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Is it true that we will have less skills to choose from?


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28 réponses à ce sujet

#26
Hulk Hsieh

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But what if I need a single targetted fire bolt and a AOE fireball?
I can still only customize the fireball into one...

#27
Aratham Darksight

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Khavos wrote...

In terms of sheer numbers spread across classes, ME2 had more, yep.  Of course, they're all fairly pointless when you can beat the game on Insanity without ever spending a skill point - let's not forget it's a TPS with a razor-thin RPG facade - and if you'd care to compare how many abilities are available to characters in ME1 vs. ME2, you might get a better idea of what I'm talking about.

All of Origins' spells and talents would be equally pointless if you could beat the game on Insanity without spending a single talent point. At least if the average player could, since I'm sure there's a video of someone doing just that on YouTube.

Whatever you think of ME2, having a smaller total number of abilities was not one of its problems.

Personally, I don't see much difference between Paralyze and Mass Paralyze being two separate spell in a chain, or one being an improved version of the other. Same for Rejuvenate/Mass Rejuvenate, Walking Bomb/Virulent Walking Bomb, Force Field/ Crushing Prison. I see nothing inherently with wrong with the concept. The excecution could of course be terrible, but that's hard to judge without some numbers and examples.

I recall people being pretty upset over Origins having only 3 classes, too.

#28
Lintanis

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social.bioware.com/forum/1/topic/141/index/3153437/1#3153437 

#29
joriandrake

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SDNcN wrote...

Atranox wrote...

Noobius_Maximo wrote...

That hasn't been stated anywhere.


It's in Gamer Informer.


Edit:

Correction, there are a couple of sentences that would imply skills will be reduced in number.

"Origins had a lot of abilites, but some trees (particularly for mages) were of extremely limited usefulness."

"So you might really like the fireball. We're going to let you customize and enhance the fireball itself, so by the end of the game you're actually tailoring that spell to be the way you want it to be. While this approach could mean fewer abilites in terms of sheer numbers, it also allows  you to make more meaningful decisions and craft Hawke according to your prefered tactics."




This sounds like Diablo, where you level up certain spells or skills