CODI's Legacy or Let's all make some more Planescape content!
#26
Posté 23 juillet 2010 - 03:00
#27
Posté 23 juillet 2010 - 04:02
#28
Posté 24 juillet 2010 - 12:06
#29
Posté 24 juillet 2010 - 12:11
THANK YOU!Jez_fr wrote...
Ok I started a Project about a tileset I call Sigil Wards for now. Its mainly a retexture job, but I'll try to modify it the best I can to make it ressemble typical Sigil illustrations and try to add features we can see in Torment.
You're all welcome to follow the project on its page here: http://social.biowar...m/project/3103/
*hopes its the good link XD *
=)
I wonder if we could get Estelindis involved in anything? I don't know if she's still around but a few yuears ago we were thinking of doing some planescape stuff together (in fairness it was my fault that nothing got done because I am a failure at 3D modelling).
Shame this wasn't goign on back when i was a more actuve community member... Saddly I've forgotten a lot of my planescape triia and NWN1-ness. Oh yeah... Can anyone tell me, have the old forums been abandoned? I didn't see these new ones.
#30
Posté 24 juillet 2010 - 01:09
olivier leroux wrote...
Does ProjectQ also include the Sigil tilesets?
I understand the problems with the author right's and update/improvement process but what also matters to me is that CEP is so widespread and commonly used by servers and it's highly improbable they will now use ProjectQ instead when they're built with CEP. And lot of servers use CEP only, no haks. That's why I'm very grateful they've included the CODI content and especially the Sigil tilesets in CEP so you have the chance to build Planescape areas for a server even if they don't allow any other haks. If I was building my own new SP mod I'd consider ProjectQ because I like a lot of the content and might sympathize with the philosophy behind it but it would also mean less choice in placeables and monsters (no matter the excellent quality).
Back on topic: I just saw that Phoenix is working on a new Lady of Pain model and if he finishes it, at least this one might be made available for the whole community to use. I think it looks great, so far:
Lady of Pain by Phoenix (work in progress)
Actually some of the more highly populated servers don't use any haks at all... cep or otherwise, just plain 'ol NWN 1.69.
#31
Posté 24 juillet 2010 - 01:16
Drewskie wrote...
Actually some of the more highly populated servers don't use any haks at all... cep or otherwise, just plain 'ol NWN 1.69.
Yep, and that makes it even harder on Planescape fans to work with them.
#32
Posté 24 juillet 2010 - 04:36
olivier leroux wrote...
what also matters to me is that CEP is so widespread and commonly used
by servers and it's highly improbable they will now use ProjectQ instead
when they're built with CEP. And lot of servers use CEP only, no haks.
Yeah, that's our issue with using ProjectQ right there. We were reluctant to use even a single hak, and CEP made sense. At the time Project Q wasn't out either.
I also wasn't suggesting to use material without the authors permission in my question... just had no idea what the problem was. It's really too bad, because the CODI material would work well for us. On the topic of CEP taking material without permission... I don't know what was done in the past but I've seen Barry state recently that they absolutely don't use work without permission, so at least the current team is doing what's right.
As an aside, it was mentioned someone wanted to get back into building. Our server heavily features planar travel and sigil's only got two wards 'done', if anyone wants to pick up a project after taking a look at the current build style.
#33
Posté 24 juillet 2010 - 04:55
Jenna WSI wrote...
I also wasn't suggesting to use material without the authors permission in my question... just had no idea what the problem was. It's really too bad, because the CODI material would work well for us.
I guess I misread your comment, I thought you were refering to the Rogue Dao Studios material (like the Mortuary, not sure what else exactly from Phoenix screenshots, Eradrain and Helekanalaith seem to know more about this than me).
If you were refering to the CODI material from the discontinued Premium Module project - like the Lady of Pain model or the Blood War Battlefield tileset - then I fear all the CODI material that isn't included in CEP yet is lost to the community... we only have these screenshots. At least it seems like it, right now.
#34
Posté 24 juillet 2010 - 07:33
#35
Posté 24 juillet 2010 - 11:33
garris0n wrote...
I thought Project Q's decision to forgo any attempt at C.E.P. compatibility was both disappointing and short sighted.
Trust me, it's neither. That decision is, in fact, smart, and is the only thing keeping Project Q away from dying out. Which I'm personally glad of, as their quality threshold is far greater than any other content pack in the community.
With regards to the "But the CEP is so ubiquitous/people hate downloading stuff!" concern - I don't understand what people's problem with custom content is. If someone can't be bothered to download 100mb to a gig's worth of haks, I don't see why they're playing a game with as much user-generated content as NWN when they could be playing, say, DDO instead. Especially in this day and age.
Custom content is what makes this game worth playing. Hell, I don't even give a PW server a chance unless I see they've got a considerable amount of server-only content I need to download before logging in. Anyone who's scared away by a download is either running a dial-up modem (Which, in 2010, is just about unthinkable), or has no idea what custom content is capable of, which means they wouldn't be in this forum to begin with.
I say, let's not cater to the lowest-possible-denominator. This game can't grow, especially this far past its initial release date, by doing that.
-ValynDyral
#36
Posté 24 juillet 2010 - 11:37
I thought Project Q's decision to forgo any attempt at C.E.P. compatibility was both disappointing and short sighted
Ok, how were they supposed to make their shield system, for instance, work with cep shields? They are completely different projects...
#37
Posté 25 juillet 2010 - 02:21
Eradrain wrote...
With regards to the "But the CEP is so ubiquitous/people hate downloading stuff!" concern - I don't understand what people's problem with custom content is.
Neither do I but that's not what I meant. I wouldn't have a problem with a new server who's built with ProjectQ or other hakpaks that are not CEP. But if you already built the server with CEP you can't just switch to ProjectQ, not because players are reluctant to download haks but because you'd have to re-work the whole PW. And many servers are built with CEP. That's all I meant to say.
I totally agree with you though, I love servers that use custom content, stuff like the creatures and tilesets by Worms, diademus, maxam etc. and I don't understand why some people complain about haks either. But they do, so unfortunately I can't claim that this concern of PW owners is totally unfounded. But like I said, that wasn't what I was talking about and we're slowly drifting a little off-topic here. Let's all ignore any prejudices against custom content haks and make some more Planescape content!
#38
Posté 25 juillet 2010 - 02:01
Back on topic, I humbly suggest to start to make list of things (assets) missing or that would be welcome, be it loadscreen, models, icons, whatever.
Even better would be with accompanying reference illustrations (or descriptive text) to spare "artists" time as finding good reference can be very time consuming and you'd rather want them to focus on "producing" stuff rather looking for ideas or references.
Just some suggestions! =)
#39
Posté 25 juillet 2010 - 02:05
Modifié par Jez_fr, 25 juillet 2010 - 02:05 .
#40
Posté 25 juillet 2010 - 02:14
#41
Posté 25 juillet 2010 - 03:58
Jez_fr wrote...
I humbly suggest to start to make list of things (assets) missing or that would be welcome, be it loadscreen, models, icons, whatever.
Even better would be with accompanying reference illustrations (or descriptive text) to spare "artists" time as finding good reference can be very time consuming and you'd rather want them to focus on "producing" stuff rather looking for ideas or references.
Just some suggestions! =)
Okay, I'll try to break the first ground.
MODRONS (especially Quadrones)
Like I said I'd love to see more modron models. Here's a link to a free Manual of the Planes web-enhancement on the race of Modrons and here's my favorite modrons picture for reference again.
We've already got this monodrone model from CODI (here's some background info about the CODI model). IMO the most important addition would be a quadrone model. Here are some pics of quadrones:
Sample 1
Sample 2
Sample 3
Sample 4
Sample 5
Sample 6
Quadrone models from Planescape - Torment:
Modron attacks
Nordom attacks
(Need to go now, will continue the list later. In the meantime feel free to add your own suggestions!)
Modifié par olivier leroux, 26 juillet 2010 - 12:41 .
#42
Posté 25 juillet 2010 - 05:15
I'll havr another look. tehre didn't seem to be any images to me.Jez_fr wrote...
btw, I'm just wondering as Mr Versipellis apparently couldn't find the gallery on my SIGIL wards project, is it browsable/viewable? or did I do something wrong with the project setting? (link in signature). Thanks!
#43
Posté 25 juillet 2010 - 05:25
#44
Posté 25 juillet 2010 - 08:55
BTW, I discovered a nice Planescape comic on deviantArt, in case anyone wants to read it for inspiration, here it is (and no, it's not the 'lost Planescape webcomic' from the WotC site - which I'm not so fond of).
Modifié par olivier leroux, 25 juillet 2010 - 08:59 .
#45
Posté 25 juillet 2010 - 09:07
olivier leroux wrote...
...and no, it's not the 'lost Planescape webcomic' from the WotC site - which I'm not so fond of.
Wait, what?
That is the single best Planescape comic out there. It portrays the atmosphere and the setting perfectly. Not to mention that it's the closest thing to the original art-style that you'll find out there. For shame, really!
#46
Posté 25 juillet 2010 - 10:00
*shrugs* Tastes differs.Helekanalaith wrote...
Wait, what? [smilie]../../../images/forum/emoticons/wondering.png[/smilie]
That is the single best Planescape comic out there. It portrays the atmosphere and the setting perfectly. Not to mention that it's the closest thing to the original art-style that you'll find out there. For shame, really!
Modifié par olivier leroux, 25 juillet 2010 - 10:47 .
#47
Posté 25 juillet 2010 - 10:39
are quite essential for Planescape, given that they're one of the original player races and a common sight in Sigil. A description from the "Player's Guide to the Planes" (2nd edition Planescape Campaign Boxed Set):
"The bariaur is a centaurlike being of the Upper Planes, but it's hardly a centaur. In appearance, it's a combination of man and ram or woman and ewe. Roughly human sized, it has the body of a large goat and the torso and arms of a human. The head is a mixture of human and animal. Males have a pair of ram's horns, but females lack them.
Bariaurs tend to be fussy about their appearance. They usually wear shirts, jackets, blouses, vests, and leather girdles, but this is a matter of personal taste rather than decorum. They also dye, cut, and shave their pelts to make themselves look more attractive, at least to each other. The look is often finished with jewelry hung from horns or woven into their wooly hair."
Additional description, found on the net:
"A bariaur, in the simplest terms possible, is a nomadic goat-like centaur. Of course, they are far more than that. Physically, bariaur share the features of a goat and a human, with a goat-like lower body, a humanoid upper torso, and a head that sports ram-like horns in males and subtle goat-like facial features. Unlike most prime centaur races, bariaur are extremely fussy about their appearance, often dressing in fine vests and girdles and dying or shaving their pelts in specific styles and designs.
They are also a carefree and nomadic race gifted with an insatiable wanderlust. Pastoral bariaur are often shepherds, though many of their race are wandering merchants. As a race, their wanderlust has carried bariaur settlements throughout the Upper Planes and even into the Outlands. As individuals, there are few places bariaurs haven't been. All bariaur are also herbivorous and even the thought of eating meat is revolting to these beings."
The suggestion I posted at the ProjectQ forum was:
- Take the heads from the default satyr models for males, the default tiefling heads for females (they're both a perfect fit, IMO).
- Mount a human torso (male and female) onto the body of an appropriately scaled CEP goat or pony. My ideal would be a dynamic torso, so you could use different shirts, vests and jackets for it, but that may be asking too much, perhaps not even doable; so alternatively one could use the satyrs' naked torso, too (only for males though...), and/or use static human torsos that are already wearing shirts, vests or jackets. At that time Ben Harrison suggested to "use a scaled down DLA horse and the satyr torso, then add any shaggy fur & other details".
Then Phoenix said he was working on a model based on my suggestion and posted these screenshots of the model:
One
Two
Three
Provided he finishes the model and releases it to the community, we'd still need a female bariaur model, and maybe also some more variation so that they don't all look the same (Different heads? Elegantly clad torsos?).
Male Bariaur Gallery (note that a lot of pictures ignore their refined taste in fashion and show them with (half)naked torso nevertheless)
Sample 1
Sample 2
Sample 3
Sample 4
Sample 5
Sample 6
Sample 7
NWN2 Model from Rogue Dao Studios?
Bariaur model from Planescape Torment:
Walking
Fidget
Attack
Female Bariaur Gallery
Sample 1
Sample 2 (male & female]
Sample 3
Miniatures (male & female)
My suggestion for a female bariaur model based on existing NWN models (just a badly manipulated screenshot from toolset experiments, sadly I'm no CC creator myself).
Modifié par olivier leroux, 25 juillet 2010 - 10:54 .
#48
Posté 26 juillet 2010 - 12:34
Four years ago (before my time in the NWN community) Invisig0th was working on a dynamic githyanki race and asking for feedback. Apart from lost CODI stuff (and the old githyanki Ergoo from batinthehat) his work was the most advanced attempt at creating githyanki models (combining all previously made heads) but as far as I know, it has never been released yet.
Description from the AD&D 2nd ed. Monstrous Manual ( I think):
"Githyanki are an ancient race descended from humans. They dwell upon the Astral plane but will often leave that plane to make war on other races. They are engaged in a lengthy war with the githzerai. Githyanki are strongly humanoid in appearance. They are approximately of human height but tend to be much more gaunt and long of limb. They have rough, yellow skin and gleaming black eyes that instantly betray their inhumanness. Like many demihuman races, their ears have sharp points and are serrated at the back. Dress for the githyanki is always an elaborate affair. Their baroque armor and weapons of war are decorated with feathers, beads, and precious metals and gems."
"Githzerai are the monastic, chaotic neutral counterparts to the githyanki. The two races share a stretch of time in history; the githzerai are the lesser and more repressed offshoot of the original people that the warrior Gith helped to escape the slavery of the mind flayers millennia ago. Githzerai are very similar in appearance to their githyanki cousins, although they tend to look much more human. Their features are for the most part unremarkable, with vaguely noble countenance. Their skin tone is that of human caucasian flesh. Githzerai dress simply, wearing functional clothing and favoring conservative tones."
Additional description of the player race Githzerai from the "Players Guide to the Planes":
This race of mysterious humanoids now hails from the plane of Limbo, but the githzerai originated on the Prime Material, from a place called Gith. Their history is almost forgotten, but at its roots is a long-standing hatred of mind flayers and their cousin race, the githyanki. Once, the githzerai and githyanki were the same people, but bloody differences sundered them into two species. The cause of that split has long been lost, but the ageless bloodfeuds and forays of revenge continue unabated. Githzerai look almost exactly like humans (but woe to the sod who suggests they’re of the same stock!), except githzerai are slightly thinner and taller than humans. Also, their features are sharply cut and their faces are longer, but the most notable difference is in their eyes, which range from gray to catlike yellow.
Githzerai are a severe lot who don’t dress in bright colors, don’t wear jewelry, and don’t smile, at least not in public. They have no particular dislike of other races (beyond mind flayers and githyanki), but they don’t often grow close to others either; they say what needs to be said and little more. Bards know githzerai make bad audiences - they have no sense of art within them,it seems.
However, githzerai do have fierce passions that burn dangerously. First, as mentioned, the githzerai hate the githyanki. The long-time enemies will never willingly cooperate and will rather try to do each other in. (This hatred isn’t suicidal, though.) Second, the githzerai have a single-minded dedication to the security of their own race, no doubt the result of their never-ending war with the githyanki. The githzerai say little of their fortresses on Limbo, lest they say too much, and say even less of other activities. Finally, if githzerai have a sport, it’s illithid hunting. Organized into parties called rrakkma, their youths cross the planes, hunting mind flayer prey.
A few mixed githyanki & githzerai pics (quite unimaginatively named by myself, sorry
DiTerlizzi Githyankis
DiTerlizzi Githyanki
DiTerlizzi Githzerai (Factol Karan)
Fiend Folio Githyanki
AD&D 2nd Githyanki
AD&D 2nd Githzerai
Githyanki cartoon
Githyanki warriors
Githyankis 1
Githyankis 2
Githyanki dominatrix...?
Mad Female Githyanki
Githzerai Monk
Female Githyanki 1
Githyanki vs. Githzerai
Githyanki vs. Illithid
Githzerai vs. Death Slaad
SporeBoy's Githyanki portrait
Female Githyanki 2
Female Githzerai Monk
D&D Female Githyanki
D&D Githyankis
D&D Githzerais
Modifié par olivier leroux, 26 juillet 2010 - 12:49 .
#49
Posté 26 juillet 2010 - 12:58
#50
Posté 26 juillet 2010 - 03:28
Feel free to use it, though you can make your own if you have PS:T and an Infinity Explorer program. Unfortunately the map icons have green screen on them. I'd need a copy of the map with all the images on it to make map icons.





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