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CODI's Legacy or Let's all make some more Planescape content!


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#151
WebShaman

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It would be cool if the robe came alone, and the knives were like a cape for it...or perhaps a neck piece.

Still, I will take the robe with the knives! Yup!

#152
olivier leroux

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I would appreciate it very much with the razors and with the Lady of Pain stuck inside. ;)

But I agree, it would also work quite well as a robe without razors, as a dress for a noble woman.

#153
WebShaman

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Well, one could then stick it on the Lady of Pain...

One could make her, you see. I mean, the amount of CC available...I am sure one could come up with a surprisingly good dynamic Lady of Pain with that Robe on.

#154
olivier leroux

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The reason why I said it is that I think Phoenix was actually trying to create a Lady of Pain model and the dress you see in the screenshot is only the first part of it.

But yeah, there already is Shemsu-Heru's Lady of Pain mask. I didn't check it out yet, but it should be possible to use it in connection with the robe, should Phoenix decide to release it as such. The downside of this method would be that the Lady of Pain would then be human-sized and you wouldn't be able to scale the model. But it would still be nice.

Modifié par olivier leroux, 11 septembre 2011 - 09:51 .


#155
Uncager

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I'll try to finish the Lady of Pain model, using dabus's animation.

#156
olivier leroux

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Sweet! Your Planescape work rules! :)

#157
Glaumr

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Make sure to make her appropriately scaled! Wouldn't make much sense to have a teensie tiny Lady. Too many people'd die from going "d'awww, lookit da widdle Wady--eeeaaaargh!!!"

#158
olivier leroux

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That makes me wonder ... I know 1.69 lets you scale complete models (not dynamic ones) but does that apply to all models or just the default ones? If you add a custom model, would you be able to scale it, too?

#159
Estelindis

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I think you'd just have to add a line to the tails 2da referencing your custom model and you'd be good to go.

#160
Fester Pot

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VeinsAfire wrote...

I have a Modron nearly done.

Posted Image
AKA Paganini


Was this ever released to NWVault?

FP!

#161
Uncager

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I also created a quadrone model, but I'm still working on animation.

Posted Image

At the same time I am working on a vargouille model, so soon I'll try to make it available on Vault.

Modifié par Uncager, 06 octobre 2011 - 06:11 .


#162
olivier leroux

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Uncager wrote...
I also created a quadrone model, but I'm still working on animation.


You must be pretty tired of my fanboyism by now, but ... wow, another impressive project of yours! :o

Can't wait to see it released on the Vault (along with Paganini's model, the more the merrier!).

#163
SlithetheSorcerer

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Love the work guys! I want to create a Planescape module, and the work I have seen in this thread would be super awesome!

Could the people creating custom Planescape content release it onto the vault in whatever form it is in? I have seen so much cool stuff in this thread, and it is a shame that a lot of it seems to have vanished. Personally, I would rather have an incomplete {Githzerai model, Dakkon model, Upper Ward tileset, Quadrone model, etc.} than nothing at all.

#164
Gleym

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I've been working on my own Planescape mod for a while now.. it's full of patchwork, mind you. I'm forced to mix-match CEP with the d20 Modern haks in order to get the right placeables and content to make convincing sceneries, plus a bundle of other tilesets like PHoD and LoW's stuff.

#165
olivier leroux

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I'd love a Planescape starter/base module for less experienced builders to use, or a Project P. ;)

#166
Gleym

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What's important to remember about Planescape that it does in fact employ a lot of steampunk or mechanical contributions to its elements, as opposed to the traditional 'sword and sorcery' content - which is one of the primary reasons for me using d20 Modern's haks for the placeables. Things like demonic or magical engines, the mechanical facets of the various Outer Planes like Mechanus, and so forth. It really is a huge playing field in that regard.

#167
Uncager

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I released a quadrone model, one week ago on the Vault. But since Beyondthepale leaving, there is no one to approve custom content. I hope that will change soon. :(

Posted Image Posted Image

#168
OldTimeRadio

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Uncager wrote...

I released a quadrone model, one week ago on the Vault. But since Beyondthepale leaving, there is no one to approve custom content. I hope that will change soon. :(

Posted Image Posted Image


Model looks great!

Maximus just finished processing the backlog of files (yours shows up here) and added a note to the front page with information about the situation. Good news, IMO. (Though BTP will be missed)

#169
Uncager

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Many thanks for good news! :)
If anyone finds some errors in the animation, feel free to write in this topic.

#170
cervantes35

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Uncager I began working on the CODI tileset a while ago and have 2 new feature tiles and 1 group type buildings for that tileset. I would like to hand them over to you so you could add them to it but I must warn you a couple of them still require wokmesh. The only thing I would ask is that you re-release the tileset on the vault for all to share in if your interested.

Oh and that looks to be a great model you've created there I will be downloading it just after I finish this post.

Modifié par cervantes35, 10 février 2012 - 11:51 .


#171
Jenna WSI

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Totally going to use that uncager.

#172
henesua

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cervantes35 wrote...
Uncager I began working on the CODI tileset a while ago and have 2 new feature tiles and 1 group type buildings for that tileset.


*jaw drops* Pictures?

cervantes35 wrote... 
Oh and that looks to be a great model you've created there I will be downloading it just after I finish this post.


+1

#173
Uncager

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cervantes35 wrote...

Uncager I began working on the CODI tileset a while ago and have 2 new feature tiles and 1 group type buildings for that tileset. I would like to hand them over to you so you could add them to it but I must warn you a couple of them still require wokmesh. The only thing I would ask is that you re-release the tileset on the vault for all to share in if your interested.

Soon I intend to upload my modifications of Sigil tileset, but I wait until their earns more.
Some time ago I finished this building in the form of segment [2x3].

Posted Image Posted Image

I promise to make missing wokmesh for your models if you send them to me.

Jenna WSI wrote...

Totally going to use that uncager.

I am most pleased! :)

#174
Fester Pot

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Sigil City tileset needs alleys and second story fade, if you're looking for other improvement suggestions.

FP!

#175
-Paganini-

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That looks great Uncager! I never was able to get my animations for my Quadrone finished, plus it never had any battle animations, looks great.