Lower Ruins Boss Fight - Impossible!
#1
Posté 17 juillet 2010 - 03:16
After you've done the ritual and gotten that item from that elven ghost, I continued on further into the Lower Ruins, passed the Fire traps and eventually to this second large door that led into an impossible boss fight.
The boss is a mage of sorts, that appears from the floor and starts casting spells. The room has 4 large circular shapes on the floor with a fifth circle in the center. The mage appears from one of these circles and will teleport to another one the second I get close to him. He will also coat the current (previous) circle in a lightning inferno of sorts and summon 3-4 skeletons to fight for him.
How do I defeat this boss? I can't even go near him without wiping in seconds. I'm level 8-9 and I use a Human Rogue (Cousland), Alastair, Morrigan and my Wardog "Toggle".
Thanks for any input.
#2
Posté 17 juillet 2010 - 03:23
Or, if you're a rogue archer, you can put Morrigan and yourself on the mage and Alastair and Toggle on the skeletons as he summons them.
#3
Posté 17 juillet 2010 - 03:27
#4
Posté 17 juillet 2010 - 03:29
#5
Posté 17 juillet 2010 - 03:31
Even my Sword-and-Board Warrior completely unspecced for archery threw on a random shortbow and fired away. That Arcane Horror (I think it was called that) is not that strong with everyone blasting away, but is unpleasant to chase with melee.
Consider using the "H" key as well to avoid having your Wardog going in and aggroing the skeletons from the sides if you are still having trouble.
Modifié par MarshalMeLee, 17 juillet 2010 - 03:31 .
#6
Posté 17 juillet 2010 - 03:34
Aha - good to know.Trystz wrote...
Send your melee to the next circle in the chain, then send a ranged to activate the current circle he is in. He'll teleport to the next circle and your melee can beat him up. The circles activate when you cross them, so if you're already in them when he teleports, he won't teleport again.
#7
Posté 17 juillet 2010 - 03:41
lol, did I just pwn myself?
Anyways, Thanks again.
Modifié par Fricke, 17 juillet 2010 - 03:42 .
#8
Posté 17 juillet 2010 - 04:19
DWSmiley wrote...
Aha - good to know.Trystz wrote...
Send your melee to the next circle in the chain, then send a ranged to activate the current circle he is in. He'll teleport to the next circle and your melee can beat him up. The circles activate when you cross them, so if you're already in them when he teleports, he won't teleport again.
Very good to know. I was having reservations about this fight, but this should fix all of them. Though the fact that I'll be wearing Massive Armor while trying to fire a bow will be kind of annoying. I'll probably need to bring a lot of Health Poultices.
#9
Posté 17 juillet 2010 - 10:14
DWSmiley wrote...
Aha - good to know.Trystz wrote...
Send your melee to the next circle in the chain, then send a ranged to activate the current circle he is in. He'll teleport to the next circle and your melee can beat him up. The circles activate when you cross them, so if you're already in them when he teleports, he won't teleport again.
Wow, I've whacked that Arcane Horror 3 times and never knew that bit about the circles! Thanks Trystz. To anyone else who's having trouble with this dude, Glyph of Paralysis (an easily-learnt first-tier spell) on a mage with high enough spellpower will hold the Horror long enough for your melee types to gangbang him.
Modifié par saruman85, 17 juillet 2010 - 10:14 .
#10
Posté 17 juillet 2010 - 10:49
#11
Posté 18 juillet 2010 - 02:42
#12
Posté 18 juillet 2010 - 06:54
Elhanan wrote...
I think this is the one with,"I Hate Mana-Clash" written on the back of his robes; uncertain.....
Don't hate the player, hate the broken game
#13
Posté 18 juillet 2010 - 09:01
chefbobby203 wrote...
Elhanan wrote...
I think this is the one with,"I Hate Mana-Clash" written on the back of his robes; uncertain.....
Don't hate the player, hate the broken game
Game ain't broken; neither is the player. I have beaten said mage at range using mundane arrows, but I had to discover that tactic myself. Mana Clash sure can speed it up a bit, but is far from required.
#14
Posté 18 juillet 2010 - 12:47
#15
Posté 18 juillet 2010 - 02:02
soteria wrote...
Well, I kinda disagree. I think the game is broken, in that case. That boss fight has a lot of potential, but the fact that you can shoot arrows and use staff attacks far beyond spell range means that the easiest way to win is just to shoot it to death from long range. It's sad, because otherwise that would be one of the most interesting boss fights in the game.
Did you use tthis tactic the first time? Or did you discover it thru hard knocks? Or by walkthrough?
My point is that the game allows a way to overcome this adversity, but it cannot be expected to overcome us sharing this info. If this foe, or another becomes so difficult that the walkthrough info becomes required reading, then the game can be discouraging for many rather than fun.
So he has a weak point in his armor. The fun part of the game is discovering it for the Player. And for those that are up for the challenge, do not use the easy way for the win.
#16
Posté 18 juillet 2010 - 03:59
#17
Posté 18 juillet 2010 - 06:22
Point for both of us is discovering the answers for ourselves; devising tactics that work for us, and in your case, making them available to help others If another bypasses the self-testing and uses another's tactics, then of course it will be easy. But for those that try it on their own before looking for answers, the encounter still offers a challenge; hence this thread.
#18
Posté 18 juillet 2010 - 10:27
I did. No D&Der with a sprinkling of common sense would ever go anywhere without a ranged weapon. Bioware knows this.Did you use tthis tactic the first time?
I think this fight is broken in the sense that this Horror should be casting AoE's on the player's party if they switch to ranged attacks. For some reason it never seems to cast the spell on the players, only on its immediate surroundings(!?).
Mana Clash is worth its weight. For four levels it better be, since none of the other spells in the tree are particularly useful. In nightmare it's also not fullproof, if it gets resisted you just lost 4 levels worth of toil for that particular battle. Not to mention losing four levels worth of toil on any battle that doesn't have a mage.
So it better work as is.
Modifié par TBastian, 18 juillet 2010 - 10:39 .
#19
Posté 19 juillet 2010 - 12:30
I think this fight is broken in the sense that this Horror should be casting AoE's on the player's party if they switch to ranged attacks. For some reason it never seems to cast the spell on the players, only on its immediate surroundings(!?).
That's because you're fighting from outside casting range. You can shoot a bow farther than you can fire off a spell or a special, which doesn't make a heck of a lot of sense. You would think it would be your "special" shots with a little more oomph would fly farther, and normal shots would be weaker and closer range.
#20
Posté 19 juillet 2010 - 12:34
#21
Posté 19 juillet 2010 - 01:30
#22
Posté 19 juillet 2010 - 02:06
#23
Posté 19 juillet 2010 - 02:26





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