sumoaltus wrote...
It seems to me that a majority of the poeple who complain like this are in love with the Star Craft real time genre. A boring, unappealing, artless work that will never, ever change.
Just compare Star Craft 1 to 2. I took them 11 years to make that!? Come on! It's exactly the same thing, is that what these complainers want?
StarCraft 2 is going to be ridiculously successful. They've kept what works from the formula, updated and improved what they could without changing it too much, and gave the eleventybajillion people who bought the first one exactly what they wanted in the second.
The Modern Warfare franchise is also quite successful. The mechanics barely changed between MW and MW2. Last I checked, MW2 sold insanely well.
GTA...well, do we really need to go there?
What these successful games and their sequels have in common is that their developers didn't drastically rework the mechanics between titles. MW2 didn't become a third person shooter with cover mechanics just so the devs could do something different. GTAIV didn't get turned into a Sims clone just because the Sims franchise has huge mass appeal.
Having heard their statements with what they intend to do regarding DA2, and having seen what they did with ME2, why on earth would I have faith that I was going to get a game as deep as DA:O? There's absolutely no evidence to support the assumption that we'll get anything but a shorter, weaker, hack'n'slash action/RPG hybrid that forgot its actual RPG pants at home when it left for work.




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