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#1
Pangaea

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I've now played the game a fair few hours and my characters are level 8-9. But I'm struggling. I abandoned some sidequests as it was just impossible (Deserted building, and bear monster gangrapein a forest looking for warevolves), and am now in Redcliffe Castle, where we get mauled apart by dogs and other nasties.

I am a Human Warrior (read it was good starter class) with Shield and Sword. Unfortunately I put a point in Mighty Blow on the first upgrade, but I hope that won't mess it up too bad. Other than that I have upgraded Warrior to Bravery and Taunt and SnS to Overpower and Shield Cover. Have mostly put 2 points in Strength and 1 in Dexterity when upgrading. So I'm currently on.
31 Str
19 Dex
12 Will
11 Magic
11 Cunn
19 Con

Have been using Morrigan, Leliana and Sten for a 2 Warrior, 1 Mage, 1 Rogue group. Both me and Sten keep dying way to fast for comfort though, so I'd really appreciate some help in staying alive. This is my first proper RPG game, so all the spells and whatnot is a bit overwhelming. I use them for my guy, but the others are left on the Tactical setups, where I have the Mage pumping health and such (is there a health spell somewhere, cause I'm running out of healt potions).

The setup I have is probably not great since we keep dying all the time (hardly any fights without corpses and often have to reload. Suffice to say, F5 is my friend..).

Do you have any tips for me on who I should put in my group and what they should be doing? I'm rather stuck right now and am getting fed up from watching the reload screen every two minutes.

Is my character decently built, anything I should change for the next upgrades? Any powers I desperately need?

Any help is good help at this point.

#2
ncknck

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1. put on better armor
2. invest in Heal on morrigan
3. conserve mana on morrigan, so she can always cast heal on you, she has manaless attacks.

cant really see what could pose a danger to that party. Always target mages first.

Modifié par ncknck, 18 juillet 2010 - 11:18 .


#3
lizzbee

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The one time I tried out Sten in my party, he wilted like a leaf within about 5 seconds of an ambush. At around level 8 or 9, before he's eligible for "Indomitable," he's pretty vulnerable. He's also dog slow on the attack, even though he does a lot of damage to single targets. I usually have Alistair in my party in Redcliffe Castle, and no matter what class of character I'm playing, he's usually far sturdier than I am. I have the Zevran ASAP mod installed, and I've found he's a *huge* asset in Redcliffe Castle. If I've buttered him up enough by then, his Dex bonus makes him almost untouchable. Leliana, OTOH, gets targeted by monsters almost as much as Alistair does for some weird reason, and she's not very sturdy. If she has decent melee support, she can be a good choice, but I wouldn't use her without at least three melee fighters, TBH.
My choices:
Zevran, Alistair, Morrigan with heal
Zevran, Alistair, Leliana, if you keep a good eye on their health and don't mind using a few health poultices (also works well if you're playing a mage)
Zevran, Alistair, Wynne

Edit: The dog room is painful no matter what you do **shudder**

Modifié par lizzbee, 19 juillet 2010 - 12:01 .


#4
Ken555

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Lots of health poultices, make your mage a healer, if your a Sword and Shield Warrior just focus on Str, Con and Dex. I would do Redcliffe first if you have trouble with the others.

#5
Ken555

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Make all the mages have herbilism too.

#6
Sidney

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8-10 is sort of the danger zone where foes have gotten dangerous and you are still weak. Dogs and wolves are bad things to fight because of the knockdown and mauling they can lay on you. I'd rather fight proper foes than them.



Still, things to do:

1. Avoid mid-level 2H weapon folks, they die way too quick because their defense stinks early on.

2. If you have Wynne, use her and Morri. Set Morri up to damage and Wyne to heal and buff. If you do not have Wynne go ahead and do the Mages Tower before Recliffe because you not only get Wynne you also pick up a lot of free ability points.

3. You have to get crowd control spells - Sleep, Mind Blast and everyone's favorite Cone of Cold. You can't fight the mobs without them.

4. Force Field is easy to get and it has the effect of "removing" one foe from most combats - that alone can make all the difference.

5. As always focus most of your party on one foe, there's no edge to wounding a foe. Killing is the only thing that stops them so kill quickly.

6. In your tactics you need the following line first, Self >Health less than 25% > Heal Most Powerful.

7. Set your mages to Ranged, it keeps them from being quite as stupid.

8. If you are low on health potions visit the Brecillian Forest. You don't have to do the quests but the merchant has unlimited elfoot to buy.


#7
hazmatzak

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You're on Normal difficulty? You can switch to Easy at any time to get through a tough spot and then switch back. Having said that....

You don't have to choose a different party. But given two warriors, a thief, and Morrigan, you would probably get the most benefit out of managing Morrigan by hand and let the others auto-fight on Tactics. Whichever character is active does not use Tactics. With a mage, you can be more selective on spell targeting, especially with cone spells, probably Cone of Cold, but also the fire and electricity flavors if you happened to pick those.

The way the spell/ability cool-down system works, you can cycle through however many damaging spells you have, over and over. For example, first Winter's Grasp, then Lightning, the Drain Life. To give them more effect, you can try casting Vulnerability Hex first. At any point you can't cast a spell, you can fall back to the staff, or drink a potion. You want to keep that Mana up.

(And there is a Heal spell, it's the first Creation spell, with a green cross. But it's probably too late to pick that up now.)

Then you employ basic RPG tactics. As mentioned above, you take out any mages first, because they can do the most damage -- both direct damage and spells that can screw you up -- and because they're (usually) easier to kill. This means fewer people attacking you. Extending that principle, you concentrate your attacks on one enemy at a time so that each individual dies as quickly as possible once you start attacking them. If there's a tougher enemy whose name is in yellow, you usually take out all the Normals in white first.

You can arrange the tactics to attack whoever has the Lowest Health, or for someone to attack someone else's target. For example, with two warriors, you can let them attack whoever they want (so that they don't go switching around), or you can manually engage them to attack one enemy; but have Leliana setup to shoot arrows at whoever has the lowest health. She can do that without having to move anywhere (as long as the shot is not blocked).

Finally, given that this is a computer RPG, which makes certain things easier and certain things harder: never rush into a room. If there's a room with say five dogs in it, there's no need to attract all of their attention at once, if you can help it. Have everyone else hang back (by putting a Hold on their movement) and then take your guy and stick his nose in the room; see if he can attract just a few of them. Then run back out. Strangely enough, the few that are in the back of the room will just sit there and wait. You can even try to situate Morrigan so she can hit them with a Cone of Cold when they're running out. The enemies' focus is initially on who they see first, before turning to who damages them the most.

And if you ever use Hold before the fighting starts, definitely double-check to make sure it is turned off while fighting, because when on Hold, they do a poor job of defending themselves.

#8
soteria

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Don't worry about the point in mighty blow. As a warrior, you'll probably find yourself looking around for a spot to spend your talents toward the end of the game. Also, 2:1 strength/dex is pretty good, but you might want to invest a few extra points in dexterity earlier so you can get all the sword and shield talents. Also, that fight with the mabari you're having trouble with is harder than the norm for that area. You can skip it without consequences (except lost exp).

#9
Pangaea

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Thanks for the tips :)



After babystepping forward I finally managed to kill off the dogs ('only' 3 attacked right off the bat instead of 5). But a couple of rooms later we get mauled by a bunch of thin blokes again (the one after the trap). I've tried various things, like being Morrigan (she doesn't have many good spells though, my fault I guess), but Sten and the Warden simply go down way too quickly. Typically there are ~4 red people standing when Morrigan is left alone.



Are there any good setups for positioning the characters or anything like that, cause I'm utterly lost here. Do we have to position them far apart prior to battle via H and then try to lure out one enemy at a time?



Think I will abandon this mission too (that's the third now). When I got out Sten had 9 injuries and Leliana 6. And that's after a ton of reloads when we all went down. Hopefully the Mages one is somewhat easier (yeah right). Looks like getting this Wynne chick is the way to go, so at least somebody can spell-heal us while we get killed.



Will dropping Sten and Leliana for the Dog and Alistair be better? Especially Sten goes down almost before the fighting starts, and I've removed his auto-aggro by now. Perhaps I'm just **** :|



Leliana is cute, but it's tempting to bash her head in from all the Maker stuff she spouts off all the time, so getting rid of her won't be a bad thing. Not like she's all that useful anyway.



Sorry for a bit of a whinge but it's frustrating to die all the time after trying various approaches. I've downloaded the respec mod now, so hopefully I can at least get some decent spells into Morrigan (ho-hum pun :D). I'll bugger off back to camp, change the party, hospitalize the lot and travel somewhere else. Crossing my fingers the Mages are more manageable for a newbie RPGer like myself (not much of a FPS player, and not really played any RPG games, but went through Mass Effect 1 and 2 and liked those).

#10
Sidney

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Pangaea wrote...

Are there any good setups for positioning the characters or anything like that, cause I'm utterly lost here. Do we have to position them far apart prior to battle via H and then try to lure out one enemy at a time?

Think I will abandon this mission too (that's the third now). When I got out Sten had 9 injuries and Leliana 6. And that's after a ton of reloads when we all went down. Hopefully the Mages one is somewhat easier (yeah right). Looks like getting this Wynne chick is the way to go, so at least somebody can spell-heal us while we get killed.

Will dropping Sten and Leliana for the Dog and Alistair be better? Especially Sten goes down almost before the fighting starts, and I've removed his auto-aggro by now. Perhaps I'm just **** :|


You can use the "Hold" option...and I do to try and set your mages back and warriors up but sadly since the AI targets whoever causes the most damage your mages will draw a ton of attacks. That "Taunt" power seems silly but you need to use it to keep your mages upright.

I would 100% drop Sten and Leli for Dog and Ali. At your level archers aren't all that useful and 2H warrior are a waste. Dog is shockingly good early on an Shield Warrior is just a better survival option.

Recliffe isn't easy although the game very badly tries to push you to do that first. My advice on that front is to do as many side quests - Chanters Boards, Mages Collective, etc as you can. Get into Denerim to pick up even more.

My "best" route through the game after Ostagar:
1. Circle Tower
2. DLC - Warden's Keep/Stone Prisoner if you have 'em
3. Side quests galore including Denerim
4. Brecillian
5. Recliffe
6. Deep Roads

#11
DWSmiley

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Sidney wrote...

I would 100% drop Sten and Leli for Dog and Ali. At your level archers aren't all that useful and 2H warrior are a waste. Dog is shockingly good early on an Shield Warrior is just a better survival option.

This.

Dread Howl is very nice and when it wears off, have Morrigan run in and mind blast (and run away after) for another AoE stun.  I've also learned that three meleers attacking the same target get in each other's way too much.  So set Dog's tactics to attack your target but have Alistair attack something else.

#12
Zhijn

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Been quite awhile since iv played a new game. But ill try and see if i can recall my investment as a tank.

As a board and shield warrior i went > Str, Dex and last Con.
Dex (avoid dmg) being the front runner next to Str (str=heavy/massive armor).

Con is great and all, and shouldnt be forgotten as a tank ofcourse. But its something id rather increase a small amount and use rings ect to boost. Might have to invest alittle Con in the beginning so you dont drop in one hit from an Ogre like i dont know, Alistar omg that guy!.

But hey, what about Willpower!. Bah, as a tank you only need enough for your activate skills and taunts, everything else is futile (in the beginning anyway), your job is to taunt and stay alive, nothing else!. Skills, first i went with Taunt & Threaten, next i aimed for Shield Wall and Shield Expertise/Mastery. After that you can go for such skill as bravery (warrior tree) ect. Special class i got mix feelings on but in the end i like Champion and Templar (templar good for thouse pesky mages!).

Early party setup, Alistar will suck and there is nothing you can do about it (use dog instead, its a great pet unless you want Alistar dialog). Morrigan you going to want to invest in healing as her first skill (forget her savage beast skills!), and mindblast plus that shield bubble spell thingy next to mindblast. 

Other party members, well if you hate going pasted locked chests ect, have a rogue with you at all time. Sten will suck quite abit in the beginning aswell, but just pump Str into that fellow and maybe some Willpower/Con & alittle dex, he''ll come around eventually.

Tactics for Morrigan/mages, heal and defensive/buff/debuff spells/skills, set her to range (staff dmg). Ai mages burn their mana quickly if set otherwise, can be a pain the arse for your tank!. If its a must to use lightning spells ect then do it in a way so they dont burn all the mana within a second, like if the mob have 50% or less health set her to use lightning on mobs with 50% or less health. Same for debuffs, got a debuff that drop armor use tactic for medium to high armor mobs.

Tank tactics, just have your activate skills on (shield wall, threaten) and your pretty much set. Taunt ofc if there is more then 1 foe harasssing your team.

Route, Circl Tower is a nice first step on the road.
The fade quest grants alot of perma stats to your character that will last throughout the game.

Its been awhile since iv played DAO, but thats how i remember my tank days. Uh feel like im forgetting something. Ah well.

Modifié par Zhijn, 19 juillet 2010 - 01:14 .


#13
AndreaDraco

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If you're playing on PC, I recommend getting the Respec mod, which allows you to undo any possible error you've done when shaping the characters.



If your characters keeps dying on you, probably you have done something wrong with the mages (Morrigan and/or Wynne). The most useful spells to have, aside from the DPS/AoE ones, are the CC ones (cone of cold, mind blast, paralysis, mass paralysis, force field and of course the very best, Crushing Prison -- definitely run for Crushing Prison).

#14
Cyb3rjackal

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Sidney wrote...

My "best" route through the game after Ostagar:
1. Circle Tower
2. DLC - Warden's Keep/Stone Prisoner if you have 'em
3. Side quests galore including Denerim
4. Brecillian
5. Recliffe
6. Deep Roads


Pretty good advice all around from everyone. I find it's pretty effective to keep a ranged/melee rogue in the party - especially for locks & traps...also 1 ranged char like a marksman rogue or mage. I usually [in hard difficulty] go around 80% of the OC/addons with Alistair (as tank), Shale/Oghren, Leliana/or mage, and myself - of course chars depending what I am. You really only need 1 rogue or mage maximum. I also find that having 2 warriors, 1 rogue, & 1 mage to heal is most effective for boss fights...

My usual route through the game after Ostagar & Lothering:
------------------------------------------------------------------------------------
1.) DLC --> Stone Prisoner & Warden's Keep
2.) Orzammar & Deep Roads (for Oghren)
3.) Denerim/Blackstone Irreguars/Mage's Collective/Chantry quest gathering
4.) Redcliffe
5.) Circle of Magi (get good stat bonuses in Fade)
6.) back to Redcliffe
7.) DLC --> Return to Ostagar
8.) Brecillian Forest
9.) Make sure all side quests are done before going to Denerim to coninue the OC storyline

I can usually finish the OC around level 22...and the Awakening expansion around level 33-34

Modifié par Morkavah, 19 juillet 2010 - 02:23 .


#15
ncknck

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Archers are great at every level. A powerful tactic early is to equip everyone with a bow and concentrate fire, pulling enemies one by one. They'll drop like flies. Cant do that with Dog.



here a useful tactic for a tank

Ally:Being attacked: use Taunt

(will not work if youre in control though).



tank is not exactly is cheap on talents though.

4 Templar+ 4 Champion+3x4 shield+ 5 in the warrior line thats 25 talents, short of Assault all pretty useful. I fed Alistair every book i found. Even Morrigan needed less.

#16
DWSmiley

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Smiley’s Rules for Character Building:

1.  Build however provides the most satisfaction.

2.  To build the most potent characters, maximize strength for warriors, magic for mages and (for Origins) cunning for rogues.  Put points elsewhere only to the extent needed to get the talents, skills and gear you want.

3.  Archery is better with a rogue.  Dual weaponry works well as either a warrior or rogue but plays differently.  For warriors, go full-sized weapons and spam activated talents.  For rogues, go daggers, momentum, stealth and backstabbing.

4.  Cunning rogues are squishy and need careful management (flanking and buffs) to be able to hit anything, so many prefer maximizing dexterity instead.  Plus cunning rogues apparently lose their dps advantage in Awakenings.

5.  Maximizing dexterity is also a popular option for sword & shield warriors, to get the best punching bag - aka tank.  Such a character is unnecessary for Dragon Age but is in the MMO pantheon.

6.  As for willpower and constitution – see rule #1.

Modifié par DWSmiley, 19 juillet 2010 - 04:23 .


#17
bzombo

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Pangaea wrote...

I've now played the game a fair few hours and my characters are level 8-9. But I'm struggling. I abandoned some sidequests as it was just impossible (Deserted building, and bear monster gangrapein a forest looking for warevolves), and am now in Redcliffe Castle, where we get mauled apart by dogs and other nasties.

I am a Human Warrior (read it was good starter class) with Shield and Sword. Unfortunately I put a point in Mighty Blow on the first upgrade, but I hope that won't mess it up too bad. Other than that I have upgraded Warrior to Bravery and Taunt and SnS to Overpower and Shield Cover. Have mostly put 2 points in Strength and 1 in Dexterity when upgrading. So I'm currently on.
31 Str
19 Dex
12 Will
11 Magic
11 Cunn
19 Con

Have been using Morrigan, Leliana and Sten for a 2 Warrior, 1 Mage, 1 Rogue group. Both me and Sten keep dying way to fast for comfort though, so I'd really appreciate some help in staying alive. This is my first proper RPG game, so all the spells and whatnot is a bit overwhelming. I use them for my guy, but the others are left on the Tactical setups, where I have the Mage pumping health and such (is there a health spell somewhere, cause I'm running out of healt potions).

The setup I have is probably not great since we keep dying all the time (hardly any fights without corpses and often have to reload. Suffice to say, F5 is my friend..).

Do you have any tips for me on who I should put in my group and what they should be doing? I'm rather stuck right now and am getting fed up from watching the reload screen every two minutes.

Is my character decently built, anything I should change for the next upgrades? Any powers I desperately need?

Any help is good help at this point.

i suggest dumping sten and adding alistair. if you have the shale dlc, it wouldn't be bad to use her once you find her. don't neglect your con too much. just a few points will go a long way. the spells and talents you pick really don't matter so much. they all have their advantages. its' really about how you like to kill enemies. :D i'm pretty down on two handed wielding warriors and rogues. i've given serious thought to not using lelianna and going with 3 warriors and a mage. it's all about preference. i do highly suggest what i said before and dump sten. he's weak. alistair and shale are both much better. other than that, just have fun. part of the fun is discovering what works. it takes a bit, but it's worth it in the end.

Modifié par bzombo, 19 juillet 2010 - 06:17 .


#18
Haexpane

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DWSmiley wrote...

Sidney wrote...

I would 100% drop Sten and Leli for Dog and Ali. At your level archers aren't all that useful and 2H warrior are a waste. Dog is shockingly good early on an Shield Warrior is just a better survival option.

This.

Dread Howl is very nice and when it wears off, have Morrigan run in and mind blast (and run away after) for another AoE stun.  I've also learned that three meleers attacking the same target get in each other's way too much.  So set Dog's tactics to attack your target but have Alistair attack something else.


Yeah dog is one of those characters that is surprisingly effective at any stage.

Once you have a Ranger or a Mage that can Raise Dead, you don't need dog that much IMO

Make one of your mages Arcane Warrior.   Heal/Group Heal and Master Herb and you should be set

If you really want a 2H warrior, make sure he has the best armor/runes/weapons

#19
Rvlion

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AndreaDraco wrote...

If you're playing on PC, I recommend getting the Respec mod, which allows you to undo any possible error you've done when shaping the characters.

I tend to use this a lot myself, while it is perhaps a form of cheating the game provides the characters with skills I consider useless and I really want to change them.
Morrigan loses her spider form and various other spells to gain usefull.
Leliana loses her archery skills in favor of dual wielding skills.

I also tend to love the spring trap quest in lothering.:police:

#20
Harley_Dude

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You may just want to turn difficulty down. The Revenant that follows is pretty challenging if you try to take him on with just your party.



Another thing to try is customizing your tactics so each party member will heal themselves. Make sure Morrigan is set to ranged otherwise she runs in front of you and gets herself killed. Walking bomb is a good level one skill for her and fire bomb is good at level 3. Both will damage multiple enemies.


#21
davejarv

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i think the ideal party is you as a human warrior,alister,morrigan,and any of the rogues available this party will take down most things i usually like ogren because he is nails dont bother with wynne yes she can heal but dies really quickly against the archdemon,

to kill the archdemon easily have a rogue that can go invisible then just pepper him with the ballisitas and he can not see the rogue-forget your other charachters and he will go down in under 5 minutes

#22
hazmatzak

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Pangaea wrote...

Think I will abandon this mission too (that's the third now). When I got out Sten had 9 injuries and Leliana 6.

You don't want the number of injuries to go that high. Each injury lowers the characters' effectiveness, so you're compounding the problem. If Sten has eight injuries, he's even more likely to go down and get nine. The standard Injury Kit will cure up to three injuries at once, and that's as high as I would go. But you will run into (or buy or make) more Lesser Injury Kits, which heal one injury at a time.

After a character goes down (and gets back up), you can check the injury description to see if it obviously affects combat. For example, you might get an Open Wound, which impairs Nature Resistance, which isn't a big deal unless you are hit with Nature damage. But a Gaping Wound lowers Maximum Health -- you now have fewer hit points. You'll want to heal that injury immediately.

If you run out of kits and get injured again, that's a sign that you're not doing that well, and maybe you should go back to camp (which is not always possible!) instead of going forward. Cash out stuff that you've picked up and buy/make more.

Looks like getting this Wynne chick is the way to go, so at least somebody can spell-heal us while we get killed.

In addition to the Heal spell which heals one person at a time, she also has Group Heal which you will want to trigger manually. Also, as suggested above, you can have Tactics for everyone to drink a potion when their health gets low. So for example, you can have Wynne heal at 50% Health and have the characters drink at 25% health in case she can't get to them fast enough. Put that self-heal tactic at the top of the list so that it has priority.

Modifié par hazmatzak, 19 juillet 2010 - 09:35 .


#23
Harley_Dude

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davejarv wrote...

i think the ideal party is you as a human warrior,alister,morrigan,and any of the rogues available this party will take down most things i usually like ogren because he is nails dont bother with wynne yes she can heal but dies really quickly against the archdemon,
to kill the archdemon easily have a rogue that can go invisible then just pepper him with the ballisitas and he can not see the rogue-forget your other charachters and he will go down in under 5 minutes


I did a rogue with the Ranger option and Arrow of Slaying path. The summoned wolf is pretty good and the Arrow of Slaying is a one hit kill on many creatures. I recall that is how I got the achievement for 250 damage in one hit.