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Is it true that we will have less skills to choose from?


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28 réponses à ce sujet

#1
Kranaos

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 Is it???

#2
Noobius_Maximo

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That hasn't been stated anywhere.

#3
Arttis

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Is it true that you ca romance flemeth and have a male child with her?

While your at it if anyone answers the other question.

I do believe we will not have all the Awakening skills buy may gain Rune Crafting.I assume we will have more.

#4
Kranaos

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Are you sure? I can't remember where I read it but I could have sworn a dev said that they would be having less skills but more in depth something about them. Maybe it was a paranoid fear made reality but if anyone knows what I am talking about please confirm!

I mean skills as in like weapon talents and spells. Sorry not skills as in runecrafting and herbalism.

Modifié par Kranaos, 18 juillet 2010 - 08:00 .


#5
Atranox

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Noobius_Maximo wrote...

That hasn't been stated anywhere.


It's in Gamer Informer.

#6
Kranaos

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I knew it!!! Fiends! If anything they should be ADDING skills and talents...oh well as long as this whole In depth to them will be good.

#7
GreenSoda

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If they are doing it like they say they are doing it (imagine that) than it's going to turn out a lot better.

#8
SDNcN

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Atranox wrote...

Noobius_Maximo wrote...

That hasn't been stated anywhere.


It's in Gamer Informer.


Edit:

Correction, there are a couple of sentences that would imply skills will be reduced in number.

"Origins had a lot of abilites, but some trees (particularly for mages) were of extremely limited usefulness."

"So you might really like the fireball. We're going to let you customize and enhance the fireball itself, so by the end of the game you're actually tailoring that spell to be the way you want it to be. While this approach could mean fewer abilites in terms of sheer numbers, it also allows  you to make more meaningful decisions and craft Hawke according to your prefered tactics."

Modifié par SDNcN, 18 juillet 2010 - 08:29 .


#9
Chuvvy

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Skills for kills Agent. Skills. For. Kills.

#10
Noobius_Maximo

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Atranox wrote...

Noobius_Maximo wrote...

That hasn't been stated anywhere.


It's in Gamer Informer.


Really?

I didn't know because there I haven't seen any topics with butthurt people complaining about it.

#11
Kranaos

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I'm not trying to complain I was just wanting confirmation. Hey if they do make the skills more customizable and in depth then I'm fine with that. I just wanted to know if others have heard of this.

#12
Bryy_Miller

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Kranaos wrote...

I knew it!!! Fiends!


Is that kind of anger really required?

Atranox wrote...

Noobius_Maximo wrote...

That hasn't been stated anywhere.


It's in Gamer Informer.


No. There has been no skill list revealed.

#13
Kranaos

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when I said "I knew it!!! Fiends!" I was hoping to imply half-sarcasm/half-disappointment/half-anger. And yes that is 3 halves. Sorry.

#14
1varangian

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There's a lot of fluff in the talent selection of DA so this is a good thing. You don't need 16 different bow talents. Adding more and more only results in more silly stuff like exploding AoE stun arrows.

#15
Khavos

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Bryy_Miller wrote...

No. There has been no skill list revealed.


But they have said there will be fewer abilities "in terms of sheer numbers."  See the above quote from Game Informer. 

They're doing the "depth vs. breadth" thing.  I seem to recall them doing that on another recent sequel of theirs.

#16
Grommash94

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This is a good thing, depending on how far they take it. A lot of skills are really, really useless.

#17
Aratham Darksight

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It's becoming increasingly difficult to distinguish fact from speculation, especially for those of us who only have second-hand accounts of the magazine articles. People can spin elaborate theories based on nothing but a vauge bullet point and a handful of resentment. And then present them as established fact.

#18
Kalfear

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Khav is right, they said they are removing skills and spells over all and adding (dont have magazine in front of me) definition.

IE: You dont just take fireball you design what fireball means to you!

I dont see why they couldnt leave the full choice of skills and spells in and then add the creation deal on top of that for more choice personally!
I liked haveing 7 or 8 different viable builds for my mages.
Dont see why everyone will have to end up pretty much the same from how it reads!
Same spells, might function slightly different but same basic builds
BORING

Modifié par Kalfear, 18 juillet 2010 - 08:53 .


#19
Grommash94

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Kalfear wrote...

Khav is right, they said they are removing skills and spells over all and adding (dont have magazine in front of me) definition.

IE: You dont just take fireball you design what fireball means to you!

I dont see why they couldnt leave the full choice of skills and spells in and then add the creation deal on top of that for more choice personally!
I liked haveing 7 or 8 different viable builds for my mages.
Dont see why everyone will have to end up pretty much the same from how it reads!
Same spells, might function slightly different but same basic builds
BORING


There might be various builds for the classes, but a lot of them are horribly bad/or overpowered. Having less skills makes balance that much easier, imo.

#20
SDNcN

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If I can 'enhance' this spell:

Posted Image

To do this:

Posted Image

Do I really need inferno as a seperate spell?

Modifié par SDNcN, 18 juillet 2010 - 09:08 .


#21
Aratham Darksight

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Khavos wrote...

But they have said there will be fewer abilities "in terms of sheer numbers."  See the above quote from Game Informer. 

They're doing the "depth vs. breadth" thing.  I seem to recall them doing that on another recent sequel of theirs.

Gee, I have no idea what "recent sequel" you could possibly be talking about.

Obviously not Mass Effect 2, since that game had a total of 28 active abilities*, which was in terms of sheer numbers, clearly more than ME1's 21.

* not counting the lvl4 specializations or DLC content

#22
Kranaos

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Good point SDNcN. Nice pics too.

#23
KalDurenik

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So they are going to do less? When one of the main complains was that there was way to few ways to "teach" / "skill" your character? o.o

#24
Khavos

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Aratham Darksight wrote...

Khavos wrote...

But they have said there will be fewer abilities "in terms of sheer numbers."  See the above quote from Game Informer. 

They're doing the "depth vs. breadth" thing.  I seem to recall them doing that on another recent sequel of theirs.

Gee, I have no idea what "recent sequel" you could possibly be talking about.

Obviously not Mass Effect 2, since that game had a total of 28 active abilities*, which was in terms of sheer numbers, clearly more than ME1's 21.

* not counting the lvl4 specializations or DLC content


In terms of sheer numbers spread across classes, ME2 had more, yep.  Of course, they're all fairly pointless when you can beat the game on Insanity without ever spending a skill point - let's not forget it's a TPS with a razor-thin RPG facade - and if you'd care to compare how many abilities are available to characters in ME1 vs. ME2, you might get a better idea of what I'm talking about.

#25
Kranaos

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Yeah I always thought that the specializations had very little impact because they had too few skills.



But on a more important matter, THIS is the first thread I've made that has gotten the little fire thingy!!!! I'm so proud! ^.^