What is a simple way to change justice face?
And Re-Skin Sentinel Armor
I actually just want to change the color of the Sentinel Armor.
And is there a way to create a .mor through Character Creation in dragon age?
Thanks,
Alex.
How to change Justice Face?
Débuté par
AlexRD
, juil. 18 2010 07:42
#1
Posté 18 juillet 2010 - 07:42
#2
Posté 18 juillet 2010 - 08:35
Little background first, since itll set the scene: MRH files (read: the "blueprints" for heads) can be created and edited easily within the Dragon age Toolset. These then export to MOR files, which are used in-game but cannot be conveniently edited in a WYSIWYG fashion. You cannot go backwards from MOR to MRH.
So, to create a mor from scratch, youll need to use the morph editor within the dragon age toolset (File > New > Morph) and then post it to local. Check the wiki for how to make your own heads.
To pull a mor from the player to modify in toolset (not advisable for major face overhauls, suggest starting from scratch), you'll need http://www.dragonage...file.php?id=428
To modify an origins face, the mrh files can be found here http://social.biowar...m/project/1331/ - these are nice and easy to edit in the morph editor.
To modify an awakenings face, such as justice, we do not have the mrh files, so you cannot modify WYSIWYG... but you can grab the MOR and modify the fields in toolset: open Program Files\\\\Dragon Age\\\\packages\\\\core_ep1\\\\data\\\\face.erf, find hm_gxa000fl_justice.mor and extract. open the mor in the toolset and modify the fields you want to change. save and move to your override folder.
To create a new Justice head from scratch, follow the steps right at the start, but be sure to export your mor to be named hm_gxa000fl_justice.mor (it follows the name of your MRH save, so that must be named hm_gxa000fl_justice.mrh to export correctly). Also throw it in your override.
Finally, recolouring the armour - you should use a tint for that. Take a look here: http://social.biowar..._existing_items
So, to create a mor from scratch, youll need to use the morph editor within the dragon age toolset (File > New > Morph) and then post it to local. Check the wiki for how to make your own heads.
To pull a mor from the player to modify in toolset (not advisable for major face overhauls, suggest starting from scratch), you'll need http://www.dragonage...file.php?id=428
To modify an origins face, the mrh files can be found here http://social.biowar...m/project/1331/ - these are nice and easy to edit in the morph editor.
To modify an awakenings face, such as justice, we do not have the mrh files, so you cannot modify WYSIWYG... but you can grab the MOR and modify the fields in toolset: open Program Files\\\\Dragon Age\\\\packages\\\\core_ep1\\\\data\\\\face.erf, find hm_gxa000fl_justice.mor and extract. open the mor in the toolset and modify the fields you want to change. save and move to your override folder.
To create a new Justice head from scratch, follow the steps right at the start, but be sure to export your mor to be named hm_gxa000fl_justice.mor (it follows the name of your MRH save, so that must be named hm_gxa000fl_justice.mrh to export correctly). Also throw it in your override.
Finally, recolouring the armour - you should use a tint for that. Take a look here: http://social.biowar..._existing_items
Modifié par mikemike37, 18 juillet 2010 - 08:37 .
#3
Posté 18 juillet 2010 - 10:59
Alright! I did it!
I got Justice a brand new face: The one used in Machinima ,Kristoff's from Wardens Fall.
Its amazing! If you want me to upload it, just say it.
I got Justice a brand new face: The one used in Machinima ,Kristoff's from Wardens Fall.
Its amazing! If you want me to upload it, just say it.
#4
Posté 18 juillet 2010 - 11:04
Whats the ID for sentinel armor?
Like, how do i find it in the toolset?
EX: Hm_ARM_WPN
Like, how do i find it in the toolset?
EX: Hm_ARM_WPN
Modifié par AlexRD, 18 juillet 2010 - 11:04 .
#5
Posté 19 juillet 2010 - 12:31
spent 20 minutes looking but its hard to tell given i dont really know anything about that armour off the top of my head. I *think* its gxa_im_arm_cht_mas_002.uti.
To access and modify it, open H:\\Program Files\\Dragon Age\\packages\\core_ep1\\data\\designeritems.erf in the toolset. extract gxa_im_arm_cht_mas_002.uti (and i suppose youll need the gloves, helm and boots too).
Once extracted, open them up and change the tint value and throw in override.
I'm afraid im not going to offer any more help on this one because its stuff i dont know off the top of my head and itd only be me figuring it out instead of you... ive already spent like 40 minutes on this...
good luck though!
To access and modify it, open H:\\Program Files\\Dragon Age\\packages\\core_ep1\\data\\designeritems.erf in the toolset. extract gxa_im_arm_cht_mas_002.uti (and i suppose youll need the gloves, helm and boots too).
Once extracted, open them up and change the tint value and throw in override.
I'm afraid im not going to offer any more help on this one because its stuff i dont know off the top of my head and itd only be me figuring it out instead of you... ive already spent like 40 minutes on this...
good luck though!
#6
Posté 19 juillet 2010 - 04:44
Thanks for all the help!
I've found useful information, on the majorities of the Awakening items.
http://social.biowar...-3081618-1.html
But i have no idea on how to tint this.
I've found useful information, on the majorities of the Awakening items.
http://social.biowar...-3081618-1.html
But i have no idea on how to tint this.
#7
Posté 19 juillet 2010 - 11:41
did you see the recolouring items tutorial i linked earlier?
Modifié par mikemike37, 19 juillet 2010 - 11:42 .
#8
Posté 20 juillet 2010 - 01:13
DO not worry everything will work out....





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