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Is Arcane warrior any fun?


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#26
itsthis

itsthis
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I primarily use my AW as a steamroller. Flaming / Frost / Tele weapons is a must for the damage increase (I did away with Flaming). Combat Magic is a given, and Spell Might is useful for buffing your elemental damage increase. Also stun spells are useful for keeping the people in check (Prison / Paralyse). Force Field for isolating powerful foes to be dealt with later. Make sure you equip the AW with a magic staff plus a melee weapon for Combat Magic to make sense. For me I enchant the melee weapons (Sword+Dagger for my AW) with flame for even more DPS. Nice to have heal for self rejuvenation too. I didn't bother too much defensively to maximize offense, so prepare to heal more often going this way.

As for armor, I stick with the light variety to make sure spells are still available.

However, I always have the dual mage setup (Morrigan or Anders) so my preference might be different than yours (for efficiency sakes)

Monkey: Battlemage's Hand of Winter is... ugh. Anders and my AW both have the HoW, and bam, 6 Shrieks with about 50 hp before we even started.

Modifié par itsthis, 25 juillet 2010 - 09:31 .