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#26
biomag

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I am really happy we ain't going to replay the warden in this one. Awakening seemed a little like a dead end. Playing a new character in this narrative setting sounds pretty interesting to get a new insight to the whole world of DA.



I am really looking forward to it. Its like setting up the whole background of the IP and maybe one day they will make a new series that gets its basic background from DA:O, DA 2 and the rest of this games. For once it will not just be blank background stories, but characters and stories you remember and feel about.

#27
b09boy

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Have to see how this plays out still. A lot of this I really don't like and with so many shifts I already think it would take ungodly good work for me to enjoy this more than Origins. Things like the new art design or the fewer but more in depth talents could go either way by this point, but some part of me is screaming, "DAMAGE CONTROL FOR CONSOLIZATION." Like the art is supposed to be more catchy than gritty and the lack of talents is so console players don't have to juggle as many abilities. I know the whole "old school mechanics can't be counted on forever" certainly screamed damage control.

#28
Thomas9321

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This game just looks better and better.

#29
PARAGON87

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I hope we at least encounter the Warden sometime in DA2. I mean all these adventures and exploits in DA:O and Awakening and all we get is an happliy ever after?

No, I have a feeling that Hawke will be inducted as a Grey Warden near the end and we meet our character as his Warden-Commander.

Modifié par PARAGON87, 17 juillet 2010 - 04:09 .


#30
biomag

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PARAGON87 wrote...

I hope we at least encounter the Warden sometime in DA2. I mean all these adventures and exploits in DA:O and Awakening and all we get is an happliy ever after?

No, I have a feeling that Hawke will be inducted as a Grey Warden near the end and we meet our character as his Warden-Commander.



Right... and then your all mighty Warden will speak and say: ...



I am sure you will recognize his voice;)

Modifié par biomag, 17 juillet 2010 - 04:35 .


#31
PARAGON87

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biomag wrote...

PARAGON87 wrote...

I hope we at least encounter the Warden sometime in DA2. I mean all these adventures and exploits in DA:O and Awakening and all we get is an happliy ever after?

No, I have a feeling that Hawke will be inducted as a Grey Warden near the end and we meet our character as his Warden-Commander.



Right... and then your all mighty Warden will speak and say: ...



I am sure you will recognize his voice;)



Haha.  That or speak through his assistant while he's lounging on a gi-normous throne while being fed grapes and fanned.  :lol:

Modifié par PARAGON87, 17 juillet 2010 - 04:37 .


#32
Saibh

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PARAGON87 wrote...

I hope we at least encounter the Warden sometime in DA2. I mean all these adventures and exploits in DA:O and Awakening and all we get is an happliy ever after?

No, I have a feeling that Hawke will be inducted as a Grey Warden near the end and we meet our character as his Warden-Commander.


Well, every source from the end game of Awakening says that the Warden "disappears"...considering s/he has no voice, we're either going to encounter things s/he left behind, or a corpse.

It says the monarch carries through...so I'm going to assume that still means King/Queen Warden is an active thing.


That Article said...

Mass Effect let players carry over decisions between games, Dragon Age players can expect a similar level of consistency from Dragon Age II."



Same level, huh? Hm...while ME2 didn't go crazy with the imports, I was absolutely pleased with what it did, so, if that statement isn't an exaggeration...yay!

I'm very glad OP posted this, my mood is getting higher for the game...on the other hand, it makes waiting harder. I didn't even know about DA:O until, like, a week before it came out.


Dragon Age II has an established canon if the player has not completed the first game.


The only thing I ever care about in those situations is that, lo and behold, "canon" Warden means "male" Warden. All I care about is if I'm allowed to establish whether s/he's male or female or not. I don't even care about who the romantic interest is, and that's saying something. Honestly, I always liked the way KOTOR II handled it, even if they're not BioWare--and even if it was just a little un-immersive ("Why, Atton, is your brain melted? How the hell do you mistake "decimating the Galactic Republic" to "she was chick, and she, like, saved everyone").

Well, in any case, this article and GI's attachment to DAII is what made me buy a two-year subscription. Go BioWare! Posted Image

Modifié par Saibh, 17 juillet 2010 - 04:51 .


#33
AllThatJazz

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Thanks a lot for this - I have to say, this game is just sounding better and better to me. Yay!



And Saibh - heh, I agree with you re: KotOR, it was great to be able to establish your own Canon, but Atton's 'memory' was appalling!x

#34
Saibh

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AllThatJazz wrote...

Thanks a lot for this - I have to say, this game is just sounding better and better to me. Yay!

And Saibh - heh, I agree with you re: KotOR, it was great to be able to establish your own Canon, but Atton's 'memory' was appalling!x


If you start out in Lothering before it gets destroyed--and I'm not sure if you're there right before it gets destroyed, or much later, but if it's the former...

You could run up to a family member like your sister and she could be all like "I heard there was a Grey Warden here!"

And then you're like "Yeah, it's a dwarven woman!"

Fin.

Easy, non-breaking.

#35
Tsuga C

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Lucy_Glitter wrote...

I do have an issue with them seemingly making out ME to be better. Argh.


You're not alone in this, but the Attention Deficit Disorder mentality mated to a lack of imagination appears to be the way they perceive their market.  Whatever else you might be, Lucy, your avatar suggests you don't fit this demographic...and, thank Heaven, neither do I.  Posted Image

#36
ztonkin

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I like how they're using the conversation wheel. It paraphrases what you'll say, and even tells you how you'll say it. The thing I'm most curious about is how they're treating the combat in the console versions, since I play on a 360. I also like how BioWare is breaking their mold with the narrative this time. Sounds good, cause they've been using the same structure for years. And I'm glad they're importing decisions from the first one, even though you're a different person.

#37
Guest_slimgrin_*

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ztonkin wrote...

I like how they're using the conversation wheel. It paraphrases what you'll say, and even tells you how you'll say it. The thing I'm most curious about is how they're treating the combat in the console versions, since I play on a 360. I also like how BioWare is breaking their mold with the narrative this time. Sounds good, cause they've been using the same structure for years. And I'm glad they're importing decisions from the first one, even though you're a different person.


It's kinda funny, really. Bioware has used the same game making strategy for years and people shout, "change it up!"

So they do just that and now everyone's saying, "Woah! wait minute...what the hell do you guys think you're doing?"

Modifié par slimgrin, 17 juillet 2010 - 05:20 .


#38
Bryy_Miller

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March will not get here soon enough.

#39
b09boy

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slimgrin wrote...

It's kinda funny, really. Bioware has used the same game making strategy for years and people shout, "change it up!"

So they do just that and now everyone's saying, "Woah! wait minute...what the hell do you guys think you're doing?"


I don't think many people, if any, are complaining about the narrative changes.

#40
javierabegazo

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Anyone else excited about the Combat Combinations like having a Warrior sunder armor to set them up for a Rogue Backstab?

#41
DanteCousland

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javierabegazo wrote...

Anyone else excited about the Combat Combinations like having a Warrior sunder armor to set them up for a Rogue Backstab?

Definitely, teamwork will now become alot more important rather than just having specific roles. e.g. he tanks, shes a healer etc. everyone now has to work together and interact.

#42
Lintanis

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 "Magic spells can now deal finishing blows, like making an ogre explode with crushing prison"  :devil::devil:

Ideal mages get finishing moves and customisation for the spells as well :wizard:, cant wait :)

Posted Image

#43
javierabegazo

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DanteCousland wrote...

javierabegazo wrote...

Anyone else excited about the Combat Combinations like having a Warrior sunder armor to set them up for a Rogue Backstab?

Definitely, teamwork will now become alot more important rather than just having specific roles. e.g. he tanks, shes a healer etc. everyone now has to work together and interact.

I'm super excited because combat just might be as cool as it was in Sacred Ashes




Especially looking forward to customized spells

#44
DanteCousland

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javierabegazo wrote...

DanteCousland wrote...

javierabegazo wrote...

Anyone else excited about the Combat Combinations like having a Warrior sunder armor to set them up for a Rogue Backstab?

Definitely, teamwork will now become alot more important rather than just having specific roles. e.g. he tanks, shes a healer etc. everyone now has to work together and interact.

I'm super excited because combat just might be as cool as it was in Sacred Ashes




Especially looking forward to customized spells



Sacred Ashes was a brilliant trailer and I totally agree, hopefully the combat will be more like that. The trailers coming out relatively soon (A month or so, hopefully we'll see something new combat wise then).

#45
Stefanocrpg_rev91

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DanteCousland wrote...


In Origins, party members would abandon the
Warden if he made decisions they did not like, resulting in players not
using certain party members even if they were the best ones to use for a
quest. This "meta-game" is gone in Dragon Age II. If a character
disagrees with the player's actions, they may still complain. However,
the player can now be openly hostile to party members and still unlock
combat bonuses, previously only available when the player established
positive relationships. [/list]

I missed this point, earlier.

Well, not like so much this. I mean, if one character really, really hate me I can't imagine why should he still remain with me, especially considering the timelinedeveloping in a decade.
I read that some of our decisions may still result in some of our companions leaving the party, and that is good. But I hope that somehow if someone really hate me won't stay with me for the whole ten years campaign, and that he find some way for leaving me alone of turn against me (Zevran, for example, could attack the player if he hadn't a high approval)...
Oh, and I hope I can decide to send away one companion every time I want, just like in Origins, or decide to take or not to take with me some characters, as I could do in the first Dragon Age with almost everyone (I could let Zevran join me or kill him or let him just go, I could ignore Sten and leave him to rot in his cell, I could killed Wynne, I could refuse Leliana's help...).

#46
Grommash94

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Stefanocrpg_rev91 wrote...

DanteCousland wrote...


In Origins, party members would abandon the
Warden if he made decisions they did not like, resulting in players not
using certain party members even if they were the best ones to use for a
quest. This "meta-game" is gone in Dragon Age II. If a character
disagrees with the player's actions, they may still complain. However,
the player can now be openly hostile to party members and still unlock
combat bonuses, previously only available when the player established
positive relationships. [/list]

I missed this point, earlier.

Well, not like so much this. I mean, if one character really, really hate me I can't imagine why should he still remain with me, especially considering the timelinedeveloping in a decade.
I read that some of our decisions may still result in some of our companions leaving the party, and that is good. But I hope that somehow if someone really hate me won't stay with me for the whole ten years campaign, and that he find some way for leaving me alone of turn against me (Zevran, for example, could attack the player if he hadn't a high approval)...
Oh, and I hope I can decide to send away one companion every time I want, just like in Origins, or decide to take or not to take with me some characters, as I could do in the first Dragon Age with almost everyone (I could let Zevran join me or kill him or let him just go, I could ignore Sten and leave him to rot in his cell, I could killed Wynne, I could refuse Leliana's help...).


It doesn't really say that they won't leave you. I just felt it meant that even if a character does not like you, you still get some benefits...which is interesting, imo.

#47
Saibh

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Grommash94 wrote...

Stefanocrpg_rev91 wrote...

DanteCousland wrote...


In Origins, party members would abandon the
Warden if he made decisions they did not like, resulting in players not
using certain party members even if they were the best ones to use for a
quest. This "meta-game" is gone in Dragon Age II. If a character
disagrees with the player's actions, they may still complain. However,
the player can now be openly hostile to party members and still unlock
combat bonuses, previously only available when the player established
positive relationships. [/list]

I missed this point, earlier.

Well, not like so much this. I mean, if one character really, really hate me I can't imagine why should he still remain with me, especially considering the timelinedeveloping in a decade.
I read that some of our decisions may still result in some of our companions leaving the party, and that is good. But I hope that somehow if someone really hate me won't stay with me for the whole ten years campaign, and that he find some way for leaving me alone of turn against me (Zevran, for example, could attack the player if he hadn't a high approval)...
Oh, and I hope I can decide to send away one companion every time I want, just like in Origins, or decide to take or not to take with me some characters, as I could do in the first Dragon Age with almost everyone (I could let Zevran join me or kill him or let him just go, I could ignore Sten and leave him to rot in his cell, I could killed Wynne, I could refuse Leliana's help...).


It doesn't really say that they won't leave you. I just felt it meant that even if a character does not like you, you still get some benefits...which is interesting, imo.


I hope they're different benefits.

In any case, since I don't know the plot of the game, it's hard to tell why they'd stay with you. I always thought it was weird character's would leave you when you and Alistair are the best hope for Ferelden, and how their personal, whiny feelings shouldn't get in the way--in some cases, it made sense. In others? Zevran, do you really hate me so much you'd rather die than be here? Or insisting he gets to keep his equipment because he "earned it" even though I never so much as allowed him to step foot out of camp. Ditto Wynne.

#48
Stefanocrpg_rev91

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Grommash94 wrote...

Stefanocrpg_rev91 wrote...

DanteCousland wrote...


In Origins, party members would abandon the
Warden if he made decisions they did not like, resulting in players not
using certain party members even if they were the best ones to use for a
quest. This "meta-game" is gone in Dragon Age II. If a character
disagrees with the player's actions, they may still complain. However,
the player can now be openly hostile to party members and still unlock
combat bonuses, previously only available when the player established
positive relationships. [/list]

I missed this point, earlier.

Well, not like so much this. I mean, if one character really, really hate me I can't imagine why should he still remain with me, especially considering the timelinedeveloping in a decade.
I read that some of our decisions may still result in some of our companions leaving the party, and that is good. But I hope that somehow if someone really hate me won't stay with me for the whole ten years campaign, and that he find some way for leaving me alone of turn against me (Zevran, for example, could attack the player if he hadn't a high approval)...
Oh, and I hope I can decide to send away one companion every time I want, just like in Origins, or decide to take or not to take with me some characters, as I could do in the first Dragon Age with almost everyone (I could let Zevran join me or kill him or let him just go, I could ignore Sten and leave him to rot in his cell, I could killed Wynne, I could refuse Leliana's help...).


It doesn't really say that they won't leave you. I just felt it meant that even if a character does not like you, you still get some benefits...which is interesting, imo.

I know, it doesn't say that all the things I wrote about won't be present anymore. ;)
I just wrote that I'd like these features to remain in DA2, and maybe even made in a better way.

#49
Hulk Hsieh

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"Consequences of decisions will be experienced much sooner because the game encompasses a larger span of time. If you save a city, it will be there later in the narrative; if the city is destroyed, the player can see how that affects the region."



I really like this one. Especially if some consquences afftect coming gameply choices heavily.






#50
Desyndra

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To be honest, I still don't see why I should be excited about this Hawke. If there is one thing I'm interested in, it is Flemeth's return.



So... no Blight, no ancient evil? I hope future leaks will reveal a few details about the conflict because the announcement and this article did not really whet my curiosity about the main hero.