Graphics worse than dragon age 1?
#201
Posté 18 juillet 2010 - 08:57
when I look at the screenshots, only one word comes to mind,and it's not realistic
#202
Posté 18 juillet 2010 - 08:59
Games4ever wrote...
Someone still needs fill me in on what kind of style they talk about when they say, new visual style
when I look at the screenshots, only one word comes to mind,and it's not realistic
Nor was DAO.
#203
Guest_slimgrin_*
Posté 18 juillet 2010 - 09:01
Guest_slimgrin_*
If only I could grow such noble facial hair.
#204
Posté 18 juillet 2010 - 09:03
Games4ever wrote...
Someone still needs fill me in on what kind of style they talk about when they say, new visual style
when I look at the screenshots, only one word comes to mind,and it's not realistic
Well, in that case, I guess the question is: what is realistic to you in a video game?
#205
Posté 18 juillet 2010 - 09:07
Bryy_Miller wrote...
Games4ever wrote...
Someone still needs fill me in on what kind of style they talk about when they say, new visual style
when I look at the screenshots, only one word comes to mind,and it's not realistic
Well, in that case, I guess the question is: what is realistic to you in a video game?
We're talking about graphic style, are you telling me you don't know what realistic looks are?
#206
Posté 18 juillet 2010 - 09:09
#207
Posté 18 juillet 2010 - 09:11
Games4ever wrote...
Someone still needs fill me in on what kind of style they talk about when they say, new visual style
when I look at the screenshots, only one word comes to mind,and it's not realistic

The GI article talks about the new artistic direction including angular design and the use of negative space. Other than that, we don't know.
#208
Posté 18 juillet 2010 - 09:12
Games4ever wrote...
Bryy_Miller wrote...
Games4ever wrote...
Someone still needs fill me in on what kind of style they talk about when they say, new visual style
when I look at the screenshots, only one word comes to mind,and it's not realistic
Well, in that case, I guess the question is: what is realistic to you in a video game?
We're talking about graphic style, are you telling me you don't know what realistic looks are?
I'm asking you to explain to me what your idea of 'realistic graphics' are.
#209
Posté 18 juillet 2010 - 09:19
Bryy_Miller wrote...
Games4ever wrote...
Bryy_Miller wrote...
Games4ever wrote...
Someone still needs fill me in on what kind of style they talk about when they say, new visual style
when I look at the screenshots, only one word comes to mind,and it's not realistic
Well, in that case, I guess the question is: what is realistic to you in a video game?
We're talking about graphic style, are you telling me you don't know what realistic looks are?
I'm asking you to explain to me what your idea of 'realistic graphics' are.
Let me give you an example or two, Witcher 2 or Call of Duty looks much more realistic than DA2
in fact,some games are aimed at children,others directed to adults,same way with movies
#210
Posté 18 juillet 2010 - 09:21
andar91 wrote...
Games4ever wrote...
Someone still needs fill me in on what kind of style they talk about when they say, new visual style
when I look at the screenshots, only one word comes to mind,and it's not realisticThe GI article talks about the new artistic direction including angular design and the use of negative space. Other than that, we don't know.
Only what we have seen so far
#211
Posté 18 juillet 2010 - 09:27
Games4ever wrote...
Bryy_Miller wrote...
Games4ever wrote...
Bryy_Miller wrote...
Games4ever wrote...
Someone still needs fill me in on what kind of style they talk about when they say, new visual style
when I look at the screenshots, only one word comes to mind,and it's not realistic
Well, in that case, I guess the question is: what is realistic to you in a video game?
We're talking about graphic style, are you telling me you don't know what realistic looks are?
I'm asking you to explain to me what your idea of 'realistic graphics' are.
Let me give you an example or two, Witcher 2 or Call of Duty looks much more realistic than DA2
Both look cartoony.
Even the most realistic looking games still look cartoony because graphics are not at a photo-realistic level yet.
in fact,some games are aimed at children,others directed to adults,same way with movies
I don't quite think Dragon Age was/is in the same category as Monkey Island or even Nancy Drew.
#212
Posté 18 juillet 2010 - 09:32
I told you how I fell about this new style,let it rest
#213
Posté 18 juillet 2010 - 09:41
#214
Posté 18 juillet 2010 - 09:49
#215
Posté 18 juillet 2010 - 09:57
You can take the most fantastical of images (persons, creatures or otherwise) and by increasing the amount of detail...allow them to take on a more "realistic" look.
DAO has a very detailed look, thus allowing the scenes to seem more realistic. They're not "clean" images, not smooth and plain like you see in KOTOR. There's an edginess to the art style of DAO that is gone from everything that's been shone about DA2.
Which stands to reason, they have a completely different graphic designer (a la Jade Empire) who's talent and vision is drastically different than who we had in DAO.
(self edit) ok while looking for examples of what I'm trying to say and explain I've decided that "realistic" is the WRONG term. Forgive me as I'm not an Art expert in terms...I just know what I like when I see it lol
Ok, I'm going to show 2 examples of fantasy art. One is much more "clean" (my term) and at the same time it seems more cartoony than the next.
The next is actually less detailed yet comes across as a much more "realistic" look imo
Which contradicts my previous assumption lol
What I think it boils down to is STYLE
In certain styles high lvl of detail CAN make for a more realistic look and feel and mood...in other styles you actually get a more fake/animated look the higher the detail. Paradox??? No simply style
here are the shots: take a look.
http://vallejo.ural....00/show.php?003

and then...
http://flimsyrationa...ight-frank.html

Two very different, distinct styles...both detailed in their own right, though one looking much more realistic than the other imo
The problem is...that there will be some who look at the paintings and reverse which ones look more real than the other to them. Thus the whole thing, the style becomes subjective, basically opinion based.
Perhaps there are some here that are more educated to the principles of painting and art than I am. I simply don't have the vocabulary to describe the differences that I see between each painting.
Just like I've been describing the DA2 shots as plastic, cartoony and less detailed. Maybe there's more appropriate terms for what I'm trying to describe. I don't know.
I do know that I prefer the Frazetta FAR more than the Boris painting.
Even though there is technically less detail in the Frazetta, it has a ton of more character and emotion and power...
The Boris is clean, and detailed in it's own way...though even so, comes across as more of a cartoon picture (look at the plainness of the knives)
So again I think it comes down to "style", and unfortunately I think the STYLE of DA2 is here to stay.
Which is sad imo, because what they had going with the original design was one of uniqueness and and emotion. There's not another game that I know of that comes close to the same look and feel of DAO.
While the screens of DA2 just seem like something we've seen before (or it's like) in many games...
Which is sad. I think the more fan and players who see what's in store are going to be disappointed with what they find.
Some will like it as we've seen here on the forums, but the majority of those who played DAO and enjoyed the art direction and style of the first are going to be surprised and shocked by the change.
Will that keep many from buying it? Maybe , maybe not...I'd expect most will want to play it for the story, as we're all fan of the setting and world now.
Will be interesting to see how the numbers shake out, and it'll be interesting to see a in-game video, and see what the general reaction is.
DA2 just might not be hitting the shelves as soon as we think lol
Time will tell
Modifié par Roland Aseph, 18 juillet 2010 - 10:07 .
#216
Posté 18 juillet 2010 - 10:07
#217
Posté 18 juillet 2010 - 10:07
Roland Aseph wrote...
Which stands to reason, they have a completely different graphic designer (a la Jade Empire) who's talent and vision is drastically different than who we had in DAO.
As I've said before, the Art Director for DA2 was actually Senior Artist for DAO. It stands to reason that he already had a significant input into the way DAO looked.
#218
Posté 18 juillet 2010 - 10:08
#219
Posté 18 juillet 2010 - 10:10
#220
Posté 18 juillet 2010 - 10:12
dbankier wrote...
Roland Aseph wrote...
Which stands to reason, they have a completely different graphic designer (a la Jade Empire) who's talent and vision is drastically different than who we had in DAO.
As I've said before, the Art Director for DA2 was actually Senior Artist for DAO. It stands to reason that he already had a significant input into the way DAO looked.
All I know now is the guy in charge is the same as from the Jade Empire game. Two different people with 2 drastically different approaches in terms of style and direction. And the interview had said he'd left the company and has now returned.
Whoever or whatever has transpired and resulted in the changes we see...I dislike and wish they hadn't gone in that direction.
#221
Posté 18 juillet 2010 - 10:19
Games4ever wrote...
Very good Roland Aseph,you know what this is about :-)
Actually, Roland explained the subject better than you did.
Games4ever wrote...
Genuine strange that Bioware's people never visit threads dealing with graphics, must admit I would also have difficult to answer questions on how the graphics could become worse than the first game if I was them
Or. OR it could be that the devs don't want to enter threads where the denizens have already made up their minds as to what they want to believe.
#222
Posté 18 juillet 2010 - 10:20
slimgrin wrote...
So this looks cartoony?
I don't think it's cartoony, but I'm not sure what people are seeing that makes them think it is a great deal better than DAO. The shading is more subtle. The hair looks more natural, that's good. The shadows on the faces look realistic, and so does the blood spatter- the streak across the nose is a nice touch. I'll grant these are subtle improvements.
#223
Posté 18 juillet 2010 - 10:28
Bryy_Miller wrote...
Games4ever wrote...
Very good Roland Aseph,you know what this is about :-)
Actually, Roland explained the subject better than you did.Games4ever wrote...
Genuine strange that Bioware's people never visit threads dealing with graphics, must admit I would also have difficult to answer questions on how the graphics could become worse than the first game if I was them
Or. OR it could be that the devs don't want to enter threads where the denizens have already made up their minds as to what they want to believe.
Good for you.
Yes, It's much more important to talk about what a darkspawn eats
Frigging hell
#224
Posté 18 juillet 2010 - 10:42
Which thread do you enter?
#225
Posté 18 juillet 2010 - 11:24





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