I remember that there was a mod for KotOR2 that made a particular scene play using the game engine, instead of playing the .bik file.
Is there any way to make Dragon Age do this for scenes like Zevran's Introduction?
Cutscenes and .BIK files
Débuté par
Galatean
, juil. 17 2010 03:34
#1
Posté 17 juillet 2010 - 03:34
#2
Posté 17 juillet 2010 - 10:02
Not at present. The source file cutscenes are there, but many of the animations used are not included in the public release of the toolset and thus the models just default to a blank pose. I requested that we get these a while back but it's kind of a low priority I suppose.
If we did have these animations, it would be possible. The shots from these scenes are all in individual cutscene files, but someone could theoretically stitch them together. It would really run like a dog though for things like the battle of Ostagar. Like a dog who is frozen in time.
If we did have these animations, it would be possible. The shots from these scenes are all in individual cutscene files, but someone could theoretically stitch them together. It would really run like a dog though for things like the battle of Ostagar. Like a dog who is frozen in time.
#3
Posté 18 juillet 2010 - 02:18
Alternatively, someone could fix up the actors that have missing animations with substitutes. But that would be pretty time consuming and it wouldn't match the originals precisely.
#4
Posté 18 juillet 2010 - 02:53
Ah. Thanks anyway.
I was really just looking for a way to use things like the DA Redesigned mod without the cutscene characters looking completely different from the actual in-game ones, so I'd probably have left the Ostagar scene as-is, anyway.
I do hope they do eventually release them, though, since the game engine will likely scale better to higher resolutions than the videos. That way the game's appearance wouldn't age so quickly.
I was really just looking for a way to use things like the DA Redesigned mod without the cutscene characters looking completely different from the actual in-game ones, so I'd probably have left the Ostagar scene as-is, anyway.
I do hope they do eventually release them, though, since the game engine will likely scale better to higher resolutions than the videos. That way the game's appearance wouldn't age so quickly.





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