much what they did jumping from KotOR to Jade Empire, from Jade Empire to Mass Effect - all the while letting DAO languish during BioWare's "develop our console fanbase" years.
This. You don't change a brand without reason. I'm not sure if it's only semantics, but I'd prefer "Hawkes game" would be featured as a spin-off, not a sequel. I'm quite sure it will be enjoyable, but at this time I doubt it is a true sequel in spirit.
This, hits it right on the head
#31
Posté 17 juillet 2010 - 11:31
errant_knight wrote...
"Eurogamer: Some people are saying you're turning Dragon Age into Mass Effect.
Dr. Greg Zeschuk: It's different. It's not quite going that way. You could make that case based on what we've shown. It's like looking at the game through a keyhole. You go, 'oh, well that's all there is'. Well, there's a lot more than that. But that's what we're showing right now."
I'm having Stargate Universe deja vu. 'It doesn't sound like Stargate anymore.' 'It totally is! Sure it has a totally different tone, look, characters, focus, and overall style but, look! A spinny thing!'
i lol'd.
although i do have hopes that maybe da2 and da:o are pieces to a much larger "puzzle" if you will that will make all of us happy campers
#32
Posté 17 juillet 2010 - 11:40
Alexander1136 wrote...
errant_knight wrote...
"Eurogamer: Some people are saying you're turning Dragon Age into Mass Effect.
Dr. Greg Zeschuk: It's different. It's not quite going that way. You could make that case based on what we've shown. It's like looking at the game through a keyhole. You go, 'oh, well that's all there is'. Well, there's a lot more than that. But that's what we're showing right now."
I'm having Stargate Universe deja vu. 'It doesn't sound like Stargate anymore.' 'It totally is! Sure it has a totally different tone, look, characters, focus, and overall style but, look! A spinny thing!'
i lol'd.
although i do have hopes that maybe da2 and da:o are pieces to a much larger "puzzle" if you will that will make all of us happy campers
Yea...like Hawke and Flemeth go for the godbaby and then oh...no.....its the Warden........Morrigan.....some small child........child says hes the one.......kill them daddy........weeeeeeeeeee. lol. All jokes aside, they could set this up to be this way and you could either pick Hawke or Warden in part 3 and play as you will, just a thought.
#33
Posté 17 juillet 2010 - 11:44
errant_knight wrote...
I'm having Stargate Universe deja vu. 'It doesn't sound like Stargate anymore.' 'It totally is! Sure it has a totally different tone, look, characters, focus, and overall style but, look! A spinny thing!'
I'm confused .... are you saying that SGU isn't real Stargate? That they shouldn't have made a Stargate show like that? Were you against the BSG remake too?
Or am I completely misreading this?
#34
Posté 17 juillet 2010 - 11:44
Seriously, if you show someone a picture of those (awful) DA2 hurlocks next to ones from Origins, I doubt people could tell that they're supposed to be the same creature. The Ogre's a little easier, since it uses the same basic model (and given how much time spent on animating it, I'm not surprised--just like how the dragon in DA2 looks similar to the ones from Origins), but it's still quite awful.
Sadly, we all know that even if DA2 does poorly in sales, EA won't even wonder why. They'll just shrug, discontinue DA, milk ME more, then start up discussions about a ME MMO.
#35
Posté 18 juillet 2010 - 12:30
GreenSoda wrote...
Interesting. They switched art directors. The new guy is the same one that was in charge of Jade Empire.
Didn't know that.
Well that sure explains some things!
Now Jade Empire looked fine, not great or anything standout imo but fine for what it was.
But I'm sorry, it's graphical direction and appearance doesn't hold a candle to DAO.
No wonder the screenshots look "bland" in comparison...it's because they are lol
WoW...
So let's simplify the game mechanics and insert some ME2 elements and lets simplify the art style and bring in the younger crowd that digs cartoons, throw in some plastic looking blood "everywhere" and call it good!!!
insane...
Like I've said before, they gave us 300...and for the sequel they decide to shake things up with a new art director and give us Beastmaster...lol
Laugh or cry in makes no sense....
#36
Posté 18 juillet 2010 - 12:40
While I'd prefer for a more classic SG show to continue alongside SGU, I like the latter well enough and either way SGU is a spin-off, not a SG-y show that got turned into a non-SG-y show, so your point is rather moot.errant_knight wrote...
I'm having Stargate Universe deja vu. 'It doesn't sound like Stargate anymore.' 'It totally is! Sure it has a totally different tone, look, characters, focus, and overall style but, look! A spinny thing!'
#37
Posté 18 juillet 2010 - 01:39
I think was SOME people are upset about is flip-flopping about in a series instead of tweaking a formula and making it better.
y."
(husband)
Well the fear of the fans is the "improvement" will be along the lines of the "New Coke" of 1985
en.wikipedia.org/wiki/New_Coke.
Modifié par Addai67, 18 juillet 2010 - 01:41 .
#38
Posté 18 juillet 2010 - 01:53
slimgrin wrote...
"The concept of gaming is blown out. If we stay focused in this narrow slice you eventually become a dinosaur."
I could not disagree more with this statement. Sounds like jack of all trades, master of none. At best, it's nothing more than a sound business philosophy.
I have to wonder why Bioware has relegated some of the best talent in the business to making games on the iPhone and other menial platforms.
Agree 100%
#39
Posté 18 juillet 2010 - 02:57
Kalfear wrote...
bjdbwea wrote...
Very much PR, very little content. BioWare was different once.
so true, so very very true
I somehow knew you would hop onto the CHANGE IS EVIL!!@!@!@!@!@!@ Bandwagon. Don't ask me how<_<
#40
Posté 18 juillet 2010 - 03:12
#41
Posté 18 juillet 2010 - 03:18
Solid N7 wrote...
the only good thing about these changes is that will be less hardcore pc gamers
Whut?
#42
Posté 18 juillet 2010 - 03:45
Solid N7 wrote...
the only good thing about these changes is that will be less hardcore pc gamers
thats, funny, so you open the **** can? Well you can take your 360 and crame it, you must be all of 10 years of age and never even knew what a keyboard was let alone how to even compute anything, want to start in a computer gamers, lets start then.
#43
Posté 18 juillet 2010 - 03:57
People are afraid of change and they are short-sighted about the longevity of the series as a whole. The developers take the long view and they are worried about stagnation. They understand that just rehashing familiar old features for a game doesn't cut it with today's demanding playerbase.
Just because they are changing things that you feel are "unfamiliar" or "go against the spirit of the series" doesn't mean that they won't make DA2 a better and funner game. You feel that "they will alienate their core playerbase", "dumb the game down", "cater to the casuals" or whatever cliched memes that are getting quite tiresome to hear. ME2 was much more profitable than ME1 despite all the forum luddites who swore up and down that ME2 would fail because it changed so much from ME1.
#44
Posté 18 juillet 2010 - 04:01
The flaw with your arguement is that DAO OUTSOLD ME2.corebit wrote...
Am I the only one who really enjoyed and agreed with most of Dr. Zeschuk's comments? It's a general interview with one of the heads of Bioware and not a game sneak peek. What do you consider "content" here? Game reveals? He explains clearly the direction Bioware intends to take with DA2 and future games. I particularly enjoyed his comments about small-scale MMOs and browser games.
People are afraid of change and they are short-sighted about the longevity of the series as a whole. The developers take the long view and they are worried about stagnation. They understand that just rehashing familiar old features for a game doesn't cut it with today's demanding playerbase.
Just because they are changing things that you feel are "unfamiliar" or "go against the spirit of the series" doesn't mean that they won't make DA2 a better and funner game. You feel that "they will alienate their core playerbase", "dumb the game down", "cater to the casuals" or whatever cliched memes that are getting quite tiresome to hear. ME2 was much more profitable than ME1 despite all the forum luddites who swore up and down that ME2 would fail because it changed so much from ME1.
#45
Posté 18 juillet 2010 - 04:08
Zanderat wrote...
The flaw with your arguement is that DAO OUTSOLD ME2.
And? Is this an excuse to not innovate? What if DA2 outsells DA1 with Bioware's present vision? What will you say then? Dr. Zeschuk already said very clearly in the interview that DA2 will be different from Mass Effect. He nailed people's reactions so well: "It's like looking at the game through a keyhole. You go, 'oh, well
that's all there is'. Well, there's a lot more than that. But that's
what we're showing right now."
Modifié par corebit, 18 juillet 2010 - 04:10 .
#46
Posté 18 juillet 2010 - 04:10
Time will tell.......corebit wrote...
Zanderat wrote...
The flaw with your arguement is that DAO OUTSOLD ME2.
And? Is this an excuse to not innovate? What if DA2 outsells DA1 with Bioware's present vision? What will you say then? Dr. Zeschuk already said very clearly in the interview that DA2 will be different from Mass Effect. He nailed people's reactions so well: "It's like looking at the game through a keyhole. You go, 'oh, well
that's all there is'. Well, there's a lot more than that. But that's
what we're showing right now."
#47
Posté 18 juillet 2010 - 04:18
Just as ME2 out sold ME1 with the changes, DA2 can out sell DAO with the changes regardless of DAO out selling ME2.Zanderat wrote...
The flaw with your arguement is that DAO OUTSOLD ME2.corebit wrote...
Am I the only one who really enjoyed and agreed with most of Dr. Zeschuk's comments? It's a general interview with one of the heads of Bioware and not a game sneak peek. What do you consider "content" here? Game reveals? He explains clearly the direction Bioware intends to take with DA2 and future games. I particularly enjoyed his comments about small-scale MMOs and browser games.
People are afraid of change and they are short-sighted about the longevity of the series as a whole. The developers take the long view and they are worried about stagnation. They understand that just rehashing familiar old features for a game doesn't cut it with today's demanding playerbase.
Just because they are changing things that you feel are "unfamiliar" or "go against the spirit of the series" doesn't mean that they won't make DA2 a better and funner game. You feel that "they will alienate their core playerbase", "dumb the game down", "cater to the casuals" or whatever cliched memes that are getting quite tiresome to hear. ME2 was much more profitable than ME1 despite all the forum luddites who swore up and down that ME2 would fail because it changed so much from ME1.
#48
Posté 18 juillet 2010 - 04:26
Jordy Laforge wrote...
Just as ME2 out sold ME1 with the changes, DA2 can out sell DAO with the changes regardless of DAO out selling ME2.Zanderat wrote...
The flaw with your arguement is that DAO OUTSOLD ME2.corebit wrote...
Am I the only one who really enjoyed and agreed with most of Dr. Zeschuk's comments? It's a general interview with one of the heads of Bioware and not a game sneak peek. What do you consider "content" here? Game reveals? He explains clearly the direction Bioware intends to take with DA2 and future games. I particularly enjoyed his comments about small-scale MMOs and browser games.
People are afraid of change and they are short-sighted about the longevity of the series as a whole. The developers take the long view and they are worried about stagnation. They understand that just rehashing familiar old features for a game doesn't cut it with today's demanding playerbase.
Just because they are changing things that you feel are "unfamiliar" or "go against the spirit of the series" doesn't mean that they won't make DA2 a better and funner game. You feel that "they will alienate their core playerbase", "dumb the game down", "cater to the casuals" or whatever cliched memes that are getting quite tiresome to hear. ME2 was much more profitable than ME1 despite all the forum luddites who swore up and down that ME2 would fail because it changed so much from ME1.
SSI switching from Gold Box to Dark Sun engine sunk the company.
Bethesda switching up Elder Scrolls from Daggerfall to Battlespire and the very short lived Adventures series (Redguard being the only one released) had the game company watch two stinkers fail badly before they switched back to the Daggerfall style with Morrowind and Oblivion (and sold very well again, becoming a powerhouse game company.)
Change doesn't have to be bad, no, but it's not always good either. When you have a system that sells well (Gold Box did over a dozen games) people get to know you for that. If you try to change your series too much, you lose your audience.
I wish that BioWare had learned their lesson with Jade Empire.
#49
Posté 18 juillet 2010 - 05:05
GreenSoda wrote...
Interesting. They switched art directors. The new guy is the same one that was in charge of Jade Empire.
Didn't know that.
That makes a lot of sense, now. It does have that feel, doesn't it?
I am so over the doctor's marketing bull, tbh. I never read their interviews, they say nothing and try to sell their games.
#50
Posté 18 juillet 2010 - 05:09
GreenSoda wrote...
Interesting. They switched art directors. The new guy is the same one that was in charge of Jade Empire.
Didn't know that.
That explains why the darkspawn look like ninjas.





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