Satti1 wrote...
Put Magic on your wiener sounds like a plan to me lol
But as i said before as far has what to do with the child there could be spefic moments where you help shape what the child will be like when he/she grows up like to follow path of good/evil or follow a path of somewhere in the middle or have the option to hand him/her off to the Chantry or Qunari to be raised on there idles
We'd just all look for magical enlargement spells if that were real.
About the whole guiding the child as it grows up and guiding him to "good" or "evil". First, I don't like such a binary choice - why would you want to, say, make your child a degenerate sociopath other than for the lulz? Don't get me wrong, I love seeing ruthless, intelligent, vile and pragmatic villainy, such as offering the demon Connor's soul in exchange for Blood Magic, but I don't like just throwing choices in there with little regard to making them engaging to the player.
I dunno man, seems like it could be really contrived. I'm not sure it would any really interesting dynamic to the game - the child itself isn't interesting on it's own, it's just an excuse to throw in some contrived, binary moral choices to give the illusion of depth.
However, even if all of this weren't an issue, it still wouldn't be feasible because the story takes place over a ten year timeline. It's not like you'd be able to see the person that they'd become in this time since they're still just children.