I like Vetaran and below
#26
Posté 17 juillet 2010 - 08:34
#27
Posté 17 juillet 2010 - 08:36
I'm sorry, I can't hear you over the cheers of how awesome I am.NICKjnp wrote...
You two are blights to galactic purity!Pacifien wrote...
Insanity is child's play next to the mysterious level 6 difficulty setting.epoch_ wrote...
Anything but insanity is so boring.
#28
Posté 17 juillet 2010 - 08:37
Insanity is easy for a NG+ soldier in ME1, just immunity spam and you will eventually get it.
Hardcore is, in my opinion, the best difficulty to play on. It is hard enough to be a challenge but not cheap like insanity is. It makes using tactics a lot more important (flanking, cover fire) and is fast paced.
#29
Posté 17 juillet 2010 - 08:38
I've seen discussions of ME1 Insanity versus ME2 Insanity. I used to think ME1 Insanity was child's play until I loaded a save to check something during the Virmire mission. Think it was a combination of being unfamiliar with the controls again plus rediscovering how useless I could be with the sniper rifle, but that mission was not easy on Insanity.Mister Mida wrote...
I played on Insanity with ME2 once, but only because there was an achievement for it. Now that I've got all of ME2's achievement, I just stick to Veteran. I tried Insanity on ME, but was just impossible with a new character.
#30
Posté 17 juillet 2010 - 08:38
#31
Posté 17 juillet 2010 - 08:42
#32
Posté 17 juillet 2010 - 08:47
There has been a tweet by a bioware producer that the adepts are possibly getting a buff.Amyntas wrote...
I don't like the two highest difficulty settings because crowd control doesn't really work against the increased defenses and because you have to babysit your team all the time. For me, Veteran is just more fun to play. I wish Bioware would find a way to make the game challenging yet still keep crowd control useful and fun.
Suggestions for this by fellow forumites has been that either
A) A new armor set will be available, created mostly for adept. This is likely as the kestral armor is built for vanguards specifically.
heres hoping that they do release something for us adepts.
#33
Posté 17 juillet 2010 - 11:40
This is true of me as well. I only ventured into a harder difficulty a week or two ago (had to beat the game on hardcore to unlock Insanity, naturally) and I thought it was great. Going from Casual to Hardcore (and then Insanity) was certainly an experience.Landline wrote...
I typically play on easy, but I found insanity actually was a lot of fun for me.
#34
Posté 17 juillet 2010 - 11:57
I bet they'll make us pay fo it.rabidhanar wrote...
There has been a tweet by a bioware producer that the adepts are possibly getting a buff.Amyntas wrote...
I don't like the two highest difficulty settings because crowd control doesn't really work against the increased defenses and because you have to babysit your team all the time. For me, Veteran is just more fun to play. I wish Bioware would find a way to make the game challenging yet still keep crowd control useful and fun.
Suggestions for this by fellow forumites has been that either
A) A new armor set will be available, created mostly for adept. This is likely as the kestral armor is built for vanguards specifically.The developers might change the ability for biotics to effect people with defenses. Unlikely as it may seem, it really is not that hard to change, it is one code that dictates whether it effects them (on pc you can change it so that pull and such work through defenses, only instead of damaging the opponents health, they do the same damage against the defenses).
heres hoping that they do release something for us adepts.
#35
Posté 18 juillet 2010 - 12:54
#36
Posté 18 juillet 2010 - 01:14
Veteren and below: You can use different tatics and kill enemies faster.
Hardcore/Insanity: You are usually playing on a certain style, but you enjoy challenges more.
I started playing ME2 at casual, then I realized that it was boring and overkill, so I decided to jack it up to insanity and try it out. I guess it worked better for me.
#37
Posté 18 juillet 2010 - 04:18
I gotta contrast ME2 with ME1's Insanity, where you had enemies with frustratingly high HP, yet it could also be made trivial because biotics were too powerful. In ME2, most enemies on Insanity actually die pretty quickly when you coordinate the right powers and have good aim-to me the game really rewards maximizing the deadliness of Shepherd and her squad. Enemy defenses prevent powers from being too powerful, which is a major issue to balance when it comes to difficulty.
As it is, most powers have the ability work against any enemy. If enemies had no defenses on higher difficulties then we'd run into the problem where ME2s much shorter cooldowns (a good change imo) could trivialize tougher enemies. The only way to balance that would be to start making tougher enemies straight up immune to their effects, and making the player feel weaker, which is a bad way to balance difficulty.
I often don't play games on their highest difficulty, and certainly not as much as ME2. Of course, I don't think the difficulty is for everyone-the only way you can 'win' a singleplayer game is if you enjoy it, and the slim margin of error on Insanity can be frustrating. However, I will say that I think some of the criticism for Insanity comes from people who never get past the first few levels, which are the most frustrating at when you're just starting out, and don't keep going past Horizon, when Shepherd has enough levels to pick up some essential abilities.
#38
Posté 18 juillet 2010 - 04:34
You mean NG+ insanity with no squadmates or upgrades? I tried that one once on an engineer... couldn't get past the first fight on Purgatory (which is, admittedly, a really difficult fight, considering the options).Pacifien wrote...
Insanity is child's play next to the mysterious level 6 difficulty setting.epoch_ wrote...
Anything but insanity is so boring.
And to be on topic: I couldn't care less what difficulty people are playing/talking about, so long as they don't confuse me (i.e. "What are you talking about, shockwave is amazing!"). I'm just a fairly serious gamer and like challenges, so I play insanity; it's a good mix of difficulty without the keyboard-smashing difficulty of... err... a game with a badly designed difficulty hierarchy (basically any RTS).
#39
Posté 18 juillet 2010 - 04:40
#40
Posté 18 juillet 2010 - 05:03
WHATEVER.
#41
Posté 18 juillet 2010 - 05:04
Yeah I feel the same way; but ME2 doesn't make me do that, so I'm fine with playing on the highest difficulty. ME1 did, which is why I will only play that game at veteran or sometimes hardcore. I did it on insanity just to show (to nobody) that I could, but if it's not fun, I don't play it.NICKjnp wrote...
I'm a serious gamer as well... I just like to enjoy the game I'm playing.... and not be cursing at my tv.
In the end, it's whatever is fun for you; anyone who believes otherwise is delusional.
#42
Posté 18 juillet 2010 - 06:58
The purpose of difficulty settings is to cater to different types of gamers. This is called tiers of play.
See, I'm diamond league in starcraft 2, but do I give people who play in the silver league crap? No.
They obviously have fun playing the game, and being competitive with other players of their level is the key here.
'cos silver level players have no fun playing against me in starcraft 2, and I have no fun owning n00bs either.
So that's the bottom line.
If the "challenging but not frustrating" level is veteran for you, then that's where it's at.
The problem for me in Mass Effect 2 is, insanity is not challenging.
I.e. the tiers don't go high enough.
I did take to modding the game for awhile, but then decided I'm probably better off playing more starcraft.
#43
Posté 18 juillet 2010 - 07:34
The reason I play insanity is because while it may take you two hours to get past that one checkpoint, the satisfaction of winning is just that much greater. and after 5 odd insanity playthroughs, anything else feels too easy, and not like mass effect.
that being said, i hated insanity on ME1. I just never 'got' me1's clunky combat system the same way i've gotten ME2's... it was a nightmare.
#44
Posté 18 juillet 2010 - 09:07
Mx_CN3 wrote...
You mean NG+ insanity with no squadmates or upgrades? I tried that one once on an engineer... couldn't get past the first fight on Purgatory (which is, admittedly, a really difficult fight, considering the options).Pacifien wrote...
Insanity is child's play next to the mysterious level 6 difficulty setting.epoch_ wrote...
Anything but insanity is so boring.
And to be on topic: I couldn't care less what difficulty people are playing/talking about, so long as they don't confuse me (i.e. "What are you talking about, shockwave is amazing!"). I'm just a fairly serious gamer and like challenges, so I play insanity; it's a good mix of difficulty without the keyboard-smashing difficulty of... err... a game with a badly designed difficulty hierarchy (basically any RTS).
Level 6 means that enemies get a 10.000x health and shield modifier - you don't have enough ammo to kill only one of them.
#45
Posté 18 juillet 2010 - 09:27
Frankly I found Hardcore nuts. I am sticking with Veteran or lower. Lower defenetly for newer classes.
#46
Posté 18 juillet 2010 - 10:07
#47
Posté 18 juillet 2010 - 10:27
You realise you contradicted your statement the second you posted this, right?archurban wrote...
one word......
WHATEVER.
#48
Posté 18 juillet 2010 - 10:37
#49
Posté 18 juillet 2010 - 09:46
NICKjnp wrote...
Well... people on these forums think that someone isn't a true ME2 player unless they play on Insanity... I love the game and I hate Insanity. I have more fun on Veteran and below.
Unfortunately, you'll find this kind of e-penis crap on forums for any game. I remember the old C&C3 forums - you had a bunch of losers on there that thought having a higher standing in the online ladder gave them some sort of expectation for deference from other players.
I will say, though, that the diffculty levels in ME2 aren't well thought-out and hence have far less popularity you'd expect.
And yeah, I'm an Adept player, and I prefer the lower levels, purely because the adept only actually plays as intended on those levels.
#50
Posté 18 juillet 2010 - 09:48
numotsbane wrote...
I don't believe that insanity makes you play a certain way.
The reason I play insanity is because while it may take you two hours to get past that one checkpoint, the satisfaction of winning is just that much greater. and after 5 odd insanity playthroughs, anything else feels too easy, and not like mass effect.
that being said, i hated insanity on ME1. I just never 'got' me1's clunky combat system the same way i've gotten ME2's... it was a nightmare.
It depends on the class. Adepts have to adopt a very restrictive style that defeats the purpose of playing the class in the first place, but Soldiers barely notice the change.




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