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10yrs - Same companions?


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#1
Avaflame

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Obviously we know next to nothing on this game, but over the last few days I've been stuck on trying to figure out how the array of companions will be affected by the ten year span of the plot. Will the group of people we have in our company change (however vastly) with each time shift, or will we be expected to believe that they have reason enough to stick around for ten or so years?

If so, how will the character development be affected? After each time shift, will we be starting off right where we left with them even though 2 years might have passed? If romances are going to be included, wouldn't the nature of it drastically change after each shift? Or are we going to be at the stage where we're both flirting with each other, and then sharing our first kiss three years later?

I don't like the idea of different sets of companions, nor do I like the idea of having the same ones for 10 or so years. Hence the being stuck. Except for Beth, though I personally don't believe she'll be a permanent companion. The 10 year time span in general makes me iffy.

Perhaps all my fears are moot. I'll be buying the game regardless, but it would still be an issue for me. Just wanted to share my opinions and see if anyone had the same, or possible theories for how they think it might be handled.

#2
Collider

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This is something I also wonder. It's possible, though, that we play through the first 10 years and then our companions are finalized. Either way it's too early to tell. Hopefully a writer will come and clarify though B)

#3
Deviija

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I thought the ten year cycle opened up ample opportunity for utility that other games (BioWare games included) are unable to incorporate within their structure. Romances and friendships, for example, are complex things that evolve over long periods of time. Years can represent this build up of relationship, from friend, lover, spouse, and friend to best friend to loyal ferocious guardian or delegated war general, etc.



With Bethany involved and the potential for the PC to have romances with companions, this opens up a look into family dynamics as well. Which could be interesting to explore and evolve.



I am very keen on us keeping our companions over the ten year cycle. Or being able to keep the ones we like most if we have the right approval with them, if we build up Kirkwall a certain way, if we make the decisions they can live with, etc. If not, then it'd be interesting to see some of them come back as, say, villains or opposition.

#4
Avaflame

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I'm hoping the start will be some kind of prologue to set the story with a large time shift after it that is inclusive in the ten years. Kind of similar to origin:Ostagar but with several years in between.



This is the kind of stuff that I'm very much looking forward to finding out more about. The companions and the relationships you had with them were some of the many things that I absolutely loved about Dragon Age.



I wish it was August! No wait, scratch that, I wish it was March!

#5
Collider

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I thought the ten year cycle opened up ample opportunity for utility that other games (BioWare games included) are unable to incorporate within their structure. Romances and friendships, for example, are complex things that evolve over long periods of time. Years can represent this build up of relationship, from friend, lover, spouse, and friend to best friend to loyal ferocious guardian or delegated war general, etc.


Yea but the main worry I have with that is stuff developing off screen (something that isn't always good).

#6
elearon1

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Pretty much everything Deviija just said - these are the kinds of things I am hoping the ten year time span will allow. Meanwhile you will probably also have a couple companions who do only appear for a short period (one flashback, say) and then vanish - which is fine as well.


#7
Avaflame

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Deviija wrote...

I thought the ten year cycle opened up ample opportunity for utility that other games (BioWare games included) are unable to incorporate within their structure. Romances and friendships, for example, are complex things that evolve over long periods of time. Years can represent this build up of relationship, from friend, lover, spouse, and friend to best friend to loyal ferocious guardian or delegated war general, etc. 


See the issues I have with this is that I'm not there to see them evolve. It won't feel as natural to me. I liked the fast paced progression of the relationships you had with characters in Origins. Still, I'm willing to give anything a shot.

With Bethany involved and the potential for the PC to have romances with companions, this opens up a look into family dynamics as well. Which could be interesting to explore and evolve.


I love the idea of Bethany. The idea of a companion you already have a relationship with intrigues me. I don't think children will be on the table though, as a game mechanic. If it they were, I hope it's implemented nothing like in Fable 2. I'd rather Hawke be sterile.

#8
Arttis

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I see it as you have the possibility to get 1 out of 2 companions every year...depending on your choices which will choose which one you do get.Or something.

#9
DanteCousland

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I would like the ability to be able to execute the companions who strongly disagree, show me up or betray me.

#10
Suron

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having it span such a long time causes too much to become bland and tripe.



we're NOT going to get a game that accurately protrays 10yrs worth of crap..there's going to be jumping ahead....so what happened in that time? why I can't play it? it causes the "draw" of it spanning 10yrs to become tripe.



it's ****ing stupid.

#11
Arttis

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I would like the ability to SOLO.Really SOLO.

#12
Avaflame

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Well then don't recruit any companions and don't include any that are unavoidable in your party unless necessary.



@Suron, that's exactly my biggest fear, but let's hope Bioware can prove us wrong. While it wouldn't be game breaking for me, it would be a pretty large disappointment. I'm confident they know what they're doing, in any case.

#13
Arttis

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I do not know if I can they may make it more ME like.Forced to bring some companions.

#14
DanteCousland

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Im guessing your sister will be your first companion

#15
Avaflame

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I sure hope not. While I never really ventured out on my own in Origins, I valued the ability to do so (in most parts).

Edit: That was directed at arttis, although I'm sure you figured. As for your sister, I would be very surprised if she was not a companion of Hawke, if not for a time.

Modifié par Avaflame, 18 juillet 2010 - 11:39 .


#16
K3NN3H

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Looking at the ages of the companions in DA O they were in there mid 20's i would assume

35 seems like a possible age to kill blight and other evil beings :P



im gonna go with yup theyll be in it! :) HOPEFULLY

#17
Avaflame

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I don't think you understood my original post. Are you talking about the companions in Origins being in DA 2?



DA 2 is a new story with new characters. My thoughts are on whether or not your companions in DA 2 will be constant throughout the game. Although perhaps you're just using the Origins companions are references to the expected ages of the new ones. It's a bit unclear to me. If that is the case, my worry is not in their ages, as Hawke will be aging anyway.

#18
Ulicus

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Avaflame wrote...

Obviously we know next to nothing on this game, but over the last few days I've been stuck on trying to figure out how the array of companions will be affected by the ten year span of the plot. Will the group of people we have in our company change (however vastly) with each time shift, or will we be expected to believe that they have reason enough to stick around for ten or so years?

...

I don't like the idea of different sets of companions, nor do I like the idea of having the same ones for 10 or so years. Hence the being stuck. Except for Beth, though I personally don't believe she'll be a permanent companion. The 10 year time span in general makes me iffy.

Assuming they do keep one "group" of companions, why does that entail them sticking around for ten years? It would only necessitate them being around during the adventures being related. Some of them could easily be on/again off/again folk.

Hawke could have "Companion A", or whoever, along for the ride for practically the entire game without them literally spending ten years together.

#19
Deviija

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Avaflame wrote...

See the issues I have with this is that I'm not there to see them evolve. It won't feel as natural to me. I liked the fast paced progression of the relationships you had with characters in Origins. Still, I'm willing to give anything a shot.


My thoughts are that we will not see the 'fast paced progression' of relationships in Origins or ME2 because we will not be confined within a time period long enough, or so I am led to believe right now.  We have to span ten entire years, and we jump from event to narrated event, and seemingly skipping the menial travel/time where nothing happens aspects.  That's why I was saying it would be quite interesting, if that is the context, to see characters and relationships evolve over years.  Since we may be skipping around in the timeline a lot.  Progress one year, do some events, progress two more years, do some more events, etc.

I love the idea of Bethany. The idea of a companion you already have a relationship with intrigues me. I don't think children will be on the table though, as a game mechanic. If it they were, I hope it's implemented nothing like in Fable 2. I'd rather Hawke be sterile.


Yes.  I was going to put in an addendum of 'No, I do not mean children when I say family dyanamics' since that is what most people seem to jump to thinking about when family is spoken of.  I more meant the interpersonal relationships between Hawke, Bethany, your spouse, and the like. 

Modifié par Deviija, 18 juillet 2010 - 08:37 .


#20
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I think it'd be cool to have two or three new characters become available in each episiode -- and then depending on how you resolve the episode, only one of them joins your permanent squad.



There are 19 white silhouettes around Hawke on the splash page of the DA2 site, suggesting a pretty big supporting cast.

#21
Narreneth

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Avaflame wrote...


I don't like the idea of different sets of companions, nor do I like the idea of having the same ones for 10 or so years.


So basically what you're saying is no matter what they do you won't like it.  :huh:

That our you think the game is actually 10 years long.

#22
Helena Tylena

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I want there to be a possibility for dramatic deaths, and not just at the end like ME2, or glaringly obvious like ME1. I want there be at least one point in the middle somewhere where one of your party members dies in a dramatic way (doesn't necessarily have to be a heroic sacrifice), and who dies being an indirect cause of your choices, rather than a direct cause. Romances, relationships, past choices, etc could play a part in this. I think the 10-year span is a scope epic enough to allow for companion deaths and replacements.

#23
iTomes

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dramatic deaths only if they are logical and understandable. and if it doesn't hit an LI just because i made some kind of almost meaningless choice one time....

#24
Helena Tylena

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iTomes wrote...

dramatic deaths only if they are logical and understandable. and if it doesn't hit an LI just because i made some kind of almost meaningless choice one time....


Say you chose to not save a family, and that family turned out to have a son that wasn't there, and that son becomes a companion, that guy would be more inclined to fight to the death -now that he has nothing to live for- rather than retreat when you tell him to.

#25
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Arttis wrote...

I would like the ability to SOLO.Really SOLO.


Say "Bon Appetite" to the High-Dragon from me....