Thank you very much Uncager! Great work!
CODI's Legacy or Let's all make some more Planescape content!
Débuté par
olivier leroux
, juil. 18 2010 08:59
#176
Posté 03 mars 2012 - 02:43
#177
Posté 27 mai 2012 - 12:15
So is anyone still working on Planescape content?
#178
Posté 27 mai 2012 - 01:14
I've just converted some of Ghostfactory's CODI Daemons to player heads 


Would love to see more planescape stuff too!
(Has it been suggested as a custom content challenge theme yet?)


Would love to see more planescape stuff too!
(Has it been suggested as a custom content challenge theme yet?)
Modifié par Carcerian, 27 mai 2012 - 01:31 .
#179
Posté 28 mai 2012 - 11:57
I think that it's popped up once in a while on the polls. But never gotten enough votes. A shame, too, since I'd love for a large, expansive Planescape server to be crafted one of these days.
#180
Posté 28 mai 2012 - 05:03
#181
Posté 28 mai 2012 - 10:25
such quality, I am amazed!
#182
Posté 05 octobre 2012 - 05:28
I know this is thread necromancy but I wanted to reply to Olivier's statement in his original post regarding Survivor: " ....never finished, never released, perhaps never even started for all I know".
Survivor was about 50 percent finished before it got canned. There were loads of tiles, critters, scripts, etc. already done. The reason for the cancellation was because WotC deemed the whole thing to be too far away from standard D&D canon (read=it did not follow D&D setting conventions). We, CoDI, disbanded shortly after having received the news and the only people that still have the files of Survivor are those CoDI members that did not delete the old work directories of the CVS system after all those years. And since those files are probably still under the contract terms of Bioware I doubt that they will be released in the future. But given the state of NWN I think this is a moot point anway
Survivor was about 50 percent finished before it got canned. There were loads of tiles, critters, scripts, etc. already done. The reason for the cancellation was because WotC deemed the whole thing to be too far away from standard D&D canon (read=it did not follow D&D setting conventions). We, CoDI, disbanded shortly after having received the news and the only people that still have the files of Survivor are those CoDI members that did not delete the old work directories of the CVS system after all those years. And since those files are probably still under the contract terms of Bioware I doubt that they will be released in the future. But given the state of NWN I think this is a moot point anway
Modifié par Jupp, 05 octobre 2012 - 05:29 .
#183
Posté 27 octobre 2012 - 04:01
#184
Posté 27 octobre 2012 - 05:18
<bruising his jaw-bone...>
Oh! My! Goodness! Would you be interested in rolling up an addon for the Planescape CCC with all your stuff?
(and if you have any problems with the Vault, pm me or Vanya Mia! We're just itching to approve new Uncager stuff =)
<...on the floor>
Oh! My! Goodness! Would you be interested in rolling up an addon for the Planescape CCC with all your stuff?
(and if you have any problems with the Vault, pm me or Vanya Mia! We're just itching to approve new Uncager stuff =)
<...on the floor>
#185
Posté 27 octobre 2012 - 05:22
Uncager... Friedeyes fixed up some bugs in Sigil's Tilesets, then repackaged them. I'd use that work as a basis for releasing more improvements to it.
#186
Posté 31 octobre 2012 - 12:46
Thanks Rolo, but I want to create my own series of Planescape Custom Content. : )
I sent the Vault first update, and now I'm just waiting for approval.
Henesua, I used Friedeyes hakpack as core.
Here ypu go: nwvault.ign.com/View.php
I sent the Vault first update, and now I'm just waiting for approval.
Henesua, I used Friedeyes hakpack as core.
Here ypu go: nwvault.ign.com/View.php
Modifié par Uncager, 01 novembre 2012 - 02:02 .
#187
Posté 24 janvier 2013 - 02:09
Hello again. I updated the Sigil tileset by adding a new type of terrain: Ditch.


Link: http://nwvault.ign.c....Detail&id=8178


Link: http://nwvault.ign.c....Detail&id=8178
- Zwerkules aime ceci
#188
Posté 24 janvier 2013 - 02:49
Excellent work! I'll enjoy playing with that.
#189
Posté 24 janvier 2013 - 03:55
Very cool, Uncager!
#190
Posté 24 janvier 2013 - 06:03
just wow man. Looks like this was planed for this beauty back in their glory days. Excellent!!!





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