The flaw with your arguement is that DAO OUTSOLD ME2.
It was released on an additional platform.
Go look at the numbers. That is literally the only reason.
Then ignore the evidence and continue crying, as is standard in these parts.
The flaw with your arguement is that DAO OUTSOLD ME2.
Vicious wrote...
The flaw with your arguement is that DAO OUTSOLD ME2.
It was released on an additional platform.
Go look at the numbers. That is literally the only reason.
Then ignore the evidence and continue crying, as is standard in these parts.
Guest_slimgrin_*
Terror_K wrote...
After reading this and the whole attitude Greg and the team seem to have about things I've lost a great deal of respect for him and BioWare. It just confirms a lot of suspicions I've had about the direction this company is going in more than anything.
I have pretty much no interest in Dragon Age 2 now. I really don't. What's the point in investing time in an IP that's just going to change all the time. I've been burned too many times in the past by things being retooled to even bother if BioWare is going to have this attitude about things. Seems they can't even keep their own products consistent now.
I suppose my loved for Dragon Age ends with Leliana's Song. I really enjoyed the books and the universe, but this is where it ends for me. If BioWare is going to be a company that does the very things to their own IP's that I despise the most then I don't feel they deserve my loyalty any more. It's as simple as that. I don't get into something for it to change every couple of years just for the hell of it or just because an art director changed, etc. I never understood the mentality of changing up an IP to be so damn different whenever it happened, and I never will. The reason I like something is because it is what it is, and quite often also because it's not what it's not. If it can't even remain consistent then there's no point getting into it. I love Star Wars, Star Trek and Stargate, but that doesn't mean I want one to become like the other.
Modifié par Rubbish Hero, 18 juillet 2010 - 06:19 .
Khavos wrote...
Vicious wrote...
The flaw with your arguement is that DAO OUTSOLD ME2.
It was released on an additional platform.
Go look at the numbers. That is literally the only reason.
Then ignore the evidence and continue crying, as is standard in these parts.
Could you post those numbers please?
While we're at it, could we get the sales figures for ME1 and ME2?
It seems they figure DAO's success gives them license to innovate rather than reason to stay conservative on changing things.
Vicious wrote...
Sorry Khavos, I'm not doing anyone's homework for them in an effort to prove a point. I saw the sales figs a couple times and remembered them.
MerinTB wrote...
Vicious wrote...
Sorry Khavos, I'm not doing anyone's homework for them in an effort to prove a point. I saw the sales figs a couple times and remembered them.
I saw figures that prove that DAO outsold ME1 & ME2 combined 5 times over.
5 times over.
No, I'm not going to post them or point out where I found them. You go try and find them and prove me wrong by showing they don't exist. Go on - find they don't exist. Prove a negative.
I'm waiting.
Vicious wrote...
It seems they figure DAO's success gives them license to innovate rather than reason to stay conservative on changing things.
Basically. DAO was not revolutionary by any stretch of the imagination. It was merely a good game. Bioware doesn't like to settle for less.
Addai67 wrote...
Vicious wrote...
It seems they figure DAO's success gives them license to innovate rather than reason to stay conservative on changing things.
Basically. DAO was not revolutionary by any stretch of the imagination. It was merely a good game. Bioware doesn't like to settle for less.
It was pretty revolutionary for me as such things go.
Terror_K wrote...
Addai67 wrote...
Vicious wrote...
It seems they figure DAO's success gives them license to innovate rather than reason to stay conservative on changing things.
Basically. DAO was not revolutionary by any stretch of the imagination. It was merely a good game. Bioware doesn't like to settle for less.
It was pretty revolutionary for me as such things go.
It was at least revolutionary in the fact that it bucked the trend of 90% of the games out there today. It wasn't terribly original, but there hadn't been a deep RPG for so long that it was a breath of fresh air, even if it wasn't actually fresh itself.
Terror_K wrote...
It was at least revolutionary in the fact that it bucked the trend of 90% of the games out there today. It wasn't terribly original, but there hadn't been a deep RPG for so long that it was a breath of fresh air, even if it wasn't actually fresh itself.
Rubbish Hero wrote...
Yes, consistency.
Lord Of The Rings carry's over 3 movies, you don't want the first one like Batman Returns and the second like Batman Begins. That's a good point, this game wont be very good, in that regard.
MerinTB wrote...
I can appreciate developers deciding "it's our company, our product, and we'll change what we want."
They are entitled to that. They are allowed to do that.
And they are absolutely allowed to experience the negative press from the backlash for doing so.
While DAO was a big hit, the advertising for it was a joke. It was successful despite the horrid choice of music and the badly misleading (though very cool to watch) Sacred Ashes trailer.
I did work in market research for some time. I think the best thing for them to do would be, inside an IP, stick with what made that IP a success. If they want to experiment, create a new IP. It's pretty much what they did jumping from KotOR to Jade Empire, from Jade Empire to Mass Effect - all the while letting DAO languish during BioWare's "develop our console fanbase" years.
I personally don't begrudge a company wanting to try different things. Go ahead, BioWare, and try an MMO. If it tickles some of your creators fancies, try a story-heavy RTS property.
I think no one is seriously arguing against them trying different things.
I think was SOME people are upset about is flip-flopping about in a series instead of tweaking a formula and making it better.
SSI was damn successful with a certain engine, the Gold Box one, for 6 years and over a dozen games. They then switch engines and game styles and the company did so poorly it was bought out.
Elsewhere I've mentioned the missteps of Bethesda making Battlespire and Redguard. Red Guard was initially intended to be the first of a series of games focusing on more defined MCs, the Elder Scrolls Adventures line. Like Mortal Kombat: Sub-Zero, it wasn't successful enough to continue the concept. Bethesda pulled Elder Scrolls back to the Morrowind and Oblivion, going back to the Daggerfall model that garnered them much attention and love from players.
The article reads like Greg is saying "the fans we care about are on our design team" and "while we won't please all our fans, enough will come around to loving our new direction anyway."
Delerius_Jedi wrote...
Fact: DA:O sold 3.2 million copies. Fact: ME2 sold 1.6 million copies. Therefor DA:O > ME2. No, I'm not going to provide you any numbers or sources whatsoever, you'll just have to hunt through Google yourself *rolls eyes*
Modifié par AlanC9, 18 juillet 2010 - 07:57 .
Guest_Guest12345_*
Vicious wrote...
Sorry Khavos, I'm not doing anyone's homework for them in an effort to prove a point. I saw the sales figs a couple times and remembered them.
scyphozoa wrote...
I think people suffer from an illusion of permanence. This is basically the most common and predictable reaction to any sequel. It happened with Mass Effect, its happens with every bit of film, television, literature, games and more. Any time you have a fan base of a franchise that gets a sequel or another installment, it is always a painful issue for some fans to accept that the sequel is not just a reskin of the original product they fell in love with.
As human beings, please, stop being so predictable. Let musicians make the music they want. Let film directors make the films they want. And let Bioware make the games they want. Your input is valid, but the slogan "if its not broke don't fix it" doesn't apply to art. Art always has to grow and evolve and video games are art.
If you want the 80 hour experience of DAO, its not going anywhere, but please stop begging for a reskin of the same experience.
Guest_Guest12345_*
Guest_Guest12345_*