Therumancer et al, you make some excellent points, and I can understand why you're having your reaction. As I've said elsewhere, we have almost entirely talked about points of differentiation between Dragon Age Origins and Dragon Age II thus far, largely because saying that "we were making the exact same game, and you don't need to worry about it!" would make all of you -very- angry later. So, to your point, this feedback was, actually, what we were expecting. I'm well aware that change is scary, because it's very possible that in changing things, we could screw them up. We certainly don't think we're doing so, but there's no real way to prove that to you, and so, we endure some angst. It's part of the job.
Nothing here is being ignored as "internet hate" (well, except for the obvious internet hate), but you have to accept that we do stand in a position of seeing a more complete view of the Dragon Age 2 product than you have at this point.
As such, we look (very closely, in fact) at the most pressing concerns and then we look at our design and make sure that, yes, when the game is on shelves the vast majority of those concerns will be addressed. We can't address them all right now. There's no way to know that the story of DA2 will rock until you play it, that's just the way of things.
Still, do I think the game is dumbed down and consolized? No. Do I think we are improving a lot of systems, and changing our approach to make a game that we, as a team, think is going to kick major ass, yet still feel like it's a Dragon Age game? Yes. For one example: I think our character progression is -more- complex than it was in Origins, but I also think it's better-presented. It's like having cake and eating it too.
Do I expect you to believe me on raw faith? Nope. Sadly there will be a window between announcement and release, just like every other game, where you simply won't know whether the cat is alive or dead. (
http://en.wikipedia....roedinger's_Cat) Thing is, I really, really like cats, so you can expect us to do everything we can to keep that feline kicking. Of course, we could cheat, and put Ser Pouncealot in there, because we know Anders wouldn't let a damn thing happen to him. But I digress.
Maybe I'm wrong, and we should have just stapled 2 Archdemons together, let your character meet a mentor named "Tuncan" and knocked off early, but the simple truth is that's not the game I or the team wanted to make.
Also, WilliamShatner, Dave's heart is not made of stone. You're thinking Priestly.