I had hoped that someone would create such a mod for me, but I have been waiting for awhile and no such luck, so I will try to create one myself.
2h Control is more or less a proof of concept mod. If I can make the mod work as well as I hope, I intend to expand it into a full combat control mod for the 2h warrior types in the community to play with.
First, I am a fledgling modder (3 days so far), so I wanted to start with something that I hoped was relatively simple to implement, just to see if I could do it.
The concept is very simple. I created a skill and some talents for my warrior. The idea is that when a player uses one of the talents that the proper corresponding animation(s) will be called and execute during the combat phase of the game.
After 3 days I have the beginnings of a mod that works after a fashion, but as usual it is the implementation that is going to take the time and effort to get working correctly. .
I have to say that the learning curve for the toolset is pretty steep, but I think that with enough time and research that most of the problems I'm having right now will solve themselves. Unfortunately, for me there doesn't seem to be any other way to go about it. In order to create a good mod, I'm going to need to understand as much as I can about the systems I'm using, and that's obviously going to take some time.
I do have one question that I have not been able to find an answer for in my searches of the forums and the wiki, and it is this:
Is is possible to import custom created or modified animations into the game and have them play in my mod during the combat phase of the game?
By this I mean files with my own filenames rather than simply renaming a file to one of the preset ingame filenames and doing it that way. That's a fudge that I suppose might be able to be made to work, but if I can avoid doing it that way I would prefer to. I don't want to fiddle with the database because I'm very weak on knowledge about Microsoft database products.
Understand, I'm not asking how to do that at this point, only if it's possible to install custom animations with the available tools.
On one thread a Bioware guy
(BryanDerksen - http://social.bioware.com/forum/1/topic/71/index/2552708#2554064)
mentioned that there are functions to call animations, be he neglected to say whether or not the functions worked only with content that's already ingame or whether they would work with newly created/modified custom content as well.
I understand the override concept, I just don't know if animations can be over ridden or completely new ones installed. No doubt this is due in part to my inexperience, but that's understandable, I've only been researching this for the past 3 days or so.
Most of the animation threads I've seen are 8 months old or so, which leads me to believe that I've chosen a mod that is much more difficult to do than I originally intended, or that it's not possible at all with the current toolset.
I suppose the answer doesn't really matter all that much as I'm sure there will be some sort of workarounds available at some point, but it would be nice to know that I'm not dreaming about something that's impossible to do.
In any event, I have to get back to my research. I posted this to make a record for my own reference about my mod, and if I find anything that I think might be of interest to the community I might post it here, but in general this thread is mostly an off system reference in case I screw up and have to reinstall my OS.
Modifié par werwulf222, 23 juillet 2010 - 11:43 .





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