JaegerBane wrote...
The same Christina Norman that claimed the reason removable helmets were impossible due to art styles? From the same company that claimed that they didn't have the time to import Dragon Age DLC items into Awakening... and then some average joe came up with a mod on day of release which fixed it?
This is no disrepect intended to either Ms./Mrs. Norman or Bioware. All I'm saying is that there is a very good reason Appeal to Authority is considered a logical fallacy. In the end, claiming 'it's a feature, not a bug' is a stereotypical developer joke.
And, no offence intended, but the term 'I think' before a fact is part of the english language. Trying to capitalise on figures of speech as an argument doesn't exactly paint your point in a great light.
Once again, you have absolutely no idea if she was right about the non-removable helmets or not, you simply ignore it, form your own opinion and present it as a fact. As for Dragon Age, it has nothing to do with Mass Effect.
It's not that easy to mod the .ini files, either. You have to at least know what you're doing. Glitches and exploits do generally require some effort to enact, after all. There was a bug in the original Eye of the Beholder game that manifested if you were low enough level and you were hit by one of the level-draining attacks from a ghost - your level ended up reversing around the 8-bit registers in the game and you became a level 255 character in a game with a level cap of 6. The developers also pointed this 'trick' out, too.
You have unlimited time to mod ini files, someone else can send you one. The trick rerquires you to be kinda twitchy. You do it at real time and you can screw up pretty easily.
You're grasping at straws, here. The evis was a DLC item. DLC stuff is *notorious* for not quite slotting into the original game in terms of balance. You think the Kestrel armour is at all balanced? Or the Arc Projector?
Free DLC, basically part of the game released after to ensure better sales of original, not rented, game.
Compared to claiming aiming a gun barrel at an opponent is unnecessary?
Really?
You do not aim where barrel is, you aim where the crosshair is.
I understood what you meant. All I was pointing out is that DPS is a measure of the relative damage done, all things being equal. Guns with slower rates of fire but higher damage per shot risk much lower values for less shots required.
Kronner, to be honest, this concept has a been a mainstay for 20 years across 2 seperate mediums. You're not going to convince anyone by simply denying it outright. You might as well claim water isn't wet. There are videos all over youtube showing it blatantly - even people like cruz carried out tests.
crucial's shotgun test is completly useless, he takes only shields into account, no reaload trick with Claymore, that is as useless as it gets.
Ultimately, this really all boils down to preferences. I don't quite understand why you're so desperate to prove that firing shotguns shells out of the side of the gun is an intended feature - I think the point being made is that roleplay decisions hold no more weight than the willingness to embrace glitches/'features'. As I said, this is a single player game, no one really cares whether the reload trick is intended or not. What motivates most of these posts is based around the idea that claiming firing shells out of elbows (as clearly seen in the animation) is somehow supposed to occur is inherently silly, and a source of some amusement 
Err, the shell comes out of barrel, not elbows, lol. Can be clearly seen in VirtualDub. Oh, and why do I bother with these posts, because you and few other claim something that is simply not true. You are saying, that anything Christina says is not true based on a fact that you THINK helmets should be removeable from all armors and she said it's fine the way it is now.
Basically comes down to this:
- no one knew about the reload trick
- Christina Norman comes to the forums, to the Vanguard thread and tells everyone about this trick, which works for all weapons and she uses this trick herself, not only with Claymore, but all weapons.
- You need to complete 60% of the animation - the shell is in the barrel, ready to go; then press melee button
- Somewhere on these forums, she also says helmets are not removable because of aesthetic reasons
- Your conclusion is that both things she said are blatant lies.
I say, why not belive her, the second thing about the helmets makes sense, not all armor MUST be modular.
About the reload trick, once again, you think it is a glitch, I see a reward mechanic behind it, Shepard uses the weapon to its full potential. I said why many times.
We just have to agree to disagree.
Modifié par Kronner, 22 juillet 2010 - 06:39 .