Will party approval be done the same way?
#1
Posté 18 juillet 2010 - 08:38
#2
Posté 18 juillet 2010 - 08:38
#3
Posté 18 juillet 2010 - 08:40
#4
Posté 18 juillet 2010 - 08:41
#5
Posté 18 juillet 2010 - 08:42
#6
Posté 18 juillet 2010 - 08:44
#7
Posté 18 juillet 2010 - 08:46
Giltspur wrote...
Party members still react to your decision. But approval won't be handled the same way. They mentioned in the GI article that the approval ratings led to metagaming. Basically people do whatever results in the highest number rather than doing what their character actually wants to do. So getting rid of that number, assuming that's what the GI article is suggesting, seems like a good move. How they'll handle party conflict and rapport...who knows.
very true and i completly agree.
#8
Posté 18 juillet 2010 - 08:48
Zalocx wrote...
I hope so, the gift system needs to be redone so you can't get 100 approval with someone you argue with every single dialogue simply because you throw trinkets at them afterwards
"I think you're a moron! Cookie?"
"Yes, sir! I love you! Want to have sex?"
#9
Posté 18 juillet 2010 - 08:49
Giltspur wrote...
Party members still react to your decision. But approval won't be handled the same way. They mentioned in the GI article that the approval ratings led to metagaming. Basically people do whatever results in the highest number rather than doing what their character actually wants to do. So getting rid of that number, assuming that's what the GI article is suggesting, seems like a good move. How they'll handle party conflict and rapport...who knows.
There's still approval. But now instead of only getting content and combat bonuses based on positive approval, you can either build a rapport or an antagonistic relationship with your companions. Negative approval means they want to show you up, or see you fall on your sorry behind, but they still stick around.
There are way fewer gifts, and the gifts are follower-specific. (No more giving dog bones to everyone to boost approval.)
And followers can still turn on you or abandon you, regardless of how much they like you, based on your actions. (Like Leliana and Wynne at the Urn.)
#10
Posté 18 juillet 2010 - 08:51
Sounds like a nice step up from Origins.Mary Kirby wrote...
Giltspur wrote...
Party members still react to your decision. But approval won't be handled the same way. They mentioned in the GI article that the approval ratings led to metagaming. Basically people do whatever results in the highest number rather than doing what their character actually wants to do. So getting rid of that number, assuming that's what the GI article is suggesting, seems like a good move. How they'll handle party conflict and rapport...who knows.
There's still approval. But now instead of only getting content and combat bonuses based on positive approval, you can either build a rapport or an antagonistic relationship with your companions. Negative approval means they want to show you up, or see you fall on your sorry behind, but they still stick around.
There are way fewer gifts, and the gifts are follower-specific. (No more giving dog bones to everyone to boost approval.)
And followers can still turn on you or abandon you, regardless of how much they like you, based on your actions. (Like Leliana and Wynne at the Urn.)
#11
Posté 18 juillet 2010 - 08:52
Helena Tylena wrote...
I *like* my arse being bitten, damn it!
Hot.
Modifié par Slidell505, 18 juillet 2010 - 08:54 .
#12
Posté 18 juillet 2010 - 08:53
There are way fewer gifts, and the gifts are follower-specific. (No more giving dog bones to everyone to boost approval.)
And followers can still turn on you or abandon you, regardless of how much they like you, based on your actions. (Like Leliana and Wynne at the Urn.)"
sounds really good^^ finally no more "hey alistair ive got a bone for you. goooood alistair".
#13
Posté 18 juillet 2010 - 08:54
Mary Kirby wrote...
Giltspur wrote...
Party members still react to your decision. But approval won't be handled the same way. They mentioned in the GI article that the approval ratings led to metagaming. Basically people do whatever results in the highest number rather than doing what their character actually wants to do. So getting rid of that number, assuming that's what the GI article is suggesting, seems like a good move. How they'll handle party conflict and rapport...who knows.
There's still approval. But now instead of only getting content and combat bonuses based on positive approval, you can either build a rapport or an antagonistic relationship with your companions. Negative approval means they want to show you up, or see you fall on your sorry behind, but they still stick around.
There are way fewer gifts, and the gifts are follower-specific. (No more giving dog bones to everyone to boost approval.)
And followers can still turn on you or abandon you, regardless of how much they like you, based on your actions. (Like Leliana and Wynne at the Urn.)
Thanks, Mary! I actually really like this idea because I felt like I could just pay everyone off in DAO. In the long run, it felt like everyone would agree with me each time.
#14
Posté 18 juillet 2010 - 08:58
Mary Kirby wrote...
There's still approval. But now instead of only getting content and combat bonuses based on positive approval, you can either build a rapport or an antagonistic relationship with your companions. Negative approval means they want to show you up, or see you fall on your sorry behind, but they still stick around.
There are way fewer gifts, and the gifts are follower-specific. (No more giving dog bones to everyone to boost approval.)
And followers can still turn on you or abandon you, regardless of how much they like you, based on your actions. (Like Leliana and Wynne at the Urn.)

It's exactly what I wanted.
#15
Posté 18 juillet 2010 - 09:00
Actually, I think there will be a DLC which will allow you to buy infinite universal gifts. Am I wrong?
#16
Posté 18 juillet 2010 - 09:01
Mary Kirby wrote...
Giltspur wrote...
Party members still react to your decision. But approval won't be handled the same way. They mentioned in the GI article that the approval ratings led to metagaming. Basically people do whatever results in the highest number rather than doing what their character actually wants to do. So getting rid of that number, assuming that's what the GI article is suggesting, seems like a good move. How they'll handle party conflict and rapport...who knows.
There's still approval. But now instead of only getting content and combat bonuses based on positive approval, you can either build a rapport or an antagonistic relationship with your companions. Negative approval means they want to show you up, or see you fall on your sorry behind, but they still stick around.
There are way fewer gifts, and the gifts are follower-specific. (No more giving dog bones to everyone to boost approval.)
And followers can still turn on you or abandon you, regardless of how much they like you, based on your actions. (Like Leliana and Wynne at the Urn.)

This is really, really cool. I love this idea.
#17
Posté 18 juillet 2010 - 09:01
Mary Kirby wrote...
There's still approval. But now instead of only getting content and combat bonuses based on positive approval, you can either build a rapport or an antagonistic relationship with your companions. Negative approval means they want to show you up, or see you fall on your sorry behind, but they still stick around.
There are way fewer gifts, and the gifts are follower-specific. (No more giving dog bones to everyone to boost approval.)
And followers can still turn on you or abandon you, regardless of how much they like you, based on your actions. (Like Leliana and Wynne at the Urn.)
ilu, Mary.
#18
Posté 18 juillet 2010 - 09:02
thats in the extreme trustworthy hands of electronic arts.....so no, youre not wrong i guess....
#19
Posté 18 juillet 2010 - 09:03
Lord Gremlin wrote...
Awww, but everybody likes good bones with a handful of meat attached to them!
Actually, I think there will be a DLC which will allow you to buy infinite universal gifts. Am I wrong?
Probably not? Gifts trigger specific dialogues now. So you give your companion that "I'm with stupid" T-shirt and they ask you what in the Maker's name you were thinking when you bought it.
#20
Guest_Colenda_*
Posté 18 juillet 2010 - 09:04
Guest_Colenda_*
Mary Kirby wrote...
Giltspur wrote...
Party members still react to your decision. But approval won't be handled the same way. They mentioned in the GI article that the approval ratings led to metagaming. Basically people do whatever results in the highest number rather than doing what their character actually wants to do. So getting rid of that number, assuming that's what the GI article is suggesting, seems like a good move. How they'll handle party conflict and rapport...who knows.
There's still approval. But now instead of only getting content and combat bonuses based on positive approval, you can either build a rapport or an antagonistic relationship with your companions. Negative approval means they want to show you up, or see you fall on your sorry behind, but they still stick around.
There are way fewer gifts, and the gifts are follower-specific. (No more giving dog bones to everyone to boost approval.)
And followers can still turn on you or abandon you, regardless of how much they like you, based on your actions. (Like Leliana and Wynne at the Urn.)
Sounds very good!
Any chance of a toggle to make influence points invisible? I find that visible influence kind of breaks my immersion, even worse than gaining influence for giving Morrigan a cake covered in dog saliva does.
#21
Posté 18 juillet 2010 - 09:09
I need them for... gastronomical reasons...
#22
Posté 18 juillet 2010 - 09:10
this is getting better and better... its like a nightmare...only positive!^^
#23
Guest_slimgrin_*
Posté 18 juillet 2010 - 09:12
Guest_slimgrin_*
Mary Kirby wrote...
Giltspur wrote...
Party members still react to your decision. But approval won't be handled the same way. They mentioned in the GI article that the approval ratings led to metagaming. Basically people do whatever results in the highest number rather than doing what their character actually wants to do. So getting rid of that number, assuming that's what the GI article is suggesting, seems like a good move. How they'll handle party conflict and rapport...who knows.
There's still approval. But now instead of only getting content and combat bonuses based on positive approval, you can either build a rapport or an antagonistic relationship with your companions. Negative approval means they want to show you up, or see you fall on your sorry behind, but they still stick around.
There are way fewer gifts, and the gifts are follower-specific. (No more giving dog bones to everyone to boost approval.)
And followers can still turn on you or abandon you, regardless of how much they like you, based on your actions. (Like Leliana and Wynne at the Urn.)
Sounds good to me.
There are still consequences for the way you behave.
Modifié par slimgrin, 18 juillet 2010 - 09:12 .
#24
Posté 18 juillet 2010 - 09:13
Mary Kirby wrote...
There's still approval. But now instead of only getting content and combat bonuses based on positive approval, you can either build a rapport or an antagonistic relationship with your companions. Negative approval means they want to show you up, or see you fall on your sorry behind, but they still stick around.
As in, "I don't like you, so let me show you how much better than you I am by killing your enemies and following your orders"? :innocent: Sounds pretty stupid quite frankly. The approval system is fundamentally flawed. You cannot realistically quantify human relationships on a linear numeric scale. It necessarily introduces a metagaming element that works directly against trying to create believable companions.
Thank god. Although why that was in DAO to begin with is incomprehensible to me.There are way fewer gifts, and the gifts are follower-specific. (No more giving dog bones to everyone to boost approval.)
Now that's great. There should be more moments like that where companions react to your actions which affect the things they care strongly about. But it should be scripted and linked to specific events. An arbitrary scale is just simply a bad idea. It was a bad idea when it was first done in NWN2, and it's still a fundamentally bad idea today no matter how much you iterate on it.And followers can still turn on you or abandon you, regardless of how much they like you, based on your actions. (Like Leliana and Wynne at the Urn.)
#25
Posté 18 juillet 2010 - 09:15





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