It feels like playing on rails. Sure, I get dialogue options here and there but most aren't meaningful and none of those I saw changed the course of a quest in a meaningful. It makes the game feel closer to a dungeon crawl. The constant fighting doesn't help either.
One thing I do feel it has over Origins is art direction. It's bright and colorful and the designs are varied and unique. I certainly don't feel the same ugly mage outfit syndrome in this game despite a few resembling bath robes. There is this gown in particular that is just gorgeous... but I digress...
As far as gameplay itself goes, I like that it's challenging and lethal. Shields are important in this game. I also like that a crowd of mooks can be very dangerous to a fully kitted high, powerful character because of wounds.
I agree with virumor on magic. Based on what I read of the pen & paper setting and what Drakensang has to offer, it isn't a high magic world. Mages are exceedingly rare and aren't engines of destruction. I thought the variety of spells for my mage was good enough at the point I reached, but then I dislike spells that go boom and tend to prefer the buff and debuff style of magic in games. Drakensang caters to my style, so I can understand why someone who prefers the other approach would feel bored. That 99.9% of CRPG mages are mobile artillery platforms in bath robes doesn't help any either.
All that said, I prefer Dragon Age for giving me a flexibility story, or at least a better illusion of flexibility than Drakensang. I'm not crazy about DA's combat either and the game often looks drab, but I still rather play it for the BioWare trappings.
Modifié par Seagloom, 27 mai 2010 - 06:31 .





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