Is it true that we will have less skills to choose from?
#1
Posté 18 juillet 2010 - 07:49
#2
Posté 18 juillet 2010 - 07:57
#3
Posté 18 juillet 2010 - 07:58
While your at it if anyone answers the other question.
I do believe we will not have all the Awakening skills buy may gain Rune Crafting.I assume we will have more.
#4
Posté 18 juillet 2010 - 07:58
I mean skills as in like weapon talents and spells. Sorry not skills as in runecrafting and herbalism.
Modifié par Kranaos, 18 juillet 2010 - 08:00 .
#5
Posté 18 juillet 2010 - 08:00
Noobius_Maximo wrote...
That hasn't been stated anywhere.
It's in Gamer Informer.
#6
Posté 18 juillet 2010 - 08:03
#7
Posté 18 juillet 2010 - 08:06
#8
Posté 18 juillet 2010 - 08:14
Atranox wrote...
Noobius_Maximo wrote...
That hasn't been stated anywhere.
It's in Gamer Informer.
Edit:
Correction, there are a couple of sentences that would imply skills will be reduced in number.
"Origins had a lot of abilites, but some trees (particularly for mages) were of extremely limited usefulness."
"So you might really like the fireball. We're going to let you customize and enhance the fireball itself, so by the end of the game you're actually tailoring that spell to be the way you want it to be. While this approach could mean fewer abilites in terms of sheer numbers, it also allows you to make more meaningful decisions and craft Hawke according to your prefered tactics."
Modifié par SDNcN, 18 juillet 2010 - 08:29 .
#9
Posté 18 juillet 2010 - 08:18
#10
Posté 18 juillet 2010 - 08:20
Atranox wrote...
Noobius_Maximo wrote...
That hasn't been stated anywhere.
It's in Gamer Informer.
Really?
I didn't know because there I haven't seen any topics with butthurt people complaining about it.
#11
Posté 18 juillet 2010 - 08:25
#12
Posté 18 juillet 2010 - 08:25
Kranaos wrote...
I knew it!!! Fiends!
Is that kind of anger really required?
Atranox wrote...
Noobius_Maximo wrote...
That hasn't been stated anywhere.
It's in Gamer Informer.
No. There has been no skill list revealed.
#13
Posté 18 juillet 2010 - 08:33
#14
Posté 18 juillet 2010 - 08:43
#15
Posté 18 juillet 2010 - 08:43
Bryy_Miller wrote...
No. There has been no skill list revealed.
But they have said there will be fewer abilities "in terms of sheer numbers." See the above quote from Game Informer.
They're doing the "depth vs. breadth" thing. I seem to recall them doing that on another recent sequel of theirs.
#16
Posté 18 juillet 2010 - 08:47
#17
Posté 18 juillet 2010 - 08:48
#18
Posté 18 juillet 2010 - 08:53
IE: You dont just take fireball you design what fireball means to you!
I dont see why they couldnt leave the full choice of skills and spells in and then add the creation deal on top of that for more choice personally!
I liked haveing 7 or 8 different viable builds for my mages.
Dont see why everyone will have to end up pretty much the same from how it reads!
Same spells, might function slightly different but same basic builds
BORING
Modifié par Kalfear, 18 juillet 2010 - 08:53 .
#19
Posté 18 juillet 2010 - 08:59
Kalfear wrote...
Khav is right, they said they are removing skills and spells over all and adding (dont have magazine in front of me) definition.
IE: You dont just take fireball you design what fireball means to you!
I dont see why they couldnt leave the full choice of skills and spells in and then add the creation deal on top of that for more choice personally!
I liked haveing 7 or 8 different viable builds for my mages.
Dont see why everyone will have to end up pretty much the same from how it reads!
Same spells, might function slightly different but same basic builds
BORING
There might be various builds for the classes, but a lot of them are horribly bad/or overpowered. Having less skills makes balance that much easier, imo.
#20
Posté 18 juillet 2010 - 09:06

To do this:

Do I really need inferno as a seperate spell?
Modifié par SDNcN, 18 juillet 2010 - 09:08 .
#21
Posté 18 juillet 2010 - 09:07
Gee, I have no idea what "recent sequel" you could possibly be talking about.Khavos wrote...
But they have said there will be fewer abilities "in terms of sheer numbers." See the above quote from Game Informer.
They're doing the "depth vs. breadth" thing. I seem to recall them doing that on another recent sequel of theirs.
Obviously not Mass Effect 2, since that game had a total of 28 active abilities*, which was in terms of sheer numbers, clearly more than ME1's 21.
* not counting the lvl4 specializations or DLC content
#22
Posté 18 juillet 2010 - 09:10
#23
Posté 18 juillet 2010 - 09:13
#24
Posté 18 juillet 2010 - 09:18
Aratham Darksight wrote...
Gee, I have no idea what "recent sequel" you could possibly be talking about.Khavos wrote...
But they have said there will be fewer abilities "in terms of sheer numbers." See the above quote from Game Informer.
They're doing the "depth vs. breadth" thing. I seem to recall them doing that on another recent sequel of theirs.
Obviously not Mass Effect 2, since that game had a total of 28 active abilities*, which was in terms of sheer numbers, clearly more than ME1's 21.
* not counting the lvl4 specializations or DLC content
In terms of sheer numbers spread across classes, ME2 had more, yep. Of course, they're all fairly pointless when you can beat the game on Insanity without ever spending a skill point - let's not forget it's a TPS with a razor-thin RPG facade - and if you'd care to compare how many abilities are available to characters in ME1 vs. ME2, you might get a better idea of what I'm talking about.
#25
Posté 18 juillet 2010 - 09:18
But on a more important matter, THIS is the first thread I've made that has gotten the little fire thingy!!!! I'm so proud! ^.^





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