Aller au contenu

Photo

This game sounds kinda linear to me!


  • Veuillez vous connecter pour répondre
24 réponses à ce sujet

#1
Wonderllama4

Wonderllama4
  • Members
  • 945 messages
Since the narrator is telling Hawke's story, wouldn't he tell in a specific order? like, A happened first followed by B, C, D, and E? Or did you think we'll be able to direct him into jumping to the part we want? For example

"After our Hero escaped Ostagar, he and his companions traveled to:
  • Circle Tower
  • Redcliffe Castle
  • Orzammar
  • Dalish Forest"
and etc.

#2
Celies

Celies
  • Members
  • 55 messages
Not really, just because there is a narrator it doesn't mean it will be linear.

Instead of: "Then our hero.." it might be "When our hero arrived in..."

#3
CakesOnAPlane

CakesOnAPlane
  • Members
  • 171 messages
It depends how much emphasis they put on the narration idea. It could be like the modern parts in Assassins Creed 2 (they happen maybe 2/3 times in the whole game). In that case it should be just as open as origins.



So you got 2/3 objectives (ie Redcliffe + Urn + Dalish), and you can do whatever you want in whatever order (sidequests etc) and then when they're done with the last one it swaps back to the narrator. Skip a few years and repeat with new objectives.



Also this allows you to (hopefully) see first hand the effects of your decisions...

#4
Sique Foque

Sique Foque
  • Members
  • 70 messages
DAO is also linear, you just can change the order, that's it.

#5
TheMadCat

TheMadCat
  • Members
  • 2 728 messages
All BioWare games are linear so that's nothing new. As far as DA2, it depends on how they tell it, the plot, and what events exactly unfold.

#6
Ulicus

Ulicus
  • Members
  • 2 233 messages
As long as we can RP our characters as we like, linear is better, anyway. Beyond areas being easier to cut on a modular system, it doesn't really have any advantages. Especially in terms of narrative.

#7
Arttis

Arttis
  • Members
  • 4 098 messages
I want Oblivion.

Come on who doesnt want a hero who could care less about saving the world but instead filling his pockets,living the life of luxury, while seceretly killing all beggars.

#8
biomag

biomag
  • Members
  • 603 messages
Sounds to me like BG 2... and that seems to be the holy grail of RPGs out there, so I guess complaining may not be appropriate...





No, really, if it is made well, they can give you enough freedom and still build it up "chapterwise" where the dwarf tells the story to the chantry guy. I guess this shouldn't be hard for a company with that much experience in this matter.

#9
Firky

Firky
  • Members
  • 2 140 messages
I was guessing it would have bubbles if it was over a long time period; do eveything in bubble A first (in any order), then progress to bubble B etc. But it would be cool if it went chronologically backward! Or skipped around the times. Or if something you chose in bubble A influenced bubble B.

#10
iTomes

iTomes
  • Members
  • 1 318 messages
id like it to be linear. really. the enemies coud look like there really strong now and i propably wont have to die fightening a few darkspawn that way.

#11
Guest_werwulf222_*

Guest_werwulf222_*
  • Guests
Yeah, there's really only 1 path to take even though it sometimes seems like there are choices.

#12
ZMJ10

ZMJ10
  • Members
  • 375 messages

Sique Foque wrote...

DAO is also linear, you just can change the order, that's it.


This is correct and i enjoyed it. Games like oblivion drove me mad i cant be trusted in a game without some direction. lol

#13
Guest_slimgrin_*

Guest_slimgrin_*
  • Guests

TheMadCat wrote...

All BioWare games are linear so that's nothing new. As far as DA2, it depends on how they tell it, the plot, and what events exactly unfold.


This. Although I hope we can largely choose the order in which we tackle the quests.  

#14
Saibh

Saibh
  • Members
  • 8 071 messages

Arttis wrote...

I want Oblivion.
Come on who doesnt want a hero who could care less about saving the world but instead filling his pockets,living the life of luxury, while seceretly killing all beggars.


Than play Oblivion. :P

If you're playing a BioWare game, by now you must have some expectations on how it's going to go. I've always disliked how Bethesda games feel utterly unimmersive to me--I can't hardly interact with anyone in a long term way, have friendships, loves, or any sort of personal connection. I just kinda move through the world in a daze of "oh, oh you told me go here? Oh, oh....okay".

#15
Arttis

Arttis
  • Members
  • 4 098 messages

Saibh wrote...

Arttis wrote...

I want Oblivion.
Come on who doesnt want a hero who could care less about saving the world but instead filling his pockets,living the life of luxury, while seceretly killing all beggars.


Than play Oblivion. :P

If you're playing a BioWare game, by now you must have some expectations on how it's going to go. I've always disliked how Bethesda games feel utterly unimmersive to me--I can't hardly interact with anyone in a long term way, have friendships, loves, or any sort of personal connection. I just kinda move through the world in a daze of "oh, oh you told me go here? Oh, oh....okay".

Own 2 copies of it and have played thousands of hours on it.Of course I can not play that game on any hard settings anymore just takes way too long to build a good character.

#16
Majin Paul

Majin Paul
  • Members
  • 527 messages
I don't think the game will be anymore linear as DA:O.

Having narrator's doesn't necessarily mean you have to do this straight after that and fight him before going to fight the main thing in a specific order.

#17
AlanC9

AlanC9
  • Members
  • 35 786 messages
Huh? Since when do you need a good character in Oblivion?

#18
freaktong

freaktong
  • Members
  • 26 messages

ZMJ10 wrote...

Sique Foque wrote...

DAO is also linear, you just can change the order, that's it.


This is correct and i enjoyed it. Games like oblivion drove me mad i cant be trusted in a game without some direction. lol


You must install at least 50 mods for oblivion to be playable.... had such a terrible experience Posted Image

#19
Guest_slimgrin_*

Guest_slimgrin_*
  • Guests

freaktong wrote...

ZMJ10 wrote...

Sique Foque wrote...

DAO is also linear, you just can change the order, that's it.


This is correct and i enjoyed it. Games like oblivion drove me mad i cant be trusted in a game without some direction. lol


You must install at least 50 mods for oblivion to be playable.... had such a terrible experience Posted Image


Overstatement of the century. They are just different types of games. Bethesda does open world, Bioware does narrative, linear structure.

#20
andar91

andar91
  • Members
  • 4 752 messages
DA:O was linear too except you could go to the different locations in any order that you wanted. The levels themselves were still linear. I like linearity, it makes the story more structured and often better in my opinion.

#21
Johnson45

Johnson45
  • Members
  • 347 messages
Unless the narrator acts on a trigger, such as for example in Lothering when Alistair stops you and asks what the plan is and you say the circle first, the narrator can then use this to select the right thing to say before you arrive there.



Sorry, I'm not very good at explaining things :L



But DA:O was linear as well in it's own respects.

#22
Kalfear

Kalfear
  • Members
  • 1 475 messages
I hadntthought of what OP talks about but she might be right!

ME2 was VERY linear compared to ME1
and this is going the same route it seems!
Its not at all far fetched to think this game will be alot more closed in
Not Final Fantasy linear but still far more linear then DA:O was

Great point OP

#23
Khayness

Khayness
  • Members
  • 6 898 messages
I'd rather have a game focusing on a mind blowingly amazing main story questline than a repetitive mediocre non linear sandbox madness with a short main story and dozens of sidequests.

#24
Kalfear

Kalfear
  • Members
  • 1 475 messages

slimgrin wrote...

freaktong wrote...

ZMJ10 wrote...

Sique Foque wrote...

DAO is also linear, you just can change the order, that's it.


This is correct and i enjoyed it. Games like oblivion drove me mad i cant be trusted in a game without some direction. lol


You must install at least 50 mods for oblivion to be playable.... had such a terrible experience Posted Image


Overstatement of the century. They are just different types of games. Bethesda does open world, Bioware does narrative, linear structure.


Bethesda games would be world breakers if they would just put in enough content to fill the world!

Problem with their open world games is their to empty and well boring because of it.

#25
Guest_distinguetraces_*

Guest_distinguetraces_*
  • Guests
If the dialogues between Varric and Cassandra are interactive, it might be possible to play the middle episodes of the game in any order, the same as in Origins.



Varric would be all..."Over the next few years, Hawke tackled the various threats to Kirkwall's borders one by one." And on behalf of Cassandra you could prompt him "Tell me more...how did Hawke subdue [the Qunari / the Imperium / the Orlesians]?"



But really, choosing the order you do sidequests in isn't the most important part of player input into the story. I'm more interested in how flexibly the different episodes can be resolved.