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Export Talk Table problem


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#1
Ldfxf

Ldfxf
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Hi I am creating my custom module and adding some conversation in it. After I finished the conversations I exported the tlk files and try to edit them.

But after I exported talk tables and opened it in toolset, it is blanked.
Just like this:
Mymodule_en-us.tlk
Name                                 |                      Type                                         |                Value   
- Top level Struct                  Type:TLK,vesrion: 0.2, Platform:PC                TLK 0.2 PC 
    |_Talk_STRING_LIST            STRUCT LIST                                               (No Value)

The toolset exported  three tlk files.

1. mymod/core/override/toolsetexport/mymod_c_en-us.tlk   Only one label with (no value).

2. mymod/module/override/toolsetexport/mymod_en-us.tlk       Onyl one label with (no value).

3. mydoc/dragonage//override/toolsetexport/core_en-us.tlk      With some single player resources, has nothing to do with my module and can be deleted.

How can I export the talk tables correctly? Any help would be appreciate. Thanks a lot.

#2
-Semper-

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first you only need the tlk file located at your module/override folder. the others are not important if you only want to translate dialogues, item descriptions and so on. if your tlk file is empty then you propably have not checked in your resources. after the check in you could open the string editor and verify that all of the resources, that need a translation, are there.

to check in a resource you right click it and select "check in".

it is highly recommended that you build your module in english as the core language - with other languages there will pop up problems with special characters (like umlauts in german). after exporting your english talktable you should make a copy of it and drag'n drop it into the toolset and edit the strings of the entries line by line to the targeted foreign language. than you have to rename the tlk file to the appropriate language (e.g. german = de_de, russian = ru_ru... check the installed tlk files of the official dlc within your documents folder for the correct names).

now you have to use the flag patcher anakin5 made so that the talktables get recognized by the game engine. after all this hassle you successfuly made your first translation in dragon age: origins :P

anakin also made a great tool to easily create lots of talktables for different languages. give it a try ;)

Modifié par -Semper-, 18 juillet 2010 - 07:16 .