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In the spirit of others that have been posting to this section of the forums I'm finally going to do this write up of my module that I'm working on. It's working title is "Reversal of Fortunes." This has a lot of the features that came from SoZ, so if you hated that game, you may not like this module either. To each their own. Also, since I currently sort of stink at creating areas, many community prefabs have been used so far.
RoF is a single-player module that is part action, part story, part hack & slash, and part strategy. Here's a quick paragraph about it:
" (Unnamed Kingdom) is a land nestled down the grand valley running between two large mountain ranges. Recently the local goblinoids, long a minor nuisance, have begun attacking outlaying towns in earnest. A bounty was put on the head of all goblinoids. It’s the type of thing that could make a young adventurer wealthy and many have rushed to make good and fill their pockets. The only problem is, you’re the goblin…"
This module is done from the opposite point of view - in it you play the role of the goblinoids and seek to take control of the human country (hence "Reversal of Fortunes"). It incorporates the use of an SoZ style Overland map for adventuring around in and a OC style Worldmap that I have altered to use as a "War Map."
At the start of the campaign, you will be allowed to create a single player character. This PC must be of the Goblin race (it will be the only one available). You will have the opportunity to select a "sub-race" as well. While the sub-race is not a true sub-race (they are all goblins), it serves to give a little distinction between the various base life-types of goblins (a strong one, a dexterous one, etc.). Alignment choices have been restricted to not allow any "Good" alignment type, and, due to this, no class that requires a "good" alignment will be available as a choice. In a similar fashion, the "good" aligned deities/gods have been removed as an applicable choice.
There are a number of potential allies that can be gained throughout the campaign. The method of gaining their cooperation varies with the individual group, but on the average requires you as the PC to do something for them first. Some of these, upon getting them to join your cause, will unlock the ability to create a new PC (as per the SoZ party creation system) of their represented race. You can have a maximum of 4 player made PCs in your group (the original goblin PC plus up to 3 others). It is up to the player as to how they want to make up their party based on the currently available options and their personal tastes. Nothing says the player has to use more than their original PC, so they can solo if they want. When a new PC is first created and added to the party (and enters the game), they will be given experience points (XP) equal to that currently had by the main/goblin PC and the player can then level them up as they wish. This only happens when they are first created. If they are later removed from, and then added back to the party, they will remain at whatever experience total they had before leaving the party. They do not increase in XP while out of the party, nor do they get XP added when they rejoin the party.
The main story objective is to gather together an army and lead them against the "incursion" of those damnable humans and their allies. Throughout the campaign, you will have the opportunity to gather troops and deploy them for Battle in a strategy game fashion. You can have different types of troops (from various goblinoid races) that are either warriors, clerics (shamans) or mages (witch-doctors). Occasionally you will have access to "special" allies that you can call on for a set period of time before they are no longer available (one or more battles). The game is "won" when you successfully capture and occupy the enemy capital city.
The battles themselves are done through the use of Nytir's "Battle System" scripts which has large scale battles that potentially incorporate dozens of creatures all battling each other at the same time. I have used those as a base and altered it so that it is used through custom GUIs instead of it's original conversation driven options. The scripts were altered to dynamically load the percentages based off your troop deployments. So, for example, if you deploy 100 total troops, 27 of type A, 33 of type B, and 40 of type C, once the Battle starts, your type A troops will have a 27% chance of spawning into the fight (33% for B, and 40% for C). These percentages will change as troops die off (see the guide that comes with Nytir’s "Battle System" to get an explanation of this).
You can dictate the exact troop makeup that you want to deploy for attack on an enemy target as well as the make up of those forces stationed at a location you have taken control of. There are various ways of gaining additional troops assets and for gaining "Command Points" which can be spent by the player to improve the efficiency of their deployable or stationed forces. Before making an attack, you can opt to send a scout for recon of the enemy defenses. Also, the player can go there themselves beforehand and stage the battle grounds to give themselves an advantage (things like simply seeing the area layout, to setting traps and sabotaging the enemy Siege Weapons before an upcoming Battle – providing you can remain undetected by the enemy).
Then again, the wars are not the only thing going on. Players will have the opportunity to adventure in the more traditional style via the Overland map and finish story line type quests. Some of these relate to the ability of gathering allies or military assets, while some are totally unrelated to that.
Of course this is all taking a massive amount of scripting work to get it to all function as I want it to. So far it's going ok. My latest script work revolves around the enemy AI as far as them deploying their own forces to reinforce their positions and attack player held ones.
Here are a couple pics of the War Map (work-in-progress):
Click Here
Click Here
Click Here
Modifié par _Knightmare_, 17 juillet 2010 - 05:06 .





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