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Do you prefer Drakensang over Dragon Age?


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#51
HeinekenSeeker

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Drakensang had alot going for it but it was to effin buggy. My character stats kept getting corrupted and I would have to uninstall and delete save files reinstall and start over. Fourth time that happened I was 3/4 of the way through the game and just permanently uninstalled due to massive frustration. I threw the game in the trash and said "Good Riddance!!!"

#52
GODzilla

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It wasn't that bad you had to read that much in Drakensang. Come one, we had to do this in Baldurs Gate 2, too. :D

Guess people in here are just too young...

#53
DragonRageGT

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I've read all you guys because I'm playing Drakensang right now and after well over 1,000 hrs into DA:O, I can say it's a great game to play between DA:O runs. (And so cheap compared to EA products)

Well, I've always loved German RPG's since I got my hands in Gothic 2 long ago, then 1 and 3 (with the 900MB community patch that made it very enjoyable w/out bugs). And of course, Risen where I have many hours played as well.

What's surprising to me, giving what I know of Dragon Age, is how much of Dragon Age is into Drakensang. Many common stuff even if made slightly differently. I love the graphics too. It was released earlier right? But I feel like someone leaked some stuff of DA to the Germans.

And I quote the "Malgorra's Speech" book:
QUOTE
Fan out!
Turn everything upside down! Find the treasure from the Dragon Age!
The Adamantine Heart cannot hide from us! It will be ours for the greater glory of the Dragon God! ..."
UNQUOTE

And it definitely has great moments too. Turning some guy into a toad just reminded me of a bandit near Lothering!

Dragon Age - Highway Bandits - Who's the smart one? Image IPB

Modifié par RageGT, 26 mai 2010 - 07:05 .


#54
ckriley

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I had never even heard of Drakensang until this thread, but I Googled it and it looks pretty cool. So, I'm downloading it now. :P

#55
ckriley

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GODzilla_GSPB wrote...

It wasn't that bad you had to read that much in Drakensang. Come one, we had to do this in Baldurs Gate 2, too. :D
Guess people in here are just too young...


Or how about Planescape: Torment?  The entire first act of that game was a novel.  I loved it.

#56
ckriley

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So, I've been trying out Drakensang and...what a HORRIBLE game!!! I rolled an elf spellweaver and was just doing the starting quests in Aventrue, trying to get two attestors would could put in a good word for me to the Customs Inspector so I could get to Ferdok.



I went into the Dark Forest to complete a few quests, such as finding the archmage and killing Witherfang...er...White Fur and some big alpha bear. Along the way, I picked up some Amazon chick to be in my party, and I thought, cool, she can tank and I'll nuke.



Not even freaking close, dude.



This is how combat as a caster works in Drakensang: wait SEVERAL seconds to cast my ONE offensive spell, Thunderbolt, while mobs pound on me. More often than not, the spell fails, so I'm left with auto attacking with a knife as a caster. You can imagine how well that goes in my cloth armor. I'm frequently two shot.



The other spell I have that could be helpful in the forest is this one that soothes animals. Great! Except, you guessed it, it usually fails because the mobs are pounding on me. Running does absolutely no good, because you can't outrun any animals, they just attack you from behind while you try to run, and then I'm dead.



This frequently left my Amazon groupmate to deal with multiple mobs. Like me, she had only ONE offensive melee attack, Mighty Blow. Which does some good damage when she has enough Endurance to pull off the attack. Which is never, by the way.



I stopped playing after I got jacked by a group of wild boars and was two shot, and the Amazon chick had nothing but auto attack, but she somehow got the last boar down to about 10% HP, then it was, I kid you not, roughly two minutes of both of them MISS,MISS, MISS before the boar I guess got tired of it and hit her for like 20 HP and killed her.



Done.



Uninstall incoming.



I never thought I'd see an RPG with combat as awful as Neverwinter Nights 2 But I found it, folks. I found it.

#57
MistySun

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I was going to try this game but glad i didn't now.

#58
Onyx Jaguar

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Hmm, I'll still give it a shot, but your experience sounds like how I feel on many of the old games that adhere to a strict rule base (that is based off luck more than anything).


#59
DragonRageGT

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LOLOLOLOL ...



That's the exact same thing most people complain about Risen. That they couldn't survive the Wild Boar at their amazing level 2!



Yeah, it is a tough world out there and the challenge makes it even better. Now, the turn based attack works both for the casters as for their attackers. And never never go out there without the maximum party members. Avestrue, the starting point, I think has 2 companions to go with you. Taking only the Amazon is not the best tactic.



Also, the char dev system maybe quite confusing but I'd recommend as first act upon creating the char, to reroll everything. Go into "Expert Mode", "Reset" and redistribute all starting points, after "mouse over" the talents to learn what attributes work for them (they highlight when a talent is "moused over") and "right click" on everything to learn what they are.



Mages always have a tough start in any game and one should not to expect their starting spells to kill everything like Morrigan does. NWN had my sorcerers or mages always using a crossbow at the start. The "dice roll" system in all these games, NWN, Drakensang and Dragon Age is pretty much the same. Only that DA:O hides it while the former two shows it in a combat window, if we choose to display it.



It is a col game and learning soon how to develop your char and use the best of all companions greatly reduce the "luck" factor, as mentioned by OJ. All games that roll dices to determine the result of all actions have the luck factor but when the player gains some experience with it, they can add a significant bonus to the roll and increase the odds.



Aw well, even Sauron fell to my mighty Sindarin Elf Arcane Archer when he rolled a 1 vs my slaying evil arrow. Of course the DM was pretty mad about it but hey, not my problem!



Auta enna i leo, Saurondur! =)

#60
Kaylord

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Game One says that both are good but Drakensang is more nerdy. :D

#61
DragonRageGT

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MistySun wrote...

I was going to try this game but glad i didn't now.


There is a "demo" for players to try before spending their money on the game, like any good game should have!

#62
Guest_Caladhiel_*

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@RageGT: I absolutely agree with you. I love Drakensang for exactly that reason: it is realistic, and you have to THINK before you do anything. I know, it's tough, and it needs some getting used to. In any other game you'd just run into the wood anyway, no matter which level, and after a couple of reloads at the latest you'd have beaten everything in it. Here, levelling and achievements and talents actually play a far greater role than in many other rpgs - on the other hand, you need some experience to create a well-balanced character. 

@ckriley: Obviously, you are doing something wrong.^^ No offense, but try using other tactics, get more companions, more buffs, more healing. Maybe, as a beginner, it would be wise to start out with a different character altogether, a fighter type or a wood elf. You don't really want to actually uninstall a good game simply because you lost to a couple of wild animals in the first level and the combat system isn't what you're used to..?

The thing is, Drakensang is like the computer version of a table-top rpg. In the good old p&p times, if you happened to wake up the ogre at level 3 because your stealth rank wasn't high enough, well... you paid the price. As you do here. It's not everyone's cup of tea, but a great game nonetheless.

EDIT: I still prefer DA:O, though. One of the main reasons is that the voice acting is far better, and I find it easier to immerse into the story.

Modifié par Caladhiel, 27 mai 2010 - 10:12 .


#63
ckriley

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RageGT wrote...

LOLOLOLOL ...

That's the exact same thing most people complain about Risen. That they couldn't survive the Wild Boar at their amazing level 2!

Yeah, it is a tough world out there and the challenge makes it even better. Now, the turn based attack works both for the casters as for their attackers. And never never go out there without the maximum party members. Avestrue, the starting point, I think has 2 companions to go with you. Taking only the Amazon is not the best tactic.

Also, the char dev system maybe quite confusing but I'd recommend as first act upon creating the char, to reroll everything. Go into "Expert Mode", "Reset" and redistribute all starting points, after "mouse over" the talents to learn what attributes work for them (they highlight when a talent is "moused over") and "right click" on everything to learn what they are.

Mages always have a tough start in any game and one should not to expect their starting spells to kill everything like Morrigan does. NWN had my sorcerers or mages always using a crossbow at the start. The "dice roll" system in all these games, NWN, Drakensang and Dragon Age is pretty much the same. Only that DA:O hides it while the former two shows it in a combat window, if we choose to display it.

It is a col game and learning soon how to develop your char and use the best of all companions greatly reduce the "luck" factor, as mentioned by OJ. All games that roll dices to determine the result of all actions have the luck factor but when the player gains some experience with it, they can add a significant bonus to the roll and increase the odds.

Aw well, even Sauron fell to my mighty Sindarin Elf Arcane Archer when he rolled a 1 vs my slaying evil arrow. Of course the DM was pretty mad about it but hey, not my problem!

Auta enna i leo, Saurondur! =)


Yeah, but see, that's my problem with the game.  I love RPGs but I'm not a hardcore gamer.  I don't like spending a bunch of time pouring over stats.  I like to get in there and learn things on the fly.  But in traditional RPGs, you get your head handed to you if you do that.  And Drakensang is very much a traditional RPG.

I had no idea there were other party members available in Avestrue.  All I could find was the Amazonian.  I did rescue the archmage in a cave out in the forest, and he joined my party for a while, but it was just an escort quest and he was not a permanent member.  That sucked.

It wouldn't be so bad with my one spell (I should also mention just to be fair that I also had a healing spell) if I didn't automatically run into melee range when the game shifted into combat mode.  I don't understand why casters would run into melee range with no melee attacks at all, knowing that all their firepower comes from casting their (one) spell.  "OMG! A bear!  I know!  Let me run up to this ENORMOUS FREAKING BEAR in my cloth armor and attack it with my uber pocket knife. That'll show him!"

Dead.

Seriously, it was just retarded.  I felt like I should've started the game as a melee class.   Which reminded me of Morrowind, where it was pointless to play a caster until higher levels.  Melee classes just owned in that game, and it appears to own in Drakensang.

You can call me a casual, or a noob, or a bad or any other duragative thing you can think of, but I don't like RPGs that punish you for being new.  Drakensang does.  And there's a reason BioWare doesn't make games like that anymore.

#64
TM13h

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ckriley wrote...

So, I've been trying out Drakensang and...what a HORRIBLE game!!!
(...)
I never thought I'd see an RPG with combat as awful as Neverwinter Nights 2 But I found it, folks. I found it.


It is an entirely different system than DA:O, and you clearly ignored that fact. You played Drakensang like it was just another DA:O. I remember creating caster in Might & Magic III once who started with 2 (!) hp. You cannot play a game like that just as you would Dragon Age: Regardless of class, run into the midst of a group of mobs and cast/hack away, popping a poultrice when the heat is too much.

And Drakensang, which is based on a decades old p'n'p system, plays different than DA:O. You will not survive w/o studying the rpg system behind the game, and this shows fast. People complaining about boss xyz being too hard often indicate who makes use of the various possibilities the system offers and who doesn't.

Thus, Drakensang is not everybody's cup of tea, like all "hardcore" rpgs which is a good thing. For others, there are the Diablos, Oblivions, Final Fantasies and similar games with a touch of rpg. DA:O fits somewhere in between, I'd say.

#65
DragonRageGT

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@Caladhiel: Same here. DA:O is definitely my favourite game. But Drakensang can be very enjoyable after 20 runs in DA:O, before the next one! hehe



@Ckriley: If you haven't uninstalled it yet, you might try setting the mage tactics to "passive" and remember that control+quick bar nbr for the spell queues it for the next rounds so you don't need to worry about running to attack the target with a melee weapon. (the queue ends with target dead so repeat for the next target)

#66
HoonDing

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I vastly prefer the DSA setting & lore over Dragon Age, but as DSA is 25 years old there's really no contest here.

I think Drakensang has much better art design, engine and a much better gameworld. Drakensang's city of Ferdok is sprawling and bustling, while in Denerim the same NPCs stand around on the same places forever, and one cannot even interact with 90% of them.

While Drakensang's combat is a bit clunky (imo it would have benefited from a complete turn-based system, commercial suicide nowadays), I prefer it over DA's (repetitive) MMO-style combat where the tank taunts and the mage then follows up by using cone of cold on everything.

Drakensang also has much better character development (but it has nothing on Realms of Arkania) with many skills to choose from and that can all be put to good use (crafting is useful and necessary if one wishes to get the best armor & weapons for NPCs). I also like how one can freely develop each character, similar to Gothic games.

The game suffers from the same repetitive combat encounters & endless dungeon crawls as Dragon Age, but imho in Drakensang these are more palatable due to better art direction (Deeps of Gruldur >>> Deep Roads) and a better combat system (5 wounds = death, meaning most trash mobs can be dealt with very swiftly, unlike DA's level scaled mobs).

It must be said that the English version of Drakensang loses a lot of appeal due to hammy translation. Also, incomplete voice acting is not something that is appreciated nowadays by mainstream crowds. One must keep in mind that Radon Labs simply does not have the budget that BioWare has, being an independent developer.

That is why with Drakensang the developer focused mainly on creating a stable & performant engine and cut back on writing & characters - I would have loved to see some NPCs more developed (especially Gladys), but the budget simply wasn't there.

Anyway, people that loved Drakensang are recommended to play the prequel, River of Time. I played the German version and it greatly improves on everything of the first game, except for graphics - no more areas closed off after completing part of the main quest, full voice over, vastly better characters & story, and even a completely overhauled rogue class.

It may even be that Radon Labs overextended, since unfortunately they are now in grave financial difficulties.

In short: Drakensang is a lovingly crafted old skool RPG that has more in common with Baldur's Gate 1 & Neverwinter Nights than a modern BioWare RPG. Its focus is combat, not party interactions and story. Go in prepared.

Modifié par virumor, 27 mai 2010 - 11:45 .


#67
HoonDing

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ckriley wrote...

Yeah, but see, that's my problem with the game.  I love RPGs but I'm not a hardcore gamer.  I don't like spending a bunch of time pouring over stats.  I like to get in there and learn things on the fly.  But in traditional RPGs, you get your head handed to you if you do that.  And Drakensang is very much a traditional RPG.

I had no idea there were other party members available in Avestrue.  All I could find was the Amazonian.  I did rescue the archmage in a cave out in the forest, and he joined my party for a while, but it was just an escort quest and he was not a permanent member.  That sucked.

It wouldn't be so bad with my one spell (I should also mention just to be fair that I also had a healing spell) if I didn't automatically run into melee range when the game shifted into combat mode.  I don't understand why casters would run into melee range with no melee attacks at all, knowing that all their firepower comes from casting their (one) spell.  "OMG! A bear!  I know!  Let me run up to this ENORMOUS FREAKING BEAR in my cloth armor and attack it with my uber pocket knife. That'll show him!"

Dead.

Seriously, it was just retarded.  I felt like I should've started the game as a melee class.   Which reminded me of Morrowind, where it was pointless to play a caster until higher levels.  Melee classes just owned in that game, and it appears to own in Drakensang.

You can call me a casual, or a noob, or a bad or any other duragative thing you can think of, but I don't like RPGs that punish you for being new.  Drakensang does.  And there's a reason BioWare doesn't make games like that anymore.

Elves become the most powerful characters in the game (combination of powerful buffing spells, summoning & excellent ranged combat), but are too frail in the beginning and are not recommended for beginners. 

If you insist on playing a mage, I'd suggest playing as battlemage (starts with Shield spell which is overpowered) or metamage/elementalist (start with excellent summoning spells Skeletarius/Elemental servant).

Also note that DSA is a low-magic world, i.e. offensive magic is inferior to (de)buffing spells & summoning. And contrary to D&D or DA, your characters will never have a lot of HP & AP. 

#68
DragonRageGT

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virumor wrote...

I vastly prefer the DSA setting & lore over Dragon Age, but as DSA is 25 years old there's really no contest here.

I think Drakensang has much better art design, engine and a much better gameworld. Drakensang's city of Ferdok is sprawling and bustling, while in Denerim the same NPCs stand around on the same places forever, and one cannot even interact with 90% of them.

While Drakensang's combat is a bit clunky (imo it would have benefited from a complete turn-based system, commercial suicide nowadays), I prefer it over DA's (repetitive) MMO-style combat where the tank taunts and the mage then follows up by using cone of cold on everything.

Drakensang also has much better character development (but it has nothing on Realms of Arkania) with many skills to choose from and that can all be put to good use (crafting is useful and necessary if one wishes to get the best armor & weapons for NPCs). I also like how one can freely develop each character, similar to Gothic games.

The game suffers from the same repetitive combat encounters & endless dungeon crawls as Dragon Age, but imho in Drakensang these are more palatable due to better art direction (Deeps of Gruldur >>> Deep Roads) and a better combat system (5 wounds = death, meaning most trash mobs can be dealt with very swiftly, unlike DA's level scaled mobs).

It must be said that the English version of Drakensang loses a lot of appeal due to hammy translation. Also, incomplete voice acting is not something that is appreciated nowadays by mainstream crowds. One must keep in mind that Radon Labs simply does not have the budget that BioWare has, being an independent developer.

That is why with Drakensang the developer focused mainly on creating a stable & performant engine and cut back on writing & characters - I would have loved to see some NPCs more developed (especially Gladys), but the budget simply wasn't there.

Anyway, people that loved Drakensang are recommended to play the prequel, River of Time. I played the German version and it greatly improves on everything of the first game, except for graphics - no more areas closed off after completing part of the main quest, full voice over, vastly better characters & story, and even a completely overhauled rogue class.

It may even be that Radon Labs overextended, since unfortunately they are now in grave financial difficulties.

In short: Drakensang is a lovingly crafted old skool RPG that has more in common with Baldur's Gate 1 & Neverwinter Nights than a modern BioWare RPG. Its focus is combat, not party interactions and story. Go in prepared.


Very well said! And Gladys is my new Leliana! I'll prolly have some videos of her on YouTube!

#69
Gecon

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Havent bothered with Drakensang. I checked out what rulesystem they implemented and it was very "meh". Then I read about what others experienced with it and it was even more "meh".



Sorry, I'm all for flashy powerful magic, and I am no fan of fantasy stereotypes.

#70
HoonDing

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RageGT wrote...

Very well said! And Gladys is my new Leliana! I'll prolly have some videos of her on YouTube!



#71
TM13h

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Gecon wrote...
I am no fan of fantasy stereotypes.


This is how you found Dragon Age, right?

#72
DragonRageGT

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virumor wrote...



Cool video but...

I lover her British accent... Ich sprich nitch deustche! =)
Shouldn't the dwarf have his beard? He only shaved it out of shame, 23 years later, right?

That's another game I'll be waiting the release anxiosly!

#73
TM13h

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RageGT wrote...
Shouldn't the dwarf have his beard? He only shaved it out of shame, 23 years later, right?


Nope, the intro is playing in the "present", while he starts to tell the story that he was part of 20+ years ago. Otherwise Kladdis couldn't have been in that video :-).

#74
DragonRageGT

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TM13h wrote...

RageGT wrote...
Shouldn't the dwarf have his beard? He only shaved it out of shame, 23 years later, right?


Nope, the intro is playing in the "present", while he starts to tell the story that he was part of 20+ years ago. Otherwise Kladdis couldn't have been in that video :-).


Oh I see. She's the baby in the picture, right? But then, she won't be in the prequel. *sighs*. Is it just me or the German voice over is very well done, at least in this video, even if I can't understand a word? I've read that the game will be fully voiced this time. Hope they do a good job in the English version as well.

#75
hexaligned

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Drakensang started out great, I've never made it through a whole play through though, The talent and spell system is so damn limited. There are literaly only 3 or 4 worthwhile offensive spells in the entire game. Which was fine for the first 20 hours of game play... but damn that game gets tedious, it's ALL combat, and every fight you are using the exact same skills and spells as you were at level 1, for the most part.  I also had to hack the .ini file to increase the parties movement speed, the defualt is like watching people run under water.

Modifié par relhart, 27 mai 2010 - 03:57 .