MadCat221 wrote...
You only gotta pay for the turrets and bars once.
Maintenance (when it comes to the turrets).
Guest_Shandepared_*
MadCat221 wrote...
You only gotta pay for the turrets and bars once.
Shandepared wrote...
AntiChri5 wrote...
But then he cant feed himself.
Yes he can. His fingers and arms are mangled but he can lick the slop off his fingers if he needs to.
thegreateski wrote...
If a turrent is hacked then that means you have no control over it.AntiChri5 wrote...
Turn it off.
I suppose you could have the OTHER turrents shoot it up but then that brings up the problem of multiple hackings.
and the need to replace those machines.
Bleh. My head hurts.
Modifié par Costin_Razvan, 19 juillet 2010 - 05:12 .
thegreateski wrote...
Then you would have to fix the cables.
Meh. Guards are cheaper. Preferably a combination of guards and turrets.
Why are there no automated turrets in this game?
thegreateski wrote...
Why are there no automated turrets in this game?
Guest_Shandepared_*
AntiChri5 wrote...
And if he starves to death?
I was under the impression that those were robotic drones.Sursion wrote...
thegreateski wrote...
Why are there no automated turrets in this game?
There are. You first see them on Freedoms Progress.
thegreateski wrote...
I was under the impression that those were robotic drones.Sursion wrote...
thegreateski wrote...
Why are there no automated turrets in this game?
There are. You first see them on Freedoms Progress.
1. Then couldn't someone just unplug every turret in the place?AntiChri5 wrote...
thegreateski wrote...
Then you would have to fix the cables.
Meh. Guards are cheaper. Preferably a combination of guards and turrets.
Why are there no automated turrets in this game?
Unplugging it wont break the cables.
Guards need to be fed.
Yes. But they're not turrets.Sursion wrote...
thegreateski wrote...
I was under the impression that those were robotic drones.Sursion wrote...
thegreateski wrote...
Why are there no automated turrets in this game?
There are. You first see them on Freedoms Progress.
Well, if they're robotic, they're most likely automated.
Modifié par thegreateski, 19 juillet 2010 - 05:19 .
thegreateski wrote...
1. Then couldn't someone just unplug every turret in the place?AntiChri5 wrote...
thegreateski wrote...
Then you would have to fix the cables.
Meh. Guards are cheaper. Preferably a combination of guards and turrets.
Why are there no automated turrets in this game?
Unplugging it wont break the cables.
Guards need to be fed.
2. Electricity aint cheap either.
Of course you'd have to keep a few guards and other staff to watch the cameras, fix things, and look after the prisoners health.AntiChri5 wrote...
thegreateski wrote...
1. Then couldn't someone just unplug every turret in the place?AntiChri5 wrote...
thegreateski wrote...
Then you would have to fix the cables.
Meh. Guards are cheaper. Preferably a combination of guards and turrets.
Why are there no automated turrets in this game?
Unplugging it wont break the cables.
Guards need to be fed.
2. Electricity aint cheap either.
Only if they were in your central security hub, from where these things are controlled, at which point they can turn off life support so your screwed anyway.
Hmmmm....or maybe we can install a system where you need two officers to put in passwords before you can cut the power to a turret?
2 Cheaper than clothing, feeding, arming, armouring, training and keeping guards.
thegreateski wrote...
Of course you'd have to keep a few guards and other staff to watch the cameras, fix things, and look after the prisoners health.AntiChri5 wrote...
thegreateski wrote...
1. Then couldn't someone just unplug every turret in the place?AntiChri5 wrote...
thegreateski wrote...
Then you would have to fix the cables.
Meh. Guards are cheaper. Preferably a combination of guards and turrets.
Why are there no automated turrets in this game?
Unplugging it wont break the cables.
Guards need to be fed.
2. Electricity aint cheap either.
Only if they were in your central security hub, from where these things are controlled, at which point they can turn off life support so your screwed anyway.
Hmmmm....or maybe we can install a system where you need two officers to put in passwords before you can cut the power to a turret?
2 Cheaper than clothing, feeding, arming, armouring, training and keeping guards.
You'd be really fuxored if someone managed to detonate an EMP bomb near the station though . . .
Well it's not like the the life support going off is going to kill everyone immediately. Plenty of time to get what you came for.AntiChri5 wrote...
thegreateski wrote...
Of course you'd have to keep a few guards and other staff to watch the cameras, fix things, and look after the prisoners health.AntiChri5 wrote...
thegreateski wrote...
1. Then couldn't someone just unplug every turret in the place?AntiChri5 wrote...
thegreateski wrote...
Then you would have to fix the cables.
Meh. Guards are cheaper. Preferably a combination of guards and turrets.
Why are there no automated turrets in this game?
Unplugging it wont break the cables.
Guards need to be fed.
2. Electricity aint cheap either.
Only if they were in your central security hub, from where these things are controlled, at which point they can turn off life support so your screwed anyway.
Hmmmm....or maybe we can install a system where you need two officers to put in passwords before you can cut the power to a turret?
2 Cheaper than clothing, feeding, arming, armouring, training and keeping guards.
You'd be really fuxored if someone managed to detonate an EMP bomb near the station though . . .
The EMP would also knock out the life support, killing all prisoners.
Not much of a rescue.
Modifié par thegreateski, 19 juillet 2010 - 05:46 .
thegreateski wrote...
Well it's not like the the life support going off is going to kill everyone immediately. Plenty of time to get what you came for.AntiChri5 wrote...
thegreateski wrote...
Of course you'd have to keep a few guards and other staff to watch the cameras, fix things, and look after the prisoners health.AntiChri5 wrote...
thegreateski wrote...
1. Then couldn't someone just unplug every turret in the place?AntiChri5 wrote...
thegreateski wrote...
Then you would have to fix the cables.
Meh. Guards are cheaper. Preferably a combination of guards and turrets.
Why are there no automated turrets in this game?
Unplugging it wont break the cables.
Guards need to be fed.
2. Electricity aint cheap either.
Only if they were in your central security hub, from where these things are controlled, at which point they can turn off life support so your screwed anyway.
Hmmmm....or maybe we can install a system where you need two officers to put in passwords before you can cut the power to a turret?
2 Cheaper than clothing, feeding, arming, armouring, training and keeping guards.
You'd be really fuxored if someone managed to detonate an EMP bomb near the station though . . .
The EMP would also knock out the life support, killing all prisoners.
Not much of a rescue.
Of course this is pointless because the craft would likely be shot down before it even got close.
Modifié par AntiChri5, 19 juillet 2010 - 05:51 .
Guest_raptor1906_*
Guest_wiggles_*
Nah. That E-mail was from the guy in the cell next to his. The one you talk to.raptor1906 wrote...
And from what I remember even if you choose the paragon option, that trash still sends you a threatening email after the mission.
Guest_wiggles_*
Docbrown777 wrote...
Who am I to tell the guard how to do his job? He doesn't come onboard the Normandy and look over my shoulder and tell me what to do.