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Lower Ruins Boss Fight - Impossible!


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#1
Fricke

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All I found on Lower Ruins threads was about beating that elven ritual, so here goes:

After you've done the ritual and gotten that item from that elven ghost, I continued on further into the Lower Ruins, passed the Fire traps and eventually to this second large door that led into an impossible boss fight.

The boss is a mage of sorts, that appears from the floor and starts casting spells. The room has 4 large circular shapes on the floor with a fifth circle in the center. The mage appears from one of these circles and will teleport to another one the second I get close to him. He will also coat the current (previous) circle in a lightning inferno of sorts and summon 3-4 skeletons to fight for him.

How do I defeat this boss? I can't even go near him without wiping in seconds. I'm level 8-9 and I use a Human Rogue (Cousland), Alastair, Morrigan and my Wardog "Toggle".

Thanks for any input.

#2
Tryst

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Send your melee to the next circle in the chain, then send a ranged to activate the current circle he is in. He'll teleport to the next circle and your melee can beat him up. The circles activate when you cross them, so if you're already in them when he teleports, he won't teleport again.



Or, if you're a rogue archer, you can put Morrigan and yourself on the mage and Alastair and Toggle on the skeletons as he summons them.

#3
DWSmiley

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Stay on the stairs and use ranged attacks (other than cold or nature). Or if Morrigan has Paralysis Explosion, you can paralyze him long enough for Alistair and Dog to get to him.

#4
Fricke

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Ok cool, thanks guys. I'll try to see if I get some better survivability from that ;-)

#5
MarshalMeLee

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Switching everyone to range is pretty much the key.

Even my Sword-and-Board Warrior completely unspecced for archery threw on a random shortbow and fired away. That Arcane Horror (I think it was called that) is not that strong with everyone blasting away, but is unpleasant to chase with melee.

Consider using the "H" key as well to avoid having your Wardog going in and aggroing the skeletons from the sides if you are still having trouble.

Modifié par MarshalMeLee, 17 juillet 2010 - 03:31 .


#6
DWSmiley

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Trystz wrote...

Send your melee to the next circle in the chain, then send a ranged to activate the current circle he is in. He'll teleport to the next circle and your melee can beat him up. The circles activate when you cross them, so if you're already in them when he teleports, he won't teleport again.

Aha - good to know.

#7
Fricke

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HAHA!!! Seriously Trystz, that just made my day. I did exactly like you said and, although I spent up all my Lesser potions and a Lyrium potion (although that's the right situation you save it all up for, anyways) The mage went down on the FIRST TRY!

lol, did I just pwn myself? Posted Image

Anyways, Thanks again.

Modifié par Fricke, 17 juillet 2010 - 03:42 .


#8
swk3000

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DWSmiley wrote...

Trystz wrote...

Send your melee to the next circle in the chain, then send a ranged to activate the current circle he is in. He'll teleport to the next circle and your melee can beat him up. The circles activate when you cross them, so if you're already in them when he teleports, he won't teleport again.

Aha - good to know.


Very good to know. I was having reservations about this fight, but this should fix all of them. Though the fact that I'll be wearing Massive Armor while trying to fire a bow will be kind of annoying. I'll probably need to bring a lot of Health Poultices.

#9
saruman85

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DWSmiley wrote...

Trystz wrote...

Send your melee to the next circle in the chain, then send a ranged to activate the current circle he is in. He'll teleport to the next circle and your melee can beat him up. The circles activate when you cross them, so if you're already in them when he teleports, he won't teleport again.

Aha - good to know.


Wow, I've whacked that Arcane Horror 3 times and never knew that bit about the circles! Thanks Trystz. To anyone else who's having trouble with this dude, Glyph of Paralysis (an easily-learnt first-tier spell) on a mage with high enough spellpower will hold the Horror long enough for your melee types to gangbang him.

Modifié par saruman85, 17 juillet 2010 - 10:14 .


#10
mousestalker

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I'm lazy so I usually just set everyone in the party up with ranged attacks and shoot him from the stairs. It takes a while, but he drops eventually.

#11
Elhanan

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I think this is the one with,"I Hate Mana-Clash" written on the back of his robes; uncertain.....

#12
chefbobby203

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Elhanan wrote...

I think this is the one with,"I Hate Mana-Clash" written on the back of his robes; uncertain.....



Don't hate the player, hate the broken game

#13
Elhanan

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chefbobby203 wrote...

Elhanan wrote...

I think this is the one with,"I Hate Mana-Clash" written on the back of his robes; uncertain.....


Don't hate the player, hate the broken game


Game ain't broken; neither is the player. I have beaten said mage at range using mundane arrows, but I had to discover that tactic myself. Mana Clash sure can speed it up a bit, but is far from required.

#14
soteria

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Well, I kinda disagree. I think the game is broken, in that case. That boss fight has a lot of potential, but the fact that you can shoot arrows and use staff attacks far beyond spell range means that the easiest way to win is just to shoot it to death from long range. It's sad, because otherwise that would be one of the most interesting boss fights in the game.

#15
Elhanan

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soteria wrote...

Well, I kinda disagree. I think the game is broken, in that case. That boss fight has a lot of potential, but the fact that you can shoot arrows and use staff attacks far beyond spell range means that the easiest way to win is just to shoot it to death from long range. It's sad, because otherwise that would be one of the most interesting boss fights in the game.


Did you use tthis tactic the first time? Or did you discover it thru hard knocks? Or by walkthrough?

My point is that the game allows a way to overcome this adversity, but it cannot be expected to overcome us sharing this info. If this foe, or another becomes so difficult that the walkthrough info becomes required reading, then the game can be discouraging for many rather than fun. 

So he has a weak point in his armor. The fun part of the game is discovering it for the Player.  And for those that are up for the challenge, do not use the easy way for the win.

#16
soteria

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The first time I did the fight, I used brute force and finally brought him down after chasing him around all the circles--he stops teleporting if you get his health low enough, though the skeletons are a pain to deal with. The second time, I did something like what Trystz suggested since I had figured out how the fight worked. The third time I was a mage and I realized out I could just use staff attacks while healing myself. I strongly disagree with the comment, "so he has a weak point in his armor." The weak spot in his armor is already being in the circle he's going to teleport to and being there early--using ranged attacks to bring him down breaks the fight in the same way luring single enemies out of a group breaks a fight, and it's one of the many reasons the game is a lot easier than I believe Bioware thought/thinks it is.

#17
Elhanan

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I never used those circles;lightning storm had me remain at distance, and then I saw I was doing fine. Just had to hold Alistair from closing.

Point for both of us is discovering the answers for ourselves; devising tactics that work for us, and in your case, making them available to help others If another bypasses the self-testing and uses another's tactics, then of course it will be easy. But for those that try it on their own before looking for answers, the encounter still offers a challenge; hence this thread.

#18
TBastian

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Did you use tthis tactic the first time?

I did. No D&Der with a sprinkling of common sense would ever go anywhere without a ranged weapon. Bioware knows this.

I think this fight is broken in the sense that this Horror should be casting AoE's on the player's party if they switch to ranged attacks. For some reason it never seems to cast the spell on the players, only on its immediate surroundings(!?).

Mana Clash is worth its weight. For four levels it better be, since none of the other spells in the tree are particularly useful. In nightmare it's also not fullproof, if it gets resisted you just lost 4 levels worth of toil for that particular battle. Not to mention losing four levels worth of toil on any battle that doesn't have a mage.
So it better work as is.

Modifié par TBastian, 18 juillet 2010 - 10:39 .


#19
soteria

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I think this fight is broken in the sense that this Horror should be casting AoE's on the player's party if they switch to ranged attacks. For some reason it never seems to cast the spell on the players, only on its immediate surroundings(!?).


That's because you're fighting from outside casting range. You can shoot a bow farther than you can fire off a spell or a special, which doesn't make a heck of a lot of sense. You would think it would be your "special" shots with a little more oomph would fly farther, and normal shots would be weaker and closer range.

#20
Ken555

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I jst made all my Warriors and Rogues rush at the Skeletons while Morrigan fired spells at the Arcane horror, However he was one tough cookie. Arcane bolts hits a fair amout of Damage on it though.

#21
chefbobby203

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I like to tank n spank him and aoe the skeletons. At a low level this tactic would probably not work(war cry helps because you can knock him over from range - and the skeletons). Once he hits all the circles he'll stop teleporting and you can kill him fairly easily. I've tried just mana clashing him from a distance before, but it feels like I'm not even playing the game when I do that

#22
FBG_Loke

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Wow, just did this fight today before seeing this thread. I was sort of shocked to find a post with "impossible fight" referring to this one. I thought it was cake. But after reading this, I realize I just got lucky with my tactics. I never even knew this thing would teleport. I had my AW/BM cast a Crushing Prison right away while Morrigan fired a Mana Clash. Lelianna was reigning arrows and Wyne was using her staff. Thing dropped in about 5 seconds. And I didn't even trigger the skeletons, I guess because I hadn't moved down enough to do so. Sort of disappointed it seemed so easy. :-(

#23
lizzbee

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Weird-- I never knew he teleported around the circles, or that there were real strategies to this boss. I've always switched everyone to ranged attacks, and just blasted away from the stairs. Takes all of a minute, at the most, and but for the occasional bit of fire sent my way, everyone's at near full health by the end. One of these days, I'll have to try to take it down with swords...