sakera wrote...
Cool thanks, will have to try some of those ... in all honesty I kinda got forced into the bard part of my character, because I figured out too late why I wasn't advancing in Warlock was because of an alignment shift ... bard was all it would let me take when it blocked warlock ... but it hasn't been that bad though ...
I had the same problem with my first OC play through. Didn't even notice the alignment slip until it was to late and I think I went Rogue or something a few levels and just started over with a new Palidin char and played it through. I realy hate some of the alignment choiises they have. Like my NE Warlock Tief saved the idiot brothers cause in his mind the more he can get to fight means more time he could loot and steal while every one is distracted, it wasn't a good act, it was something for the better of his own goal. You know to save his own butt and better his own pockets. Now if I killed them than I can see getting the evil points....but hay why kill perfectly good cannon fobber?
I been tempted to make a new Tiefling Warlock kinda in the line of some of those options he posted, haven't realy did a good Tiefling play through of any of the models yet.....(good as in good fun play, not alignment as I tend to play NE most the time).
I realy think NE is the bastard child of alignment choises as it's realy the free for all choise, cause what ever you do to better yourself is all good. Even if your a Rogue in a party of good chars (like one TT game the DM wouldn't allowed evil, but allowed me in)...what is good for the party was allso most the time good for me. Just had to put up with that pesky Goodie tooshoe Dwarf that allways made me give account exactly what I was doing when I snuck off a few rounds ago and came back with pockets full, a grin on my face, and the head bad guy laying dead in his cavern.....Now that is my fav Half-Elf to ever play, Zaris The Hand (he even clipped his ears so he looked more human to throw people off.)