Conversly, Bioware companions are great. They are the centerpiece of the game, and have some of the most memorable moments. What player in their right mind would not want another compation? Therein lies the disconnect. It's incredibly jarring to be faced with a choice where your character would clearly do one thing, and you as a player want to do the opposite.
IMO this is just poor design. The most meaningful reward for a player is content. The most meaningful punishment is being deprived of content. Creating a decision that is so lopsided is not a good idea. Not only does it force a major disconnect from the character to do what you want as a player, but it also doesn't do the decision justice. Sten and Zevran had some interesting themes of guilt and redemption, but they got lost in the middle of this.
I sincerely hope that we won't see a repeat of this in DA2. Don't load a moral dilemma into a decision that really comes down to a simple binary choce: a) experience great Bioware content or





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