So you were metagaming, and now you're complaining about it?dan107 wrote...
The problem was that it created a tremendous disconnect between what I wanted to do as a player and what made sense for my character to do.
Player decisions and consequences - will DA2 have a repeat of the Sten/Zevran situations?
#26
Posté 06 août 2010 - 07:04
#27
Posté 06 août 2010 - 07:15
"Consequences, will NEVER BE THE SAME!"
#28
Posté 06 août 2010 - 07:39
Rm80 wrote...
Sten does betray the Warden if he is brougth to the mountains....Sten is not a fan of mountains
Zev can also betray you too....both can....there risky people to have around. I was scared to give sten a sword incase he loses it.
#29
Posté 06 août 2010 - 07:43
In fact, that's how the PC gets recruited in two of the origins.Lord_Saulot wrote...
Isn't pardoning criminals to get them to fight alongside you a standard thing for Wardens?
#30
Posté 06 août 2010 - 08:04
I have no real problem with the Zevran/Sten recruitment, I just think we need for such a decision in a game to, for once, be a BAD idea.
#31
Posté 06 août 2010 - 08:09
Sylvius the Mad wrote...
So you were metagaming, and now you're complaining about it?dan107 wrote...
The problem was that it created a tremendous disconnect between what I wanted to do as a player and what made sense for my character to do.
I'll admit, it's a hard decision to do without meta gaming.
#32
Posté 06 août 2010 - 08:21
That's possible true. Certainly for Zevran.Dave of Canada wrote...
I'll admit, it's a hard decision to do without meta gaming.
If this is a real problem, the solution is to avoid telling us who the companions are. Then there's no way for us to metagame this sort of decision.
#33
Posté 06 août 2010 - 08:58
#34
Posté 06 août 2010 - 09:08
Haexpane wrote...
"Consequences, will NEVER BE THE SAME!"
I admit, I never thought that I would see this quote on these forums.
I dun goof'd.
#35
Posté 06 août 2010 - 09:16
That's how it should be for all the companions. There are very good gameplay reasons why we shouldn't be told the identities of the companions in advance.Ceceque wrote...
I, for example, never knew Wynne was a companion, my city elf warrior killed her stright away when he saw her. I mean, an old ugly b*tch saying to me "rabl rabl rabl, not getting in that tower rabl rabl over my dead body", I was like "If that's what it takes, fine" and she was dead in a mater of seconds. I, actually, was kind of shocked to find out that she is one of the companions.
#36
Posté 06 août 2010 - 09:20
They should put in more situations where trusting someone who isn't necessarily trustworthy is a bad thing to do. Throw in a situation, similar to the Zevran one, that makes the player think, "Oh, cool, I get to recruit another character!" Only for the first time you take them along in your party for them to immediately attack you.
+1
#37
Posté 06 août 2010 - 10:52
While I knew that Zevron was a potential companion that probably added a lot of gameplay, I decided to kill him because I just couldn't see why anyone in their right mind would say to someone who just tried to kill him or her: "Hey! Why don't you come along with me on a mission that will probably decide whether a blight comes and takes over the whole freaking world and kills every single human, elf and dwarf? Oh, and the fact that you just tried to kill me has no effect on whether I trust you or not!". ???????
I think what would be an amazing strategy for BW would be to include some companions who DO have the potential to turn around an kill you.
Take Mass effect 2. I had this same exact problem with recruiting Grunt. Because it IS a video game, players automatically know that there is no real risk involved in "waking up" grunt and allowing him to join your team. After all, why would Bioware include him if not to give the players another companion?
I would have loved to see some sort of dynamic where, if not handled correctly, Grunt would kill the player upon awakening or kill/ leave Shepperd if not given extreme care.
I would like to see that with future "suspicious" potential companions in all future BW games. That would be epic. It would really make the player feel that the game is realistic and that he or she really does need to consider every new teammate before allowing them to come and join.
#38
Posté 06 août 2010 - 11:06
characterized by or proceeding from instinct rather than intellect: a visceral reaction.
characterized by or dealing with coarse or base emotions; earthy; crude: a visceral literary style.
---- and of course by crude/ and base and lacking intellect they don't mean "dumbing down" oh wait...
#39
Posté 06 août 2010 - 11:45
Sten, on the other hand. I love the character so much. Probably my favorite companion in the game. But I still metagame every time I recruit him because for me, Bioware did not provide a very compelling case for freeing him. He's such a dick (especially at the start), his crime is so heinous and he offers no real explanation and he is an ungrateful turd about your rescue, I had no idea he was actually recruitable until my second or third playthrough.
#40
Posté 07 août 2010 - 08:03
Pretty much, yeah.Lord_Saulot wrote...
Isn't pardoning criminals to get them to fight alongside you a standard thing for Wardens?





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