Modifié par Gleym, 07 octobre 2010 - 02:11 .
CODI's Legacy or Let's all make some more Planescape content!
#101
Posté 07 octobre 2010 - 02:08
#102
Posté 10 octobre 2010 - 11:41
In the same vein as my previous list, I present what I think are the 19 pre-fab areas most suited for use in a planescape module or campaign. Not all of them were originally intended for such use but I think they are suited for such a use nonetheless.
When researching for this list I realised that there were in my opinion 2 glaring omissions. I couldn't find a pre-fab for the City of Doors, Sigil, itself. Less surprising but still missed, the City of Tanelorn. For those that don't know Tanelorn (in Michael Moorcock's Eternal Champion books) exists on all planes where humanity is present. It may have a different name on a particular plane, but it exists nonetheless.
Note some of these use CEP 1.5+, some use CEP 2+ and some don't use CEP at all.
This 1st one is actually a Forgotten Realms pre-fab but surely purple dust is unusual enough to be of use for some other plane.
Plains of Purple Dust By StrawMan
Amongst the 6 areas of the next one there is one of the Abyssal Plane.
18 different looks from 6 Areas By Borden Ha'elven
These next 2 are in reality demo modules masquerading as pre-fabs. They may still be useful however.
Planar Travel System - v1.0b By Kieron Scott
Organic Tileset By Jing K. O. B.
The next 3 are obviously planar.
The Hall of Destiny By MasterM
A Little Taste Of Hell By Ralph Stadig
Gateway to Hell By Vasteel
As are the next 2 by a single author.
Hellscapes I By MachalaS
Iron City of Dis By MachalaS
Again a single author has contributed a pair of elemental plane pre-fabs.
TomG's Elemental Plane of Fire By TomG
TomG's Plane of Shadow By TomG
Finally The most prolific pre-fab author who has produced 40% of the pre-fabs in this list and all to at least a good standard.
The Heavenly Court By Chaos_Theocrat
The Dead God's Castle By Chaos_Theocrat
Red Dragon Cathedral By Chaos_Theocrat
The Drowned Palace of Dagon By Chaos_Theocrat
Tower of Stratos By Chaos_Theocrat
Kali-Yuga the Lost By Chaos_Theocrat
The Gates of Hades By Chaos_Theocrat
Crimson Forest By Chaos_Theocrat
You may not agree with some of my choices. You may think I've missed an obvious one (or more) out. You may think I've included one (or more) that don't belong. That's fine. Just let me know. This list can always be altered.
TR
Modifié par Tarot Redhand, 11 octobre 2010 - 10:21 .
#103
Posté 11 octobre 2010 - 12:12
#104
Posté 11 octobre 2010 - 10:22
TR
#105
Posté 06 novembre 2010 - 12:06

Does anyone recognize these heads? They're part of the haks from the Gatecrashers PW (which sadly doesn't seem to be very active anymore) and I'm curious as to who is the author and if they were ever released to the public.
#106
Posté 06 novembre 2010 - 12:11
#107
Posté 06 novembre 2010 - 01:15
At least, two of them are. I do know that they were all made by CODI, though.
#108
Posté 06 novembre 2010 - 01:54
#109
Posté 06 novembre 2010 - 02:59
olivier leroux wrote...
I take it they are not part of the Q either?
Not yet.
#110
Posté 06 novembre 2010 - 04:03
#111
Posté 06 novembre 2010 - 04:08
olivier leroux wrote...
I'd love to see the Q team take care of them, fix and enhance them if possible (some textures look a bit odd depending on the color, can't really describe it but you'd see).
I actually had a mess around with that, and it might actually be quite difficult. It seems that because plt files don't support gradients between colours, they used the same kind of boolean 'gradient' you get with old fashioned black & white printers (you know, where the pixels just get further apart to get lighter). So making them use solid colours to look less pixelated at certain shades would probably have the knock on effect of breaking the very nice natural transition they currently are capable of.
#112
Posté 09 février 2011 - 06:03
Uncager wrote...
Hello. Here, Phoenix, creator of In the Cage. Some time ago I made a few heads for githyanki using the model by Mr. Dave. Here is a link to his work: http://nwvault.ign.c....Detail&id=1249
I am providing pictures of my modest modifications and a link to the download:![]()
![]()
http://www.speedysha...292/githeads.7z
They are not the best made, but when I created them, just started altering play with models.
Sorry for my terrible English.
Link isn't working anymore.
#113
Posté 11 février 2011 - 03:14
#114
Posté 11 février 2011 - 04:55
#115
Posté 07 mars 2011 - 11:53
I urge you to vote.
Babau: http://nwvault.ign.c...il&id=670#Files
#116
Posté 07 mars 2011 - 05:25
Why not put it on the vault?
Modifié par Jenna WSI, 07 mars 2011 - 05:27 .
#117
Posté 12 mars 2011 - 10:57
olivier leroux wrote...
Are some of the CODI members still around here, btw? On the BSN forums (e.g. because of Dragon Age or something)?
**Raises Hand** You might remeber me by such models as, CODI Osyluth, Hiver Kid, The Two Old Hive Buggers, CODI Yagnoloth, CODI Robes Pack (The Spider one) etc...
Old thread but thought id reply since I just read it
Dont/cant do much with NWN1 at all anymore unfortunatly, trying to do material for NWN2 which will be more or less fully Planescape themed. I also have a rather large collection of PS manuals in PDF form so if anyone needs information or maybe even artwork from them I can obligue...
I also have 20 ranks in Plannar Lore
As for other CODI members... I think alot moved on to better things, unless there here under new names?
olivier leroux wrote...
Does
anyone recognize these heads? They're part of the haks from the
Gatecrashers PW (which sadly doesn't seem to be very active anymore) and
I'm curious as to who is the author and if they were ever released to
the public.
Hmmm they have a Bat in the Hat quality to them, especially the Male Teifling on the right. They could be his or
derived from work of his unsure, given that male tieflings similarity to one of the excellent portraits done by that guy who I cant damn well remeber his name, who did a number of portraits for CODI's original project before it went upside down (he did the CODI mindflayer portraits also)... could be some of his work, but I dont know if he ever did texture work.
Opps nevermind looks like someone already mentioned they are CODI work, missed that post.
Edit:- These damn forums runs like molassas...
Modifié par BigfootNZ, 12 mars 2011 - 11:05 .
#118
Posté 13 mars 2011 - 10:06
#119
Posté 13 mars 2011 - 10:21
#120
Posté 13 mars 2011 - 11:33
I wish I could get into NWN2 to get a glimpse of your more recent work; besides I heard there's some very nice Planescape content for NWN2, including a praised modules series. If only the high technical requirements wouldn't make it unplayable for me ...
Modifié par olivier leroux, 13 mars 2011 - 11:34 .
#121
Posté 13 mars 2011 - 02:10
Nope. In the CODI Content includes models Manes, not Lemure.usagreco66kg wrote...
the Lemure is already in the CODI content package
#122
Posté 13 mars 2011 - 06:50
#123
Posté 15 mars 2011 - 03:42
#124
Posté 27 mars 2011 - 07:04
There's a gallery of some sample images from the set HERE, though much lower in resolution, to give you an idea.
#125
Posté 12 avril 2011 - 05:26


Hellbound: Abishai
http://nwvault.ign.c...s.Detail&id=672
Modifié par Planeshifter, 12 avril 2011 - 05:56 .





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