Stupid time difference.
distinguetraces wrote...
I think it'd be cool to have two or three new characters become available in each episiode -- and then depending on how you resolve the episode, only one of them joins your permanent squad.
There are 19 white silhouettes around Hawke on the splash page of the DA2 site, suggesting a pretty big supporting cast.
I also think this would quite an interesting concept, I only just looked closely enough yesterday to actually recognise the silhouettes, which lead to a similar thought.
Narreneth wrote...
Avaflame wrote...
I don't like the idea of different sets of companions, nor do I like the idea of having the same ones for 10 or so years.
So basically what you're saying is no matter what they do you won't like it. 
That our you think the game is actually 10 years long.
Clearly I don't think the game is actually that long, considering I mention time skips or jumps numerous times. As for the 'no matter what happens I won't like it' quote, I think you have taken that out of context, or perhaps I didn't state myself clear enough. I have, what I think, are valid apprehensions about either course. Neither idea appeals to me. I've made it inherently clear though that I know I don't have enough information to actually judge it yet and most likely won't until I have a first-hand experience of the game. I merely have worries. If they were to treat it like I'm thinking, then yes, I won't like it either way. I'm sure they won't though, I just want other people's opinions on how it might/could be handled so that I may assauge my concerns for the moment.
Deviija wrote...
Avaflame wrote...
See the issues I have with this is that I'm not there to see them evolve. It won't feel as natural to me. I liked the fast paced progression of the relationships you had with characters in Origins. Still, I'm willing to give anything a shot.
My thoughts are that we will not see the 'fast paced progression' of relationships in Origins or ME2 because we will not be confined within a time period long enough, or so I am led to believe right now. We have to span ten entire years, and we jump from event to narrated event, and seemingly skipping the menial travel/time where nothing happens aspects. That's why I was saying it would be quite interesting, if that is the context, to see characters and relationships evolve over years. Since we may be skipping around in the timeline a lot.
I don't think children will be on the table though, as a game mechanic.
Yes. I was going to put in an addendum of 'No, I do not mean children when I say family dyanamics' since that is what most people seem to jump to thinking about when family is spoken of.
I don't think we'll see the same level of progression as in Origins either, I just meant that that is what I like. I'm just saying I like seeing relationships develop and now how they HAVE developed. If I start one chapter of the story with a relatively different dynamic with a certain character, I will feel as if I have missed something.
I was sceptical as to whether you were regarding children or not, but I thought I'd add it anyway just in case and also because it has been talked about recently as something that people think could be/is implemented in the game.
Edit: Ugh, typos. If you see any more or I seem incoherent, can I point out I only just woke up? I'm still adjusting to the light.
Modifié par Avaflame, 18 juillet 2010 - 10:08 .