According to this transcript from the Dragon Age 2 podcast
https://docs.google....c26VZQHsyrK6llwMike Laidlaw says that
ML: That's really the approach we've been taking. The Executive Producer, Mark Derrick, and myself have had any number of long talks about this and we kind of look at Dragon Age as a Grand kind of campaign. It's not an individual adventure, it's not just a single movie, and it's not even something that we really want to limit to something like a trilogy. We want to treat this like it's a world that evolves, and changes, that I guess as the players are interacting with the games and the novels, you name it, but definitely with the games being the Flagship items. That' they're seeing Thedas, and the setting, and the characters that they know grow and evolve over time.
It's been a really challenging approach because it'd be really easy to just knock off, " oh lets just do , lets just staple two Arch Demons together two wardens together, and we're done, there's a sequel."
But instead what we wanted to do is kind of look at a new angle for the world, with new stories, and what can we do to tell a story not just of Bob, but of the Age that Bob lives in.
This to me suggest that Bioware, and the devs. really see Dragon Age: Origins as the beginning of an open world where the can tell stories for literally a 100 years or - or least stories that lasts a 100 years.
Bethesda, say, did not call their sequels TES 1-4, but gave them a different name from Arena, to Daggerfall, Morrowind and latest Oblivion. This is the way it is done correctly, I find. This means that players, new or old, don't expect the game to be more of the same e.g. to be about the Grey Warden.
Or maybe Bioware did not communicate this out the the people on these forums very well? I rememmber when Ray and Greg (the studio bosses) and the Lead Director and the Project Director were asked if and when Dragon Age would be a trilogy like Mass Effect, the answers were sort of floating, and they weren't given some real info on this. I think they said something like, yes, maybe it will be a trilogy or something like that.
As for as Hawke's story goes, I'm excited about the new narrative structure of the game, and to find out on just how Hawke became the Champion of Kirkwall. I'm a bit worried about the combat side of things, however, I'm not too worried, though, since I simply don't have time anymore to wait for people to move to their positions and attack the enemies. I don't mind challenging and difficult combat, and to me, it makes sense to have cooldowns period before you can use say spell or an ability again. Also, the plot for the game sound way too much like the plot for Mass Effect 2 - gather allies and become the Champion of Ferelden by any means necessary. ME2's plot is like: Gather the worst npcs in the Galaxy, then combat these space monsters and aliens. I hope DA2 won't be like this - that you're forced to recruit what in a D&D setting would ne chaotic eviil characters...