As for renaming the Aspyr folder in ~/Documents, I think that has caused some... additional, interesting problems. I am going to make another YouTube video.
[Mac] Mac Specific Issues
#101
Inviato il 17 novembre 2013 - 04:33
As for renaming the Aspyr folder in ~/Documents, I think that has caused some... additional, interesting problems. I am going to make another YouTube video.
#102
Inviato il 17 novembre 2013 - 04:54
because, eg. renaming the player folder on PC is straightforward; the game creates a new one from scratch and copies in default files. Bootcamp makes sense now, but i still wonder how Mac deals with Dx9c
ps. Video drivers are also a prime suspect.
Modificata da kevL, 17 novembre 2013 - 04:55 .
#103
Inviato il 17 novembre 2013 - 05:15
kevL wrote...
i wish one of the Mac experts would jump in,
because, eg. renaming the player folder on PC is straightforward; the game creates a new one from scratch and copies in default files. Bootcamp makes sense now, but i still wonder how Mac deals with Dx9c
ps. Video drivers are also a prime suspect.
I tried copying the TonyAI folder back to the new ~/Documents/Aspyr/Neverwinter Nights 2/override and that didn't fix the AI issues. You can see what I am talking about soon. I'm uploading the new video now.
#104
Inviato il 17 novembre 2013 - 05:32
I want to see if the AI shutdown is unique to the Veil....
#105
Inviato il 17 novembre 2013 - 05:49
Modificata da Jessica Sideways, 17 novembre 2013 - 05:49 .
#106
Inviato il 17 novembre 2013 - 05:55
if the prob. is also in Uninvited Guests, it points to how the engine is accessing the creature 'scriptsets' ( hooks for onDamaged, onHeartbeat, etc ), which gets us back to installation/ OS
#107
Inviato il 17 novembre 2013 - 06:02
The Uninvited Guests playthrough:
Modificata da Jessica Sideways, 17 novembre 2013 - 06:03 .
#108
Inviato il 17 novembre 2013 - 07:19
A total guess is that Mysteries *might be* intercepting calls to standard scripts (even when not playing MoW..) and if you can install without it, that might be worth a shot.
I see that the enemies usually start their attacks, but then stop...
If it were just the companion AI causing problems, this is usually solved simply by toggling the AI on/off a couple times, and going through their Behaviors tab; but none of those ought affect monster AI.
if you can access the console (i assume it's possible through Bootcamp), this sequence of commands should kickstart the combat AI against the first lizard in Uninvited Guests, but it's likely to shutdown again ( even if the lizard survives a punch or two ):
'
DebugMode 1
RunScript ga_attack("01_lizman1", 1)
DebugMode 0
`
- control mainPC and have no target; but it's not a solution and time would likely be better spent at Google :\\
Modificata da kevL, 17 novembre 2013 - 07:21 .
#109
Inviato il 17 novembre 2013 - 10:25
#110
Inviato il 02 gennaio 2015 - 09:00
For those people trying to play the Mac Aspyr disc-based version of NWN2 the final Aspyr patch which updates to 1.23 is no longer available on the Aspyr website. I found it on mac.Softpedia.com here.
It has been over a year since Jessica Sideways posted her videos of her AI problems, so I am going to assume that she either gave up or switched to Windows. But I will give a little Mac information here anyway in case another Mac user comes along. I don't know what the cause of her AI problem was though and have not seen that behavior on any of my installations.
First, there were I believe three versions of NWN2 released for Mac. Aspyr released a disc-based version and a download version. And then later the Mac App Store had a version available for a short time. Mac OS X 10.6.6 or later is required to access the Mac App Store. All three of these included only the NWN2 OC and did not include the NWN2 toolset since it only works on Windows. None of the expansions were ever packaged for Mac, though they are compatible if you can install them. Jessica was following directions from my blog on how to do that. The Mac App Store version was fully patched and did not require the disc to run. The disc version, even when patched to 1.23 with the Aspyr patch available on mac.Softpedia.com here, still requires the disc to be inserted in order to run NWN2. No official no-disc patch was ever released. I'm not sure where Jessica got her unofficial hack, but my suggestion to her would have been to buy an Apple external DVD drive and try playing without that unofficial hack.
While DirectX is always an issue for Windows, it is not an issue for Macs since Mac OS doesn't use DirectX. A more common issue for Macs is problems caused by the video cards and drivers. Unlike a Windows PC you do not have the option on a Mac of replacing the graphics card and upgrading the video drivers can be very difficult since generally the video card manufacturers only release installers for Windows. Often video issues present themselves as invisible objects or strange colors in certain areas. The MotB Dead God's Vault is a hot spot for this. Sometimes making video setting changes such as running in a window or changing the screen resolution are enough to resolve the issues. But basically, just because NWN2 ran on your old Mac doesn't mean it will run on your new one. Anytime you buy new hardware or update the OS you run the risk of incompatibilities with older software and NWN2 is no exception to this. Microsoft Windows tends to be more forgiving than Mac OS about these things.
How the Mac versions are installed, what folders, etc. vary from version to version. This is explained on my blog at length and I am not repeating it all here. Basically the Aspyr disc-based version used a folder in the system Applications folder to store the official game files and a folder in the user Home/Documents folder to store the user files. The Mac App Store version instead stores the official game files in the Neverwinter Nights 2.app file itself, rather than folder, and stores the user files in a user Home/Library/Application Support/Neverwinter Nights 2 folder. On OS X Lion and later the Home/Library folder is hidden by default to prevent accidental tampering or deletion, so to access it you can run the Terminal utility and enter the command (without the quotation marks) "open ~/Library". This will open the user Home Library folder in a Finder window.
In brief the most compatible way to run NWN2 on a Mac is using Bootcamp with Windows XP installed. You will have the least grief and the most compatibility. They made only a half-hearted attempt to support it on Mac and trying to run it natively on Mac will always be a challenge. Of course running Bootcamp on a Mac also has some challenges. Most importantly when setting up Bootcamp give it the largest partition you can, because expanding it later will probably be impossible. And you may be forced to run Windows 7 or later rather than XP.
Regards
#111
Inviato il 26 marzo 2016 - 05:37
Greetings! I have the MAS version and I am trying to play on a PW with custom content. Mostly things seem to be working fine, but the game seems to be unable to read the haks in the Library/… folder (I get a lot of "2D missing texture"'s instead of race/class icons, loadscreens, textures etc.). Has anyone had that issue? Is there a known fix?
#112
Inviato il 29 marzo 2016 - 09:33
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#113
Inviato il 29 marzo 2016 - 10:59
Another idea is that the Mac version doesn't like filenames longer than 32 characters, but I don't know if that's been checked either.
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#114
Inviato il 30 marzo 2016 - 08:36
Thanks lads, that's a good start ![]()
#115
Inviato il 31 marzo 2016 - 05:11
One thing that makes it hard for me to test the 32-character possibility is that I don't know if the extension would count as part of the filename. Almost all of the filenames of my scripts, dialogues, blueprints, etc. are 32 characters or less, but that's not counting the extension, which would add 3 or 4 more characters, depending on whether you count the period. There are several dozen in mine that would go over that number if that does count. I'd have to test with a less complex module if I had one.
#116
Inviato il 31 marzo 2016 - 05:49
#117
Inviato il 31 marzo 2016 - 09:37
For the record, the PW is Sigil. Here's a compilation of custom class icons that aren't working. I've digged through the haks a bit and I'm beginning to think that it's not naming that is causing the issue.
I've compiled a list of custom classes with their icons' names and whether those show up or not. The only pattern I see at this point is that none of the racial icons are working, but then there are three classes that use non-racial icons and yet don't work either.
CLASSES psion YES psi_classpsion samurai NO ic_samurai ic_b_samurai celestial envoy YES ic_b_envoy ic_envoy demonologist YES ic_b_demonologist ic_demonologist fellblade YES ic_fellblade ic_b_fellblade gatecrasher YES it_key_inaruskeyring it_key_inaruskeyring golem master YES ic_golemmaster ic_golemmaster kensai NO ic_kensai ic_b_kensai mage slayer YES it_torch mystic theurge YES ic_b_mtheurge ic_mtheurge ronin NO ic_ronin ic_b_ronin slayer domiel YES ic_b_slayer ic_slayer astral deva YES ic_astral ic_b_astral brachina YES ic_b_brachina bralani YES ic_b_bralani erinyes NO ira_er_raceicon fire giant NO ira_fi_raceicon firre YES ic_b_firre frost giant NO ira_fr_raceicon ghaele YES ic_b_ghaele hezrou ravager NO ira_nh_raceicon hill giant NO ira_hi_raceicon hound hero YES ife_ha_canine illithid YES psi_classmentalist marquis YES ic_b_marqcamb monadic YES ic_monadic ic_b_monadic movanic YES ic_movanic ic_b_movanic ogre mage NO ira_om_raceicon savage YES ic_b_savage scaled hunter YES ic_b_scaled succubus NO ira_su_raceicon death knight NO ira_dk_raceicon lich NO ira_li_raceicon vampire NO ira_va_raceicon
#118
Inviato il 04 aprile 2016 - 06:37
Have you tried moving the hak files into the hak folder in the Neverwinter Nights2.app file itself? I seem to recall that there were some issues with the App Store version of some files not being read properly from the Home/Library/Application Support/Neverwinter Nights 2 folder. I don't use haks myself though and for the most part only play the Mac version when testing my own stuff, so I can't say for certain what the issue is.
Regards
#119
Inviato il 05 aprile 2016 - 07:05
Yes, I've tried moving all the files into the app, but to no avail. I understand that PWs can only read files from the library folder. I am on 10.11.4, could that possibly be part of the problem?
Would it be too bold of me to ask you to download them and see if the issue can be replicated on a different device? ![]()
One more thought: is it possible to make the game search for the documents folder in the main folder?
#120
Inviato il 08 aprile 2016 - 02:21
Well, considering that I don't play PWs and I don't use haks, yes it is a little bold. But in the service of testing I will give it a shot this weekend. But I also suggest you scroll up a bit and read my post from January 2, 2015. The last paragraph tells you what you should really be doing if you want to enjoy NWN2.
Regards
#121
Inviato il 08 aprile 2016 - 05:39
I started the weekend early I guess. I attached to Sigil using the Mac App Store version. It took about 45 minutes to download and then I created my character and starting looking around the City of Doors. When creating my character there were a number of missing icons. It also appears that every area load screen is not showing properly. So I think this matches your experience.
I've attached to Sigil using the Windows version of NWN2 on Windows XP. Everything looks fine with Windows. There are no missing textures. So I think what is happening on the Mac App Store version is due to bugs specific to that version. I'm not aware of any work-around. I've been an Apple owner and supporter for over 35 years, but with games that were written for Windows the best experience you will have as a gamer is playing them on the Windows OS. I strongly suggest you take advantage of the Apple Bootcamp feature, install the latest Windows OS, buy NWN2 Complete, and use that for NWN2 and other gaming.
Regards
Modificata da Kaldor Silverwand, 10 aprile 2016 - 12:34 .
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#122
Inviato il 11 aprile 2016 - 06:43
Thank you very much for confirming, are you on 10.11 as well?
The sad part is that NWN2 in my experience is actually quite a stable port, pretty much everything works flawlessly with only these particular textures spoiling the picture. The weirdest thing is that some of them actually do work, it's almost as if there is something about the TGAs themselves that prevents the game from reading them.
#123
Inviato il 14 aprile 2016 - 05:48
Yes I am also running Mac OS X 10.11. I don't think it is an OS level issue.
The Mac port functions and doesn't require the DVD, which is nice, but has no toolset, odd unique bugs, and very little community support. I use it for testing and troubleshooting sometimes, but my best playing experience has always been on Windows. As much as that irks me.
Regards





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