Baldur's gate must have mods?
#1
Posté 17 juillet 2010 - 05:02
I just bought a copy of Baldur's gate 1 & 2 and all the expansions and I'm wondering if there are any must have mods for these games.I heard that Tutu and Trilogy are good mods,but which one is better?
Thanks
#2
Posté 17 juillet 2010 - 05:28
#3
Posté 17 juillet 2010 - 05:44
(Note that the G3 Fixpack needs to be installed before BGT.)
Without the BG1 NPC mod the BG1 NPCs are silent and not very sociable. If you're used to modern CRPGs this isn't very entertaining. EasyTutu or BGT is required for the BG1 NPC mod (and the majority of the BG1 mods) and also smooth out some of the rough edges of the first version of the Infinity Engine. Both mods also contain bug fixes for BG1 and are more comprehensive than the stand-alone BG1 fix mods. The G3 Fixpack fixes countless bugs in BG2.
Modifié par Irrbloss, 17 juillet 2010 - 05:54 .
#4
Posté 17 juillet 2010 - 07:13
Neither Tutu or Trilogy is better than the other. It's preference.
I suggest you complete the game once in its unmodded state before adding mods, because otherwise, you will not be getting the true, authentic Baldur's Gate experience. And if you never learn the true experience (or at least make a solid effort at experiencing it first), how will you truthfully know what mods you would like to apply to improve the experience?
#5
Posté 17 juillet 2010 - 07:19
Wheels of Prophecy
#6
Posté 17 juillet 2010 - 11:58
#7
Posté 18 juillet 2010 - 01:05
Humanoid_Taifun wrote...
Spell50, Candlekeep-Be-Gone, Dungeon-Be-Gone, SCS, SCS2, Ascension, Longer Road, Valen and possibly RE, if you are that kind of person.
Do you really think the "be-gone" mods are must-haves for someone playing for the first time?
#8
Posté 18 juillet 2010 - 02:26
Humanoid_Taifun wrote...
Spell50, Candlekeep-Be-Gone, Dungeon-Be-Gone, SCS, SCS2, Ascension, Longer Road, Valen and possibly RE, if you are that kind of person.
Anyone playing BG1 and BG2 for the first time with the be-gone mods would be lost in the story and the SCS and SCS2 mods would make it much harder then it needs to be for someone new to the game.
#9
Posté 18 juillet 2010 - 08:47
#10
Posté 21 juillet 2010 - 12:24
It does have the big advantage of making installation of other mods a doddle.
#11
Posté 21 juillet 2010 - 10:08
I also like enhanced undead part in bg 2 tactics mod. the lesser undead start to have some basic innate abilities which force you to actually prepare to fight them appropriately: fear removal and such.
Modifié par mad cat from hell, 21 juillet 2010 - 10:09 .
#12
Posté 26 juillet 2010 - 05:37
#13
Posté 26 juillet 2010 - 06:05
Sorry, the BG1 engine can't support anything but the most rudimentary mods. It is severely lacking in features and many/most mods requiring Tutu or BGT couldn't be adapted for BG1 even if the author cared for it (and most don't).dragon_83 wrote...
I'm not familiar with the SCS mod, but I've read that it is only compatible with a Tutu/BGT modded game. Thing is, I have never used neither Tutu, nor BGT (I just don't like mixing BG1 and 2). Is there a way to use SCS anyway? Or maybe there are other mods that do the same thing?
Modifié par Irrbloss, 26 juillet 2010 - 06:14 .
#14
Posté 30 juillet 2010 - 10:11
#15
Posté 30 juillet 2010 - 10:13
Irrbloss wrote...
Sorry, the BG1 engine can't support anything but the most rudimentary mods. It is severely lacking in features and many/most mods requiring Tutu or BGT couldn't be adapted for BG1 even if the author cared for it (and most don't).dragon_83 wrote...
I'm not familiar with the SCS mod, but I've read that it is only compatible with a Tutu/BGT modded game. Thing is, I have never used neither Tutu, nor BGT (I just don't like mixing BG1 and 2). Is there a way to use SCS anyway? Or maybe there are other mods that do the same thing?
In terms of engine ability, BG1 can't do all that much compared with BG2, but there are many mods which are far from rudimentary for it which do other things, like large quest mods etc. No, you can't get SCS for BG1, but mods like Fields of the Dead and I think Dark Side of the Sword Coast do change AI a lot, and I can't remember but there may be a pure tactics one for BG1 too.
#16
Posté 30 juillet 2010 - 12:34
#17
Posté 31 juillet 2010 - 09:03
Same here.nimzar wrote...
Um, well the no "You must gather your party before venturing forth" VO is something I cannot do without now. Though I would suggest playing through BG1 with the VO just so you can experience it.
#18
Posté 31 juillet 2010 - 12:45
#19
Posté 09 août 2010 - 05:15
#20
Posté 09 août 2010 - 08:42
#21
Posté 10 août 2010 - 01:05
thanks that is a huge help.dragon_83 wrote...
http://www.pocketplane.net and http://www.gibberlings3.net/ are pretty much the 2 biggest sites that contain mods to every Infinity engine games. Highly recommended places.
#22
Posté 10 août 2010 - 02:30
There is no such thing as a "must have" mod. Bethesda games are the type that I believe are enhanced so greatly by mods that I would suggest that there are indeed must-have mods - but Baldur's Gate is not a Bethesda title.
Hrrrrrrr, this prolly applies to those of us who have the..nostalgia buff when playing it. Those who have never played these lovely games before 2010, not so much. It is very easy to imagine average fan of RPGs deeming unmodded BG I as too hack n' Slash oriented. It has far too little dialogue(ofc, this is subjective)and much of existing dialogue is hastily written and poor. Banter packs,NPC project and Friendship mods really give a soul to the game. Something that doesn't get underlined often enough is the jaw dropping quality these mods offer. Characters&their dialogue is, generally speaking,written incredibly well. At worst it is perfectly comparable to typical official banter. At best it is far superior.
I have never tried Trilogy. Isn't Tutu by far more compatible with other major mods though? Maybe it is just the impression I have gotten.Neither Tutu or Trilogy is better than the other. It's preference.
As long as we speak of Baldur's Gate I, I'd strongly recommend doing the very opposite:p - At least if RP and character depth make large factors for you. Figure out what aspect(s)of game you deem important and head to Forums of any of the major modding groups and ask for recommendations. Personally, only things I tend to avoid are mods that hand out significant amounts of gear or XP, these change the experience too much for my taste.I suggest you complete the game once in its unmodded state before adding mods
When it comes to Baldur's Gate I, Tutu and many of the Tutu enchantments are absolute must haves imo. I'd never start a BG I without these:
BG1Tutu
BG1 NPC Project ("BG1Banter")
Xan's friendship path
You can find em here:
http://www.pocketpla...d=143&Itemid=98
Uhhh, in a nutshell, you need and want Tutu (Or Trilogy), no matter what you want and expect from the game! Rest is subjective.
Modifié par LTD, 10 août 2010 - 11:49 .
#23
Posté 10 août 2010 - 08:11
No. These days any mod worth playing works on both platforms. Additionally, there are more mods exclusive to BGT than there are mods exclusive to Tutu.LTD wrote...
Isn't Tutu by far more compatible with other major mods though?
#24
Posté 11 août 2010 - 02:44
No, play them vanilla.zghrv wrote...
I heard that Tutu and Trilogy are good mods,but which one is better?
Thanks
#25
Posté 11 août 2010 - 02:50
Dennis Carpenter wrote...
one other thing is there a central sight to download all this from like the community sight for NWN used to have
Used? It still does. For BG, though, there are quite a few different sites. As mentioned, however, Pocket Plane has links to most of the others, I think (and G3 is another good one). Note that most mods will require TuTu or BGT, though there are a handful of decent ones (BG1 Unfinished Business, BG1 Quest Pack, The Grey Clan, The Drizzt Saga, Fields of the Dead, Dark Side of the Sword Coast etc) which will work on plain old BG1.





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