Pages 1-2
Introduction
* Dragon Age is a multifaceted story, Dragon Age II marks a shift to another facet; while the Grey Warden quelled the Blight in Ferelden, other people across Thedas had their own adventures.
* Dragon Age II takes place in a new region, with a new hero and story.
* The new hero's tale begins in Lothering.
Pages 3-4
Lead-in
* BioWare is one of the premier RPG developers in the world, gamers embraced Dragon Age: Origins' old-school aesthetic because of BioWare's skillful implementation.
* BioWare views Dragon Age as an enduring property with multiple installments, knows that old-school mechanics can't be counted on forever.
* Dragon Age II more than a sequel, establishes a new identity for the Dragon Age universe, no longer bound by being a spiritual successor to another series.
* Executive Director Mark Darrah: "At the core, what we're doing is trying to give Dragon Age a shot of adrenaline. It means amping everything up... but keeping what already works."
* Dragon Age II will not leave behind its roots, just allows players to experience elements in new ways and expand lore.
"The Champion"
* Hawke is a legend in his time, Champion of Kirkwall; like all legends, his history is shrouded in mystery and rumor. He escaped Lothering as it was destroyed and fled to Kirkwall. What Hawke did between his escape and his rise to prominence is covered by Dragon Age II.
* No "ancient evil you have to defeat", the game revolves around the question of who Hawke is that is answered by player decisions.
* Hawke is a more defined character than the Warden from the previous game. He/she is human, but this allows BioWare to provide voice acting for the character, a cue taken from BioWare's Mass Effect franchise. BioWare felt limited by keeping the Warden mute.
* Dragon Age II will use a conversation system similar to Mass Effect, players will select dialogue options from a wheel. An icon at the wheel's center illustrates an option's intent, like aggressive or sarcastic.
"Consistent Universe"
* Mass Effect let players carry over decisions between games, Dragon Age players can expect a similar level of consistency from Dragon Age II.
* Choices the Warden from the first game made are reflected in the sequel, such as who is ruling Ferelden and who killed the Archdemon.
* BioWare's goal is to let decisions carry across different platforms as well. Executive Director Mark Darrah: "...If you played the first game on PC and the second game on console, we'd be able to react to your choices."
* Dragon Age II has an established canon if the player has not completed the first game.
Notable Image Captions
* Will we see any character from Origins in Dragon Age II? "We are certainly not done with Morrigan's story," hints lead designer Mike Laidlaw. "I can say that."
* Darkspawn are still a threat in Dragon Age II, but they are less dangerous without an archdemon to lead them.
Pages 5-6
"A Story in Pieces"
* Major goal of the game is to expand the player's understanding of the universe as a whole.
* Story will span 10 years of Hawke's life, new format has allowed BioWare to "mess around" with the narrative structure of their previous games: go through the intro, beat stand-alone areas, then play the final mission.
* Hawke's adventures occurred in the past, are being retold in the present where Hawke is already Kirkwall's champion.
* Story is essentially a conversation between a male dwarf named Varric and a female Chantry Seeker. At the time, the world is on the brink of war; the Seeker believes that by understanding Hawke's actions, she can prevent the war. Varric is a reluctant narrator of Hawke's story.
Notable Image Captions
* Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle.
[*]Credits goes to user "Commdor" in Dragon Age Wikia. This is taken from his personal blog.
Modifié par snfonseka, 17 juillet 2010 - 01:19 .





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