Drasanil wrote...
I'd just feel rather cheated having some random human show up, kick down the door and play the Big Damn Hero, especially after all the hype and significance that was built up for Arlathan and the past in the Dalish origin and such.
Also this is just as a matter of personnal preference, but if Bioware were to do something with Arlathan I'd prefer the protoganist in question be an elf from Arlathan as opposed to a city or dalish elf, that way we'd get more of a first hand feel of what things are like and the survivors' attitudes to the rest of the world and other elves.
I do see the appeal of having a hero rise from Arlathan... but I would actually imagine you get get
less of the survivors' attitudes that way. I know this seems counterintuitive, but let me explain.
Firstly, unless Arlathan magically appears from... well, wherever it is now... the story is likely to be divided into "in Arlathan" and "not in Arlathan" sections. Getting to Arlathan isn't going to be an easy task, otherwise people would have found it before Hawke.
Now, because Arlathan has been separate from the rest of Thedas for so long, their knowledge and understanding of the rest of Thedas is going to be very limited and very much out of date. The most poignant thing is going to be that they're going to bear a huge grudge and hatred towards those that destroyed them and isolated them - they don't know the full extent of the racism towards elves and how their people are now shortlived. They haven't seen the elves truly fall from what they knew them as on the surface. Yet they're still going to bear hatred towards those that destroyed them, just like Kal-Sharok bears ill-will towards Orzammar for their abandonment.
So, as an elf in Arlathan, you're going to know little about the humans except for the hatred that you and your people bear towards them as a result of the destruction of the city long ago. That can be reinforced to some degree by the NPCs during the "in-Arlathan" stage of the game, but as soon as you leave Arlathan, that capacity is lost entirely unless you have one or more "story-teller" companions. You cannot have the player's character provide the exposition, because
the player has to have choice in their dialogue. So you're left with a party member providing that "insight", which is really bad, as that person ends up being a dull exposition-delivery character - see Legolas in the Lord of the Rings movies. Plus the player can ditch them and miss out on that anyway - unless you're advocating a forced NPC companion, which is also undesirable.
Additionally, an elf from Arlathan would be completely socially bereft when you arrive into "the real world". Players
(typically) don't like to roleplay an idiot, and that would happen to a degree if we were playing an elf from Arlathan. It'd be like you playing a clueless "Morrigan-in-the-city" character, who has very little understanding of the world or how to interact with people. Arguably, designers could potentially "ignore" this and have the player's character be a very quick learner... "So I give you gold coins and you give me items.. rightio!" and "Alienage? Enclosure for elves in cities? Okay, got it."... "So give me a run down on, let's see... darkspawn, blights, Grey Wardens, The Chantry, The Maker, templars, the countries..." You get the picture.
On the other hand, if you introduce a human character into Arlathan, you get the whole nine yards. You're suddenly invading their homeland, just like your kind did years before. Is it not enough that you destroyed their homeland once, threaten to shorten the lifespans of all their kind, killed many of their people and sent Arlathan to... the Maker knows where? Now, nearly 2000 years later, a human comes back to their city once again to bring destruction once again... I imagine that the bile and hatred that will be directed at that human, no matter how good or noble they might be, is going to be a stream of vile anger and vitriol. They may not confide their secrets to the human, but they're definitely going to display their opinions and emotions towards him/her.
As for the "Big Damn Hero" concept, you're going to get that regardless of whether you're playing a human or an elf. That's the whole point of an RPG, that you
do become the Big Damn Hero. Your background doesn't really matter if you're doing exactly the same thing.
Modifié par AmstradHero, 18 juillet 2010 - 06:28 .