JaegerBane wrote...
It depends on the class. Adepts have to adopt a very restrictive style that defeats the purpose of playing the class in the first place, but Soldiers barely notice the change.
I assume you mean singularity and light arms spamming? I admit it is effective, but you don't have to play that way, and singularity is great on any difficulty anyway.
on my Insanity NG+ I imported a shepard that I'd played on normal, which only had 3 pts in singularity (my first adept run-through, and i just didn't get singularity). I compensated with Area Reave, pull field + unstable warp/heavy throw (in many places you can throw enemies off the map, which makes warpslosions less necessary) and assault rifle spamming.
in almost every game and with every class, games with a shooting element will make you shoot more and take more damage on higher difficulties. for the same to happen in ME2 is, I feel, pretty natural.




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