MuseMajora wrote...
HolyMoogle wrote...
MuseMajora wrote...
Heh, this topic is rather funny.
Dragon Age is no different then any other European Medieval Fantasy setting if you really think about. The Witcher, Fable, Elder Scrolls, Zelda, these games aren't exactly "ethnically diverse." The reason being is because, well, obviously, in Medieval Europe, it was pretty much all white people. (well, except for a few Spanish countries, but we all know where that argument goes)
If I play a Japanese game like Persona, Final Fantasy, or ninja Gaiden which are based off of Medieval Asian fantasy, I don't want to see white people or black people, I want to see Japanese people, because that's the setting the game strives for. Imagine playing a game based off of Chinese fiction and folklore with all white people...It wouldn't make any sense. If a game is based off of Europe, well, I expect to see people who resemble that of a European. (not that i'm opposing other races/ethnicity's or anything.)
Wait, what? Sorry to dredge up something from several pages ago, but what?
Persona is not based on "Medieval Asian fantasy"... It's based on present day Japan, except with a bunch of wierd unexplained phenomena going on.
Final Fantasy is predominantly the same European Medieval Fantasy as all the other games you were talking about, with the exception random bits of futuristicness, and FFX's Okinawa trip.
A better example for what you're talking about would be Bioware's own Jade Empire... or indeed Ninja Gaiden. Although that's modern too.
That's because you are not familiar with Japanese Folklore. Person has many elements from ancient Japanese legends and folklore, such as the enemy's. The setting may be present though. And many FF games are indeed set in a place based off Japan, especially the newer ones.
I'm more familiar than you'd probably think.
Persona certainly has Japanese mythological elements in its enemies, but it also has equal parts Greece, the Middle East, Norse, and so on, in a modern Japanese setting.
FFs I-V are basically set in the same vague medieval European setting as its DnD roots, with little bits of futuristicness purely from the designer's imagination. VI went all industrial revolution, VII mixed Jewish mysticism with 80's/90's Japanese anime stylings, VIII blended Japanese high school dramas with the feel of a Hollywood epic, FFIX went back to medieval Europe with a new Brothers Grimm flair, X took in Okinawa and also aspects of South-East Asian history and mythology, X-2 J-Pop, XI takes in too much to count, XII is ancient Rome with pseudo-Elizabethan dialogue and Star Wars tech, XIII is purely pie in the sky futuristicness over Native American-inspired lower world. XIV is shaping up to be similar to XI, with Yoshida's own flair.
What I've given is an incredibly simplistic and generalised description of Final Fantasy's settings, but one that largely fits. Of course, each Final Fantasy, like Persona, is also pretty much a compendium of monsters and mythological situations from Europe, the Middle East, continental Asia and Japan. However, if you think that Japan is dotted with European-style castles and palaces and overrun with mytholical Greek monsters, perhaps think again. FF certainly has lots of references to Japanese folklore and mythology, but it's most evident in X and X-2, certain monster designs, and bits of philosophy rather than the settings of the rest of the games.
If you want more detail, there's lots of analyses of Final Fantasy around, but something I'd recommend is Gametrailer's retrospective, in particular the parts relating to VII-X/X-2, and also the final part which examines the series as a whole.